Projects => Completed Mods => FFT Arena => Topic started by: reinoe on November 16, 2013, 04:14:19 pm
Title: Rouroni Elmdor's New Team
Post by: reinoe on November 16, 2013, 04:14:19 pm
This isn't my team. It belongs to Rouroni Elmdor. I'm just posting it here because it had some formatting issues and he isn't able to correct them easily. Also Rouroni, there were some things I couldn't fix and those are IN RED TEXT. I understood what you meant by "heal all status" but it's best to list them individually just to be as clear as possible. Also I'm not able to confirm if you're under the jp cap or not.
Team: The river people Color: blue/white trim
Boot Male Cancer Ninja 70 50 Ninja Steal Counter Attack UP Move +1 Main Gauche Air Cutter Thief Hat Secret Clothes Leather Mantle
Kagesougi Bad Luck, Spellbreaker, Quickening
Face Male Serpentarius 50 50 Paladin Item Auto Potion Throw Item Move-HP Up Ancient Sword Crystal Shield Diamond Helmet MaximilLian Feather Mantle
Nurse, Iron Will X-Potion, all status cures, Phoenix Down
Thorn Male Taurus 70 70 Monk Elemental HP Restore Attack UP Warpath
Twist headband Power Sleeve Bracer
Wave Fist, Chakra, Revive, Stigma Magic All Geomancy
Pancakes Female Virgo 50 70 Oracle White Magic Critical Quick Half of MP
Regarding your monk, he's not able to wear the twist headband. He'll have to have Chakra Band, Choice Band, or Focus Band. Most people go with Chakra Band.
Re: your ninja's weapons, he can only have one of the following: Throwing Knife, Main Gauche, Katar, Orichalcum or Air Knife as those are not dual wielded.
Or you can have two of the Dual Cutters, Platina Dagger, Mage Masher, or Repel Knife. You can also have these in any combination like 1x Mage Masher and 1x Repel Knife.
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on November 16, 2013, 04:42:44 pm
Thanks for the help! I adjusted a few things, everybody's JP legal. We'll change the twist band to the chakra band, and by "all status" I mean anything that cures a status.. antidote, chronos tear, echo grass, maiden's kiss, soft, holy water plus x potion and phoenix down. Face is rather simple.
Hmm if I can't have the main gauche with something else... then two dual cutters sounds nice. That sucks though. I might need to trade counter for abandon to get the effect I wanted.
Title: Re: Rouroni Elmdor's New Team
Post by: Malroth on November 16, 2013, 06:19:56 pm
Well make a post on the "team submissions" thread and i'll see if i can't get a match recorded. Got any opponent in mind or do i just pick somebody?
Title: Re: Rouroni Elmdor's New Team
Post by: reinoe on November 16, 2013, 07:56:24 pm
Speaking of which: Rouroni all you have to do now is just copy/paste the team into the team submissions thread. And make a few minor changes as you see fit at that point. If I make the post then you won't be able to do edits to the team at your convenience.
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on November 17, 2013, 02:17:34 am
HAI! ARIGATO!
Done and done. I'm already thinking up my next team, but I gotta see this one in action first. It's a pro sandbag team that fares well on large maps. So long as pancakes the oracle survives a few turns, they should be alright.
My next team idea is an oriental themed team, meaning only samurai, ninja and oracle can be used.
Edit: oh yeah, nobody in particular I wanna battle (don't really know anybody, but I have watched many battles) if nobody else is interested, I'll have one against you, malroth. Any new teams you wanna test?
Title: Re: Rouroni Elmdor's New Team
Post by: Fenire on November 17, 2013, 12:20:27 pm
I just made some significant changes to my team and would like to see it in action. If it is not to late.
Title: Re: Rouroni Elmdor's New Team
Post by: Zotis on November 17, 2013, 02:01:08 pm
Wrong thread Fenire?
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on November 18, 2013, 02:23:02 am
Not at all! I have my first victi...I mean challenger!
I also love the rivals' stuff. I'll need some more teams to participate in that. What like.. 5 teams total?
Title: Re: Rouroni Elmdor's New Team
Post by: Fenire on November 18, 2013, 02:37:38 am
Right thread Zotis. I see what your doing Elmdor; using an ellipsis, and omitting the m.
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on November 18, 2013, 04:07:17 am
YOU SEE NOTHING!
I did have a question I'd like to throw out there: if I were to give an undead unit absorb holy, would it heal? Specifically, if I hit it with a holy attack.
Title: Re: Rouroni Elmdor's New Team
Post by: Malroth on November 18, 2013, 05:21:40 am
It would absorb the spells Holy and Dia as well as silver bow or holy lance weapon attacks but would still be harmed by Cure spells and potions.
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on November 20, 2013, 11:44:29 am
Well, I have a new team posted. Should be substantially better than the first.
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on November 21, 2013, 03:10:44 pm
So, my new team has a tanky absorb time bard, but the only real reason he exists' is for cheer song. His haste and stop is good, but he's too fast for cheer song. A couple ideas came to mind: give him phoenix blade... which I have no idea if slowing him will help, or remove all but haste and cheer song so it'll say "I have nothing better to do, might as well sing"
I have seen people use paladins for bards, good concept but I was hoping to keep a high magic bard and time magic. (Oh and counter magic shadow shades)
And of course, time wizards are too squishy... it's a tough call.
Title: Re: Rouroni Elmdor's New Team
Post by: Otabo on November 21, 2013, 05:55:26 pm
Giving him Phoenix Blade will prolong the fact that he'll start cancelling his own song once he's fast enough. It's the main reason why no one runs Cheer Song anymore because the AI is really dumb with it in general. You could try using Last Song and see how that works. Same hit rate, same CT as Cheer Song.
Title: Re: Rouroni Elmdor's New Team
Post by: Barren on November 21, 2013, 08:18:38 pm
I don't generally use phoenix blade for my teams but I have seen it to be effective before. Like otabo's paladin with balance or ct5holy's squire with jump. But auto slow is a bit of a turn off for me. Then again the weapon is designed for specific setups only. Some things do work with the phoenix blade and others not so much
Title: Re: Rouroni Elmdor's New Team
Post by: reinoe on November 22, 2013, 12:36:49 am
Rouroni Elmdor's new team...
Team: Dorter city graverobbers Color: black/red trim Elmyra Female Gemini Scholar Br. 50 Fa. 70
MA save Short charge Move mp up Mace of zeus
Golden hairpin Linen robe Cursed ring Shadow shade, thunder flare, Bio2
Moon Male Taurus Thief Br. 70 Fa. 60 Jump PA save Equip heavy blade Warpath Chaos blade Black hood Rubber Costume Cursed ring Quickening Jump lv. 5, jump vertical 6
Face Male Serpentarius Knight Br. 50 Fa. 50 Punch art Auto potion Maintenance Move hp-up Phoenix blade Gold shield Gold helm Gold armor N-kai armlet Nurse, consecration Stigma magic, chakra, revive
Poe Male Cancer Bard Br. 50 Fa. 60 Time magic Counter magic Equip shield Main gauche Gold shield Golden hairpin Black costume Magic ring Cheer song, angel song Haste2, Stop, Demi2
For Poe... The Time Magic/Bard is a hard combo to get to work. On long maps, your bard will spend time Using Haste 2 instead of using Cheer Song. Replace Haste2 with Slow 2. That way on long maps your bard will Use Cheer song. Counter Magic is a very risky proposal. I'm not saying you should ditch it, but consider: for every team that's running slow 2 that you might counter, there's an equal chance that you'll just wind up healing element absorb teams.
For Moon... Swap things around so that Level is 6 and lower the Jump as needed.
Elmyra... Make Elmyra your second to last unit. I say this because as a spellcaster she'll move first into enemy territory. That's a risky proposal considering.
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on November 23, 2013, 10:47:51 am
Awesome feedback! There are some minor changes, scholar is now oracle (extra HP cuz she behaves like a retard and needs a helmet) and face has tactician's blade. I was at work when it occurred to me (because clearly I have nothing better to do on night shifts) I should give poe short charge and debating last song instead. My scholar/oracle could do well with critical quick, allowing multiple lore in a round, and my damage dealer isn't dealing enough damage. Maybe if I switched him to a monk... not like he's using quicken. Guess the AI doesn't consider long run speed and only the current CT, so things like speed save behave better.
I'll touch some things up, namely my bard. If I can get him to sing, we'll be in good shape. My original idea was to give him masamune, koutetsu and kyomori, but since I have undead units I don't know if he'll try to use masamune on them... or if it will work/hurt them.
And thanks again, reinoe. You've helped me out a lot since I've been here. I am considering a dancer, bard scholar mime team, but my mime will likely be pummeled by backfire lore. Can't equip em' with anything.. but double magic ups, status inflict (namely oil) and double lores.
That could be very lethal very quickly.. not much melee oriented, but MA save and speed save could make them..well..lethal.
Edit: oh right, the counter magic was a test to see if it would counter lore. It does not. Man my bard mime scholar could be scary with THAT. But broken, very stupid. He comes with abandon originally and currently. Makes him nearly as tanky as face in terms of how many attacks it takes to kill him. Lotta southern crosses I could have avoided, but he took those southern crosses, in the name of science, died a valiant death, on an awkward block that forbids revive.
Good times
Team: Dorter city graverobbers Color: red/black trim Moon Male Taurus Monk Br. 70 Fa. 60 Jump PA save Equip heavy blade Warpath Chaos blade Chakra band Rubber costume Cursed ring Stigma magic, chakra Jump level 6, vertical 6
Face Male Serpentarius Knight Br. 65 Fa. 50 Punch art Auto potion Maintenance Move hp-up Tactician's blade Gold shield Gold helm Gold armor N-kai armlet Nurse, reraise, transfusion Stigma magic, revive
Elmyra Female Gemini Oracle Br. 50 Fa. 70 Lore MA save Short charge Move mp up Mace of zeus
Golden hairpin Linen robe Cursed ring Dispel, Paralyze Shadow shade, thunder flare
Poe Male Cancer Bard Br. 50 Fa. 60 Time magic Abandon Short charge Main gauche
Golden hairpin Rubber costume N-kai armlet Last song, Battle song, angel song Haste2, Stop
I'll update my team here as I go along. Thanks again everyone for the feedback. With every comment and video I make a change or come to realization.
Title: Re: Rouroni Elmdor's New Team
Post by: Malroth on November 25, 2013, 02:25:36 am
He will use Masamune on them, it will cause regen and they will gain HP. Murasame does hurt undead but your units won't use it on them unless they're charmed or critical.
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on November 25, 2013, 03:32:47 am
Thanks, malroth. I knew my initial instinct of using time magic was a better idea. If my monk does as much damage as I think he does, this might actually work. If my retard oracle scholar gets in range for a paralyze, the opposing team could be caught in a bind between needing to revive someone and being stopped/paralyzed.
Color: Green/white Rock Male Aries 70 50 Paladin Dragon spirit Attack up Move HP up Defender Genji helmet Carabini mail Battle boots Southern cross
Action man Male Capricorn 70 50 Archer Item Auto potion Throw Jump +2 Mythril bow Black hood Brigandine Germinas boots Arm aim, hawk's eye, seal evil Hi potion, phoenix down, antidote, soft, echo grass, maiden's kiss, chronos tear, bandage, holy water
Idea man Male Capricorn 70 50 Archer Item Auto potion Throw Jump +2 Mythril bow Black hood Brigandine Germinas boots Arm aim, hawk's eye Hi potion, phoenix down, antidote, soft, echo grass, maiden's kiss, chronos tear, bandage, holy water, hi ether
Zero Female Cancer 70 70 Samurai Yin yang magic Counter flood Overwhelm Move mp-up Kiyomori Circlet Linen robe Red shoes Murasame, chirijiraden, masamune paralyze
Here is a team with "I hope I never face one of those" in mind. On paper, it looks to be a solid team, but you never know until they enter the ring. It was originally just meant to test if teams are too reliant on their equipment (I.e: absorb teams) and if you have adequate status defence. Don't think it's a tournament team, but should be good to test against.
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on November 26, 2013, 01:27:26 pm
I fixed both teams up a bit. Dorter city grave robbers look promising, I'd like a rematch with truelight using them. Like that SCC fight with the samurai and the chemists' it eventually came down to the most minute detail. Not that I'm there... but little by little, I'll make it there.
Only problem is I don't have a copy of fft arena, and that makes it reaaaaaly difficult for me to do tests. Luckily, there's people like malroth here to help with that. Thanks for the videos!
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on November 27, 2013, 02:24:38 pm
Aside from the complete team re design, zero the samurai got some mods She is counter flood, overwhelm with masamune.
Title: Re: Rouroni Elmdor's New Team
Post by: Malroth on November 29, 2013, 08:13:08 pm
Which team were you intrested in fighting? truelight has a lot of teams.
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on November 30, 2013, 08:32:37 am
I wanna see the zirekile highwaymen against the s2 tournament winner. His team covers itself so well and I wanna put my team up to the grinder to see if I can get away with the high output or if I should patch up my defences.
A recent modification will allow them to act as they should, what that means I'm not entirely sure. I'm hoping my berserk paladin will lead the rest of the team on the offensive, increasing DPS with efficient and simple maneuvers. This also means putting their healing ability to the test, but I'm not too worried about that. The archers both having the same ct allows revive+heal, heal+attack, attack+attack, which can be interrupted by turn order, but it's somewhat unlikely and not necessarily fatal.
Title: Re: Rouroni Elmdor's New Team
Post by: reinoe on November 30, 2013, 03:51:53 pm
Quote from: Rouroni Elmdor on November 30, 2013, 08:32:37 am I wanna see the zirekile highwaymen against the s2 tournament winner. His team covers itself so well and I wanna put my team up to the grinder to see if I can get away with the high output or if I should patch up my defences.
A recent modification will allow them to act as they should, what that means I'm not entirely sure. I'm hoping my berserk paladin will lead the rest of the team on the offensive, increasing DPS with efficient and simple maneuvers. This also means putting their healing ability to the test, but I'm not too worried about that. The archers both having the same ct allows revive+heal, heal+attack, attack+attack, which can be interrupted by turn order, but it's somewhat unlikely and not necessarily fatal.
Re: team building in general... Don't necessarily make changes to a team just because it wins or loses. I know that might sound weird but...
Take Truelights winning team. He actually lost to Barren in the winner's bracket. In the loser's bracket Truelight then beat Barren to win the whole thing. Make sure your team is doing what you want it to do. If your team is doing what you want it to do and you think to yourself "oh that match probably could have gone either way" then there's actually a chance that the match really could have gone either way. Of course if there are flaws that your recognize then of course fix those.
Or take my "I CRAVE THE RAVE" team. I know that team will lose to most opponents running weapon break, petrify, or steal accessory. I'm fine with that. My goals: the team is fast, the team can survive both the long game and short game, get cheer song to work". From the videos I've seen these are true and therefore the team is a success.
Title: Re: Rouroni Elmdor's New Team
Post by: Barren on November 30, 2013, 04:17:45 pm
To reinoe's point, there's really no team that has zero weakness. Every team no matter how good has a weakness. I beat Truelight in the winner's bracket because my season 2 team has a pair of undead units and I was relying on them the whole time to win and with a stroke of luck I did. Truelight later on beat me because his units were able to overwhelm mine fast enough that it didn't matter what my units could do.
My team was weak to physically harder hitting units because of my unit's below average overall HP. But my strength was that it was faster and can put any team on the defensive with a bunch of DPS and some status effects like talk skill or frog. I even got a few deaths and lich off as well.
Title: Re: Rouroni Elmdor's New Team
Post by: Malroth on November 30, 2013, 08:06:44 pm
This is 100% true, perfect defense is impossible but you want to cover the big huge obvious weaknesses whenever you can, you want to be able to deal with an opponent able to deal arbritarily high single target attack damage, you want to be able to revive even when any single unit is down, you want status healers who can't be shut down permanently with status, cursed ring users should be able to perform an elemental attack on themselves to heal themselves via absorbtion if they come back to life in critical, you should have someone able to hit units running 80%+ physical evasion, and any unit that uses MP for their main stratagey should be able to recover their own MP somehow so they keep being useful in the case of a stalemate.
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on December 08, 2013, 12:59:06 pm
Here's a team I put together with a new strategy in mind. I might have to make some changes after we put em' through the ringer, but here they are:
Color: white/red Sabi Male Scorpio 70 70 Samurai Ninjutsu Counter Defense up Move HP up Muramasa
Barbuta Reflect mail Feather mantle Masamune, murasame Kagesougi
Zero Female Cancer 50 70 Samurai Black magic Absorb mp Magic ATK up Pilgrimage Kiyomori
Pithing needle Female Pisces 50 70 Oracle White magic Damage split Defense up Move mp up Papyrus plate Black hood White robe Setiemson petrify Raise 2, esuna, cure 3, protect 2
Crystal viper Female Pisces 50 70 Oracle Summon Absorb mp Magic ATK up Move mp up Faith rod Golden hairpin Robe of lords 108 gems Petrify Moogle, salamander, fairy, carbunkle
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on December 15, 2013, 01:15:20 pm
>.>
Title: Re: Rouroni Elmdor's New Team
Post by: reinoe on January 22, 2014, 11:42:50 am
I wouldn't mind seeing an "in depth" analysis for each of your teams.
Title: Re: Rouroni Elmdor's New Team
Post by: Elmdork on January 22, 2014, 12:06:22 pm
lol you mean what i think :P you're completely capable of procuring an analysis. i do appreciate that though, i shouldn't be such a pessimist, this is where dreams come true, right? i'll work on it when i'm less tired. it's 8am and i just finished work.