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Messages - DarkOmega

1
Celdia's Complete Patch / Re: CCP - Bug Reports
October 27, 2011, 01:35:43 am
Thank -you-, Celdia, for this amazing mod. And even moreso, for doing all the patching and bug-work. :D I'm really enjoying myself!
2
Celdia's Complete Patch / Re: CCP - Bug Reports
October 26, 2011, 09:33:56 pm
I know; it doesn't matter which debuffs or buffs I'm under. Most of the skills just don't show up. =(
3
Celdia's Complete Patch / Re: CCP - Bug Reports
October 26, 2011, 08:12:04 pm
So...I have quite a few tactician skills learned, but the only ones that show up in battle are "Lie In Wait" and "Wheel Formation". The others aren't even an option; they don't show up at all.
4
FFT Remix /
May 11, 2009, 05:58:29 am
This looks beautiful to me. ;D
5
Mercenaries /
February 26, 2009, 02:55:31 pm
I think we should probably wait on listing ideas for the Hessian skillset and all that jazz until LastingDawn has a better idea of what he's looking for?

To LD: You may want to test the game's mechanics without the Hessian first, to see what holes you need to cover in Ramza's arsenal? That way you can adapt and balance simultaneously.
6
PSX FFT Hacking /
January 19, 2009, 01:43:49 pm
XD Truth. I suppose I was just putting out for posterity's sake then, since I don't see that it needs to change, rather that it just made more sense to me, even if it already did make sense to begin with.
7
PSX FFT Hacking /
January 19, 2009, 01:28:19 pm
QuoteIce>Wind>Earth>Thunder>Water>Fire>Ice
^I think Ice and Wind should be switched. My logic?

In relation to Earth: Earth, at least to me, symbolizes things like plants, and life, as well as terrain. Plants don't usually mesh too well with ice, and other forms of life usually find the cold to be uncomfortable as well. Whereas I can't seem to think of a reason why Earth would be weak to Wind.

In relation to Fire: Wind fans Fire, making Fire grow larger. I realize that seems opposed, but I believe Wind has a greater weakness. Fire needs air to survive, and when Wind is mixed with Fire, all you get is a bigger Fire. Granted, with Fire melting Ice, I can understand your order on this particular note, but all the same, I think it fits better otherwise.

In relation to each other: Wind is weak to Ice in what way? If anything, Wind helps *make* Ice by reducing temperature, even if hot and cold air is what initially creates Wind. However, Wind shouldn't always be a cold attribute, because it can also bring warmth. There are warm air currents in the Wind too, which adds to why Ice should be weak to it. Also, Wind can wear Ice down over time, and in great amounts.

>.> I woke up about 20 minutes ago, so if any of this just seems dumb, dismiss it as  the vagaries of a tired man. Feedback? Flames?
8
Mercenaries /
January 02, 2009, 02:56:17 pm
Haha, I was totally just at work, doing mindless crap like I do every night, and realized the thief looked like a pirate. >.> I'm lame like that. Anyway, if you guys want, I could draw up some stat suggestions and skill ideas?
9
Mercenaries / If you've got Ninja...
January 02, 2009, 02:44:00 pm
Then isn't it also true that you need pirates? Lol. LastingDawn, do you have any room for a Pirate job class? I mean, the current thief (traveler) looks exactly like a pirate. Couldn't you replace the traveler sprite with something else, more...worn? Like a sprite with a cloak or something? I dunno...I've been up a lot, but I thought I'd shout it out to ya. =) It would certainly give an excuse to steal equipment, money, and give something like swordskills to a generic. >.> Viable, or just stupid?
10
Mercenaries /
December 25, 2008, 07:08:17 am
Aww man...lame. Well, I was reading the other threads, and realized that this has been brought up before; I apologize for not doing my research before blabbering off. Lol. On a happier note....MERRY CHRISTMAS! :D
11
Mercenaries /
December 24, 2008, 09:35:26 pm
An idea to insert, if I may? I like the premise of attacking with items; throwing fire balls and lightning balls with a chemist always seemed more...logical to me anyway, than a ninja. Ninja's should only throw weapons. >.> And shurikens.

Anywho, running with that idea, why not make the chemist class into a Necromancer of types? Now, hear me out before you classify me as off my rocker. What if you allow him to "mix" or "create" concoctions that require a charge time on the field, and use an item, which when thrown at an enemy, gives effects? Such as status', damage, and maybe even a chance at knockback for some of them? Aoe anyone?

As for necromancy and *raising the dead*, which is where this thread started, that ties in beautifully. Make phoenix downs rare, like a rare poach, or even better, a War Trophy (until late game when they're *expensive* to buy, or a DD battle which is really hard gives out as a War Trophy when you win). This way, you don't have mass spamming of phoenix down's, but it's still useful. Of course you'd want to check mechanics like whether you'd want it to charge at all or for a while, MP costs, and what amount of life they would be rez'd at.

That also allows for a darker class, which I feel mercenaries is aiming for, anyway. And it may allow for some of the weird weapons you guys have been thinking up. ;) Just throwing it out there, in case you guys like it.
12
Mercenaries /
December 24, 2008, 09:12:09 pm
Sirs, it is good to be back! :D Life sucks, which is why games are so great. Lol.

Anywho, some food for thought; in fitting with the mercenaries theme, what direction is the Hessian heading, Lasting? The reason I'm curious is because you have several options of class development:

A) You could have the Hessian be an assassination type of mercenary; this would fit in with bounty hunting and the like, and his skills would be on killing enemies in various ways, both close up and far away. An example: the Assassination move I had suggested, or Boom's Quick Attack.

B) A capture merc, whose more of a...seek and incapacitate, but not necessarily destroy. Skills fitting in would be Boom's Perfect Strike, or my Charm/Incapacitate.

C) Boba Fett.

Or a mix, as I had originally suggested. I'm just curious what you're looking for; when I planned out Ramza, I gave him a self buff, a heal, a main attack, 2 different but useful status changers, and an aoe spell. However, depending on what your goal is, I could come up with other skillsets. So, the question is...what are you looking for?


As a note: I'm going to try and be more involved in this than I was in 1.3, as I was rather busy at the time IRL, and these days, although I have little more time, I've decided to dedicate a little more to the effort. So let's see what other ideas of chaos I can cook up. Woohoo.
13
Mercenaries / Hessian Skillset ideas!
December 23, 2008, 05:42:47 pm
First of all, a shout out to LastingDawn for making this version of FFT. Thank you for adding to this already amazing game, much as Voldemort and Philsov have done. =) On to the work:

So I noticed that the Hessian job class is supposed to be an uber-mercenary class, if your other posts are anything to go by. I had a few ideas, and thought I'd get a topic going and have us all compare and give you some things to think about.


Assassinate: I figure any good merc should have this, and as Ramza's Hessian class is supposed to be an uber-merc, well, it just goes without saying. 8) All the cool guys can charm the ladies, and being a merc would make Ramza more bad@ss I'd say.

No Mercy: Instantly 100% kill a critical-statused enemy. If not possible or deemed OP, then instead gives Ramza Berserk and Haste. >.> Well, the weak are easy marks. Or, if not, Rambo-Ramza?

Restore: Heals all status effects, and restores 25% of target's HP. Costs as much as a cure and an esuna put together. Can only target panels beside Ramza though. I figured Ramza would need *some* kind of party-friendly spell. I mean, he's not a complete loner...just mostly.

Incapacitate: Induces random status' upon the enemy, really low percent chance. Sleep, slow, frog, petrify, stop, don't act, don't move. I'm not sure about that list though...maybe only sleep? Anyway, I figured some kind of crowd control would be useful to a merc, and thus an idea for Ramza is born.

Ragnarok: Every main character needs an ultimate ability. Ultima blowed. I say use the animation for Ultima 2 or 3, with a large charge time. Good damage. Huge area of effect, but low chance to hit. Hits both enemies and allies, 'cept Ramza, if possible.

So, lemme know what you think, and ideas if you got 'em. Or just let me know if I'm blowing smoke out of my butt. :P
14
Old Project Ideas /
November 15, 2007, 12:48:30 am
Hmm...I wouldn't mind seeing some more monsters in story battles. Whatever happened to Chocobo-Knights? I think it'd be interesting to have to fight enemies who had to be on Chocobos. Is there any possible way you can do that, with the coding of the game as it is, without messing with too much junk?

I'm really interested in all this coding business, but I don't know much, I admit. Could someone link me to Zodiac's Workbook? I've heard tale of it before, but can't find it.