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Messages - Stretch

61
Celdia's Complete Patch / Re: CCP - Bug Reports
September 20, 2011, 11:10:36 pm
Rescuing Mustadio... the enchanters confused a unit that only had aurabolt, sugary candy, and boil for skills. The unit then moved and tried to do an action, and the game just hung there. It was like, if a unit is confused and randomly chooses an action but there are no targets available, nothing happens.

edit: It happened again. It definitely has to do with the Homemaker skills. The confused unit chooses either Sugary Candy or Boil when confused, and the game simply locks up. All the characters still animate, it's just stuck in a loop.
62
Celdia's Complete Patch / Re: CCP - Bug Reports
September 20, 2011, 10:43:07 pm
Playing the most recent patch. I like how guests are controllable, but Agrias and Gaf aren't controllable in Dorter, but they are in Araguay. I understand why Delita would be uncontrolled in the last battle in ch1, being berserk with rage, but why would Ag and Gaf switch from controllable to uncontrollable?
63
Nice explanation of all the monsters and what they can do! The poaching list is much appreciated.
64
FFT+ / Re: FFT: Plus Chat/discussion topic
September 06, 2011, 04:15:26 pm
Not even monks have innate Martial Arts?
65
FFT+ / Re: FFT: Plus Chat/discussion topic
September 05, 2011, 05:38:22 pm
I just put Martial Arts on a geomancer... it was pure murder. With 8 PA, 9 MA, (Wizard robe and Diamond Armlet), Ramza is pulling 126 damage at level 15. I love it.

EDIT: Actually, scratch that, I loaded up my FFT+ image but quickloaded a FFT Rebirth save, so that's in Rebirth. I need to test that out in Plus though!
66
FFT+ / Re: Elmdor in Limberry
September 04, 2011, 03:08:48 am
You have Orlandu's Excalibur, slap someone with a high PA swordskill right at the start. Do you have a few Angel Rings? Use those. Use your elixers. Use statbreaking skills.

The assassins are your first target, once they transform they usually do a charging attack, and physicals will then remove them from the fight.

Before the battle, strip all your equipment, find out which characters you want to use, and reequip them to maximize their use. Go for full power on one character and have them only attack, and go for full tank/status guard on another and have them heal, maybe use a decoy character (do you have any monsters?) and isolate them before battle so they will go for them, leaving the rest of your crew able to attack.

Spread everyone out. Once the battle begins, send your Excalibur wielder up front, and send people up the left and right balconies as soon as you can. Ranged weapons are great for taking out the assassins.

When I got to Elmdor, I was about 15 levels lower than you are. Levels are not your issue.
67
FFT+ / Re: FFT: Plus Bug topic
September 03, 2011, 12:56:01 am
Awesome! Does that mean 1.01 is coming soon?
68
FFT+ / Re: Boss only-skills, Need suggestions!
August 31, 2011, 05:49:18 pm
Nope, Regen heals everything, at least on my units. Using the Cursed Ring and Regen is a powerful combination.
69
FFT+ / Re: Boss only-skills, Need suggestions!
August 31, 2011, 04:51:52 pm
Awakening sounds good for Velius. Zalera should come with some buffs for his undead minions- they tend to go down easy, being petrified or itemed to death. Something like Legion: Haste and Regen on all allies, not on self. For Queklain, a close range bad breath attack for his stomach-mouth sprite; Fetid Breath: adds confuse and frog 100%, and other statuses at 25%, but not stop or petrify. I just like seeing the confused frog animation. For Adramelk, Steal Time: Sets the target's CT to 0 and casts stop, cast haste on self.

Hashmalum already has the rare Quake and Tornado spells, right? He's fine as is.
70
FFT+ / Re: Planned changes for the next release (1.01)
August 24, 2011, 04:49:49 pm
Did you try reading the thread? He's taking suggestions left and right.
71
For some reason I can't see them either, but when I press quote then the image links pop up.

Maybe add a link to the images as well for people who's browsers hate them?
72
FFT+ / Re: FFT: Plus Chat/discussion topic
August 18, 2011, 11:18:54 pm
At the last battle, was the one on one with Vormav in the original game and for some reason cut out of the final version and resurrected in 1.3? It was a pretty cool battle... first attempt ended in one turn, a fatal crush punch...

Hashmalum and Altima 1 were great battles, but Altima 2 was a letdown. It's MP drained quickly, and even with move MP up, all he did from then on was attack for about 50 damage. If that's what his AI wants to do, how about juicing up his attack power, or something?

After seeing all the scenes with Balmafula, the only scene where she gets glitchy is after the last Zalmo fight. Odd.

This has been a great patch, Dome!
73
FFT+ / Re: FFT: Plus Bug topic
August 18, 2011, 09:58:40 pm
Another item description bug: the FS bag says +3 PA, but bestows only +2.
74
FFT+ / Re: FFT: Plus Bug topic
August 18, 2011, 07:46:59 pm
That's where I downloaded from, if you made changes to that download since the 8th, I'm using an out of date version...
75
FFT+ / Re: FFT: Plus Chat/discussion topic
August 18, 2011, 07:45:14 pm
It's almost the same as vanilla, just a little bit different, like a parallel universe version.
76
FFT+ / Re: FFT: Plus Bug topic
August 18, 2011, 07:14:04 pm
Have you reuploaded the patch? My patch says it was last modified on the 8th.

The sprites: 5 knights (one of them crystallized), my 5 units, Zalbag, Dycedarg transforming into Adramelk. That's a max of 13 no matter how the game counts it, and the limit is 16 right?
77
FFT+ / Re: FFT: Plus Bug topic
August 18, 2011, 06:56:45 pm
Adramelk's sprite sheet is offset. The sprite appears as a super glitched out mash of limbs.
78
FFT+ / Re: FFT: Plus Bug topic
August 18, 2011, 05:00:52 pm
When an Onion Knight crouches and the view is behind the character, who is facing to the right, there is a floating pixel in the upper left corner of the sprite.

That's pretty nitpicky...
79
FFT+ / Re: FFT: Plus Bug topic
August 18, 2011, 03:51:17 pm
Beowulf's Despair should be changed to Dispel to match the rest of the game.
80
FFT+ / Re: FFT: Plus Chat/discussion topic
August 18, 2011, 02:01:04 pm
The perfect steal:
quote author=Stretch link=topic=7518.msg153340#msg153340 date=1313652491]
I just had a 98% steal rate on a Rubber Costume! Feels so good... Perfect zodiac compatibility, Precision, and 16 speed: Theif Hat, Carabini Mail, Sprint Shoes, plus a few Speed Saves bonuses.
[/quote]

For the assassin battle, I didn't even bring any status protection, and the isolated two units were petrified immediately and remained so for the rest of the fight. Beowulf just charged ahead and starting hacking away, Malak followed up with dual wield equipment breaking, there was a high faith magic gunner, and Ramza running around reviving and healing. When there was one assassin left, I let Beowulf go on ahead, and held my units back until she wandered close enough for Malak to chop her to bits. I wasn't prepared for it at all, but still muddled through somehow.