Projects => Recruitment => Topic started by: 3lric on July 09, 2012, 06:31:56 pm
Title: Additional ASMer needed for Journey of the Five
Post by: 3lric on July 09, 2012, 06:31:56 pm
Hello everyone, I would first off like to thank everyone that has taken interest in Journey of the Five and helped out the many ways you have.
Now that we are at the point of the story/events for Chapter 1 being completed, we now turn to Raven to setup the battle system, which should be fairly quick. The problem is that we currently need some ASMs finished for Raven to start doing his part. We have Pride currently doing ASMs, but I would really like to get some of the weight off of his back, since he does have a life outside of FFH just as all of us do.
For anyone willing to help out, please PM me or RavenOfRazgriz.
This is a rough list of what we currently need for Raven to start testing:
1. Support below Equip Change becomes Final Accuracy +XX% on all skills. (Damage and To-Hit. Can be written in the space Xifanie uses for her accuracy hack if you want.)
2. Support below Non-Charge becomes either HP +20% or Final Damage Taken -20%. (If the latter, make it not affect healing, if possible. Can be written to the same space as Unyielding/Overwhelm since it's essentially the same thing.)
3. Support two below Non-Charge becomes Final Damage/Healing Give +20%. (Can be written to the same place as Unyielding/Overwhelm since it's essentially the same thing.)
4. Game Over Routine triggers when any Unit ID from 1 to 7 Crystalizes.
5. Sprite IDs 01, 02, 03, 04, 07, 0C, 32 cannot be dismissed. (This will be increased later on)
Title: Re: Additional ASMer needed for Journey of the Five
Post by: MiKeMiTchi on July 09, 2012, 08:12:05 pm
So by the looks of it, I take it that 4 and 5 should be finished first, right?
Title: Re: Additional ASMer needed for Journey of the Five
Post by: 3lric on July 09, 2012, 08:24:49 pm
Well actually, for testing purposes those could actually come last, since he needs the others to make all the abilities function correctly to test them.
Title: Re: Additional ASMer needed for Journey of the Five
Post by: Pride on July 09, 2012, 10:58:04 pm
Oddly, I thought the same thing but, ask Elric said, I was told that the gameplay one's should be completed first.
Title: Re: Additional ASMer needed for Journey of the Five
Post by: 3lric on July 09, 2012, 11:00:44 pm
Either way it won't come out until they are all done, but this way, those 2 could be worked on while Raven is setting up the other stuff
Title: Re: Additional ASMer needed for Journey of the Five
Post by: Choto on July 12, 2012, 07:44:12 am
I'll try my hand at 1 2 and 3 when i have time, but that's hard to come by these days... maybe this weekend.
FFM's Fixed Hack: Blank support below Non-Charge increases damage and healing by X%. Blank support 2 under Non-Charge reduces damage/healing by 20%. Note: X value is hexadecimal. Default is 0x14, or 20%.
<Patch name="Supports under non-charge hack"> <Description> Blank support below Non-Charge increases damage and healing by X%. Blank support 2 under Non-Charge reduces damage/healing by 20%. </Description> <Location file="BATTLE_BIN" offset="11F580"> ba600508 00000000 </Location>
Addend: This removes the decrease in healing for the 2nd blank support under Non-Charge.
<Patch name="Supports under non-charge hack Healing Addend"> <Description> This removes the decrease in healing for the 2nd blank support under Non-Charge. </Description> <Location file="BATTLE_BIN" offset="1203bc"> DF470508 00000000 </Location>
Title: Re: Additional ASMer needed for Journey of the Five
Post by: Glain on August 13, 2012, 06:29:43 pm
For #4, have you tried changing 0xDAC3C in BATTLE.BIN from 03 to 07?
Title: Re: Additional ASMer needed for Journey of the Five
Post by: Choto on August 13, 2012, 11:58:57 pm
Turns out that worked like a charm ^_^
although it was strange, the event triggered before the camera shifted to the crystal-to-be... i thought it usually centers the camera on them first. Regardless it'll get the job done... mind if I get your notes on those routines so i can understand them a bit better?
Title: Re: Additional ASMer needed for Journey of the Five
Post by: RavenOfRazgriz on August 15, 2012, 05:04:07 pm
The camera not shifting is due to the Game Over Event itself, Choto. We know where it is and how to edit that easily, we just need to actually get it triggering then it's free fallin'.
Title: Re: Additional ASMer needed for Journey of the Five
Post by: Choto on August 23, 2012, 05:32:34 pm
I have returned from karate camp, and I have about a week or two till school starts, so give me a recap of the ASM's you need here or in PM and i'll see if I can get to them sooner than later
Title: Re: Additional ASMer needed for Journey of the Five
Post by: 3lric on September 16, 2012, 09:40:49 pm
The ASM's for chapter 1 (besides a few tiny ones) are now finished, so I will lock this thread.
A huge thanx to Pride and Choto for working on the Jot5 ASM's. And thank you to all the people who have made the other misc ASM's that we have used for Jot5. Couldn't have made it look nearly as good without you guys!