Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Pedro Henrike on December 12, 2018, 08:49:19 pm

Title: Sprites FFTEVGRP
Post by: Pedro Henrike on December 12, 2018, 08:49:19 pm
Hello .. Good night! I would like to know if there is any program that allows us to recruit characters like Delita (Chapter 2) or add new Sprites in characters to recruit in the middle of the story. I'm new to these things and would like some help, if anyone can at least help me with this, thank you. Print Link of an example I want (I can not post print here): https://prnt.sc/lu9ilw
Title: Re: Sprites FFTEVGRP
Post by: Nyzer on December 13, 2018, 09:09:29 pm
Not easily.

As I told you before (http://ffhacktics.com/smf/index.php?topic=9201.msg224943#msg224943):

QuoteYou'd have to replace an unused Formation sprite, THEN switch the spritesheet it's normally tied to with the spritesheet of the unit you're replacing it with, THEN go through all the ENTDs and set them to all the changed sprites correctly. It won't be a quick process.

It can go faster on PSX by just changing which spritesheets each Formation sprite links to. But you can't do that for PSP.


You can replace their formation sprites in Shishi.
Title: Re: Sprites FFTEVGRP
Post by: Pedro Henrike on December 13, 2018, 10:31:10 pm
Quote from: Nyzer on December 13, 2018, 09:09:29 pm
Not easily.

As I told you before (http://ffhacktics.com/smf/index.php?topic=9201.msg224943#msg224943):

You can replace their formation sprites in Shishi.



I think I understand, thank you To conclude ... could you get me a question? Whenever I modify the PSX game it gets a bit slower. Is there a way to avoid this slowness or is it because of the modifications? Thank you.

And before I forget, is there any way I can get this unused sprite (Ninja, for example) and put it so we can not release the class? since I will replace it with another character.
Title: Re: Sprites FFTEVGRP
Post by: Nyzer on December 14, 2018, 12:03:59 am
There's no easy way to dummy out a generic job to implement a new unique character, no. And the game shouldn't be slowing down from Patcher/Shishi modding unless you're doing something very wrong.
Title: Re: Sprites FFTEVGRP
Post by: Pedro Henrike on December 14, 2018, 08:37:48 am
I understand ... I would very much like to put characters like Delita (Ch2) and Wiegraf to join the team, but they get bugged sprite, so it does not pay. To increase Slots from 16 to 20, can you help me or should I create a new topic?
Title: Re: Sprites FFTEVGRP
Post by: Nyzer on December 14, 2018, 09:52:05 am
You can't do that without bugs right now.
Title: Re: Sprites FFTEVGRP
Post by: Pedro Henrike on December 15, 2018, 10:15:49 am
Ah, then I get upset. I needed those 4 extra slots so much ... I'll have to dispense with Worker and Byblos to leave the other characters I enlisted on the way.
Title: Re: Sprites FFTEVGRP
Post by: xjamxx on December 16, 2018, 05:17:20 pm
Quote from: Nyzer on December 14, 2018, 09:52:05 am
You can't do that without bugs right now.

if you are referring to roster extension to 20, then you haven't test my last PRE.xml, cuz i played till chapter 3 without any 'bug' (units can be stored, deployed, moved, controlled like any unit from 1 to 16 slot), but at the end it falls to what u understand for bug....
Title: Re: Sprites FFTEVGRP
Post by: Nyzer on December 22, 2018, 11:23:33 am
What do you mean?

Last I checked, the hack required the player to swap the units into slots 1-16 to use them, or it could cause issues with Guest deployment or propositions or something. (Very nonspecific, I know, sorry, it's been a while.)

If those issues have been squashed... what bugs remain? It sounds like some do from the way you describe it.