Final Fantasy Hacktics

Modding => Non-FFT Modding => FFTA/FFTA2 Hacking => Topic started by: TheEmden on October 13, 2013, 09:12:29 am

Title: (Help) FFTA2 Hacks/ARs to start with full MP
Post by: TheEmden on October 13, 2013, 09:12:29 am
Alright so i have played FFTA for a VERY long time, in total, around 4 fully completed run throughs, which equates to around 500 hours in the game.

I just realised (literally a few days ago) that there is a sequel, FFTA2 (Yea, i live under a rock...).
I looked through some reviews and looked the game up on the FF Wiki and i liked what i saw... Until this, "Units now start with 0 MP" This sentence really made me cringe as the game seems great otherwise.

Now before you say try the game first, ETC, ETC, from what i know from FFTA, this new MP mechanic is going to make battles more long winded, the early game frustrating and it limits class diversity since this change seriously undermines mages (Unless they are vieras apparently).


So does anyone have any hacks or ARs that allow both you and the enemy to start with max mp instead? In other words, a hack that makes the MP mechanics similar to FFTA?

The only thing i have seen so far are ARs that give infinite MP, which is not exactly what i'm looking and it also does not even affect enemy units.
Title: Re: (Help) FFTA2 Hacks/ARs to start with full MP
Post by: Angel on October 13, 2013, 09:02:33 pm
I remember there being talk of this in IRC before, but I have no idea if it was ever brought to fruition. It's one of the things that would make me hate the game less.
Title: Re: (Help) FFTA2 Hacks/ARs to start with full MP
Post by: Eternal on October 13, 2013, 10:19:21 pm
Start with Max MP
BD180: B8 03 C4 E1
BD18C: 00 10 A0 E3
BEC44: BA 03 D5 E1

Darthatron found this a while ago.
Title: Re: (Help) FFTA2 Hacks/ARs to start with full MP
Post by: TheEmden on October 14, 2013, 12:59:37 am
Quote from: Eternal on October 13, 2013, 10:19:21 pm
Start with Max MP
BD180: B8 03 C4 E1
BD18C: 00 10 A0 E3
BEC44: BA 03 D5 E1

Darthatron found this a while ago.


Oh, thanks.
Though i really have very little experience with game hacking (None with FFTA games to be honest)
This doesn't look like an AR so i guess i have to do hex editing for this right? Any tools that i can use or some minor pointers? (If i'm not wasting your time...)
Title: Re: (Help) FFTA2 Hacks/ARs to start with full MP
Post by: Eternal on October 14, 2013, 01:02:22 am
I use HxD, myself, but any hex editor should suffice. :)
Title: Re: (Help) FFTA2 Hacks/ARs to start with full MP
Post by: TheEmden on October 14, 2013, 02:33:46 am
Quote from: Eternal on October 14, 2013, 01:02:22 am
I use HxD, myself, but any hex editor should suffice. :)


Alright i think i did it right, for the first battle my allies and the enemies had full mp. When i looked at some walkthroughs, they seemed to start with 10 mp instead.

I just want to be sure that there is little to no chance that the MP mechanic will revert back to the original and that it works for all, if not most battles?

Anyway, thanks a whole load Eternal, you were a great help. Now i can play the game how i feel it should be played!
Oh, and i just wanna add, hex editing is actually pretty easy :P (atleast when you know what to edit!)
Title: Re: (Help) FFTA2 Hacks/ARs to start with full MP
Post by: ArcticPrism on February 15, 2014, 09:19:05 pm
Is there a way to disable natural MP regeneration as well? The 10 per turn/20 with mp channeling.
Title: Re: (Help) FFTA2 Hacks/ARs to start with full MP
Post by: ArcticPrism on April 29, 2014, 02:49:50 pm
Quote from: ArcticPrism on February 15, 2014, 09:19:05 pm
Is there a way to disable natural MP regeneration as well? The 10 per turn/20 with mp channeling.


Still wondering about this.

Though, what I wonder about the most if anyone has found a way to make enemy levels scale with the party.