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Messages - 3lric

3981
Help! / Ramza Help.. I must be missing something..
December 09, 2011, 02:17:54 am
How do i go about changing what equipment Ramza starts with? I changed it in the ENTD same as i did for everyone else but he still always starts with crap, I mostly care because it's also making him show up with a job that i don't want him to have :/
3982
Quote from: Xifanie on December 08, 2011, 11:25:10 pm
Done. Personal Text under your profile.

Awesome
3983
Here's a small video i made after finally applying all the changes that pokeytax so kindly answered every single one of my million questions about using RAD 3. This is the Complete Generic Job wheel, I'm not showing abilities since they havent been made yet, but as you can see, Link, Cloud, Dante and Snake all only have 1 job, while the rest have all the generic jobs unlocked. So this is working exactly how it should for the time being, I'm not going to put this video onto the main post as of yet since it's not a huge update, but i thought some people may like to take a look  :mrgreen:


3984
FFT: Parted Ways / Re: A Very Special PW Update!
December 08, 2011, 05:23:04 pm
Quote from: Eternal248 on December 08, 2011, 05:16:33 pm
Leaning more towards using defensive Blue Magic or Percentile skills that don't really rely on a solid stat. Not 100% sure yet, but I know that'll be his theme.

Ah that's neat, Durbs had a similar idea as well for a Beastmaster type Generic that wouldn't be available to the player but would be sort of like this, to appear in random battles with monsters to buff them up as well as provide monster skill to give them that extra move.
3985
FFT: Parted Ways / Re: A Very Special PW Update!
December 08, 2011, 05:13:54 pm
Quote from: Eternal248 on December 08, 2011, 05:07:10 pm
I've also decided on Gerard and Quinn's skillsets.

Gerard (Beastmaster) is going to have Innate: Tame, and a variety of learn-on-hit Monster Skills, very similar to a Blue Mage. He'll use Knives, Flails, and Bows and will be obtained at Sweegy Woods. Although he'll start crappy, if you put effort into filling out his skillset, he'll be great all through the game.

Quinn (Ecclesian Sage) is going to use Vanilla Math Skill, albeit with a heavier focus on defensive magicks. I plan for her to be in three battles- Orbonne Third Floor, Orbonne First Floor, and Outside Murond Cathedral.

I'm also toying with the idea of making Accessories omniclass again, like they are in Vanilla. Thoughts?


I really like your ideas here, especially the Beastmaster/Blue Mage. But i must ask, how will you get over the weakness of the monster skills that you mentioned to me on IRC the other day when i was talking about Cloud having an Enemy Skill Class?
3986
The Lounge / Re: Rick Perry's New Ad
December 08, 2011, 04:37:24 pm
Wow over 230,000 dislikes to like 4,000 likes... Fail haha
3987
Help! / Re: Attempt to change the game music
December 08, 2011, 04:25:59 pm
From what I've heard, At this point in time it is still not possible to do. I would love it if i was wrong tho
3988
Quote from: Eternal248 on December 08, 2011, 12:37:24 pm
How about a simplistic six job tree for everyone. No job prereqs, you could change them at any time.

Brawler, Guardian, Healer, Sage, Arcanist, Rogue

Brawlers would focus on physical offensive attacks.
Guardians would focus on being tanks that can help ward away attacks.
Healers would focus on restoring HP, MP, and curing debuffs.
Sages would focus on offensive elemental magic, each element having a different gimmick.
Arcanists would focus on buffs/debuffs.
Rogues would focus on "stealth", and slowly crippling the enemy.


This is very similar to Durbs idea which would essentially be just an open job tree such as you mentioned

EDIT- One thing i wanted to mention and forgot to. We have received a lot of help from a lot of people now
especially when it comes to abilities. Anyone that wants to be officially considered part of the Jot5 team lemme know
and I will add you to the main post. This is only if you want to play a big part in the mod tho, if you feel you can take on
doing one specific thing that you are good at. And we still welcome all community feedback as it is where a lot if not most
of our ideas come from :mrgreen:
3989
PSX FFT Hacking / Animations & Sounds Videos
December 08, 2011, 11:26:04 am
A couple weeks back I made these videos to help me in events, the actual event that i used to make these was
originally made by The Chad and split into 4 different .ppf files for all the effects in the game. If anyone would
like me to make videos of all the game effects I can do this as well.

Otherwise I hope people can get some use out of these. I personally use them alongside EasyVent when I'm making my
events.




Character Animations  **This does NOT include EVTCHR's**

Event Sounds
3990
Quote from: Joseph Strife on December 08, 2011, 09:46:41 am
Well, for me it doesn't make much sense having lancer and brawler from red mage or white mage or any type of mage, i think we should have 2 base jobs, one that leads to "magical" jobs and another that leads to "physical" jobs, and of course we could have links between the sides with jobs that can use both strength and magic.


Well after talking with Durbs we actually may not be using this method at all, but the general idea behind it is that the Red Mage only has average magic but also has average attack, so they could go either way.
3991
Quote from: Lucifer_zero on December 05, 2011, 06:46:02 pm
For the Enemy skills, i dont think that you need 16 skills, at most i think 10 is a good number, and from those 10, 6 could be from monsters and another 4 from the uniques that you shall cross on one time battles ( the side quests could be more linked to Cloud Main Job skills )

Thank you for the thoughts Lucifer_zero and yea i can relate to being busy but your always welcome here  :mrgreen:, now one thing to keep in mind about the Blue Mage skills for Cloud, the reason there are so many currently is because

1. they are not that strong
2. in FF7 that actually had more then this
3. If i could use more the 16 skillslots he would actually have between 20-25
4. Reason for the above is that the player will not know which monster has or doesn't have them and we are going to have some sidequests with monsters from other games in which he will be able to get abilities from as well that aren't in normal battles. This way he doesn't get like 2 skills from every enemy
3992
Quote from: GeneralStrife on December 07, 2011, 02:11:29 am
That was fast, thanks man.

No problem man, lol i happened to find that site yesterday when i was looking for the same thing lol
3994
Digimon World DS                      -  http://spriters-resource.com/ds/dgmnworldds/index.html
Dun-Dam (Dungeons And Dam)    -  http://spriters-resource.com/ds/dundam/index.html
Elebits                                    -  http://spriters-resource.com/ds/elebits/index.html
From the Abyss                        -  http://spriters-resource.com/ds/fromtheabyss/index.html
FFTA2                                     -  http://spriters-resource.com/ds/ffta2/index.html
Revenant Wings                        -  http://spriters-resource.com/ds/ffxiirw/index.html
Izuna: Unemployed Ninja             -  http://spriters-resource.com/ds/izuna/index.html
Izuna: Unemployed Ninja 2          -  http://spriters-resource.com/ds/izuna2/index.html
Lock's Quest                            -  http://spriters-resource.com/ds/locksquest/index.html
Devil Survivor                           -  http://spriters-resource.com/ds/smtdevilsurvivor/index.html
Xenosaga I + II                        -  http://spriters-resource.com/ds/xenosaga1+2/index.html
Nora to Toki no Koubou              -  http://spriters-resource.com/ds/noratotoki/index.html


EDIT: Hey Vanya, you should all the ones that are not in the first post into it, that way someone can just follow the first list rather then going back and forth between multiple of them  :mrgreen:
3995
More for Tenshi No Present     - http://www.crimson-penguin.com/mk3.php
Prinny CIRBTH?                     - http://www.crimson-penguin.com/prinny.php
Disgaea DS                          - http://www.crimson-penguin.com/disds.php
Hero's Saga Laevatein           - http://spriters-resource.com/ds/hslaevatein/index.html
Children of Mana                   - http://spriters-resource.com/ds/childrenofmana/index.html

Heroes of Mana would be another good one if someone could find the sprites
3996
Spriting / Re: Monster Sprites converted from other Games
December 05, 2011, 03:38:09 pm
Quote from: Kagebunji on December 05, 2011, 02:58:24 pm
I like how the Devil came out, FFt colors work well for it.

Though I don't know what to think of Agumon, it probably stand out the most, he and Mario both have first place here.

Yea Agumon was basicly just for LOL's. Some of the sprites may just be something in the background during events moving around and such or used in only certain side-quests. As for Agumon and Mario tho they more then likely will never be in the mod, i just thought i would upload em for anyone who may want to finish them for some kind of lolpatch someday.

Uploaded Vampire from Makai Kingdom with 4 Palettes
EDIT: Uploaded Niccolo from Legend Of Mana, Only Walking Frames
3997
Quote from: Vanya on December 05, 2011, 11:39:13 am
Cool. If you find any of those please post them here. I have been looking for Vandal Hearts forever too. All I ever found was the player sprites. I'm more interested in the monsters.

Will do, Here is another

Black/Matrix     - http://tsgk.captainn.net/?p=showsheets&t=sr&sr=416
3998
Spriting / Re: Monster Sprites converted from other Games
December 05, 2011, 11:25:27 am
Quote from: mav on December 04, 2011, 02:01:11 pm
Your stuff has a lot of potential. The palettes need some slight tweaks though, then they'll be perfect. Also, we need some legit portrait artists to get in on these things.


Thanx Mav, and yea unfortunately with as little as i know about spriting i know even less about Portraits, but if someone should ever feel the urge to do one I would gladly help anyway i could

Uploading 2 more to main post right now.
1 is kinda a LOL sprite for the time being and the other is something i intend to use on one of the sidequests in JoT5

EDIT: Actually.. Make that 3
3999
These are great Vanya, here's a couple more

Soul Nomad            -  http://spriters-resource.com/psx_ps2/soulnomad/index.html
Makai Kingdom        -  http://spriters-resource.com/psx_ps2/makaikingdom/index.html
Tactics Ogre          -  http://sdb.drshnaps.com/game.php?game=2021

I also have been looking for Vandel~Hearts forever, but to no avail, another one someone might try to find would be Ark the Lad 1 and 2 but i haven't come accross them just yet..
4000
Quote from: Pickle Girl Fanboy on December 03, 2011, 04:44:01 pm
Are you using the ARH or ALMA?  You could link Manipulate to a Psionic Crown helm or accessory, with a description like, "A charm used to amplify one's thoughts.  With it, you can broadcast your thoughts into another's mind."


Currently we intend to use ARH, ALMA, RAD 3, Gameflow Editor, and the Attack.out Conditionals tho I'm pretty shitty at understanding spreadsheets, Pokeytax has been very helpful in explaining them. What exactly does ALMA do btw? I have them all downloaded but have only done work so far with RAD 3, Gameflow and Attack.out, since i spend most my time on events until the ones for chapter 1 are complete