General => The Lounge => Spam => Topic started by: Dome on October 14, 2015, 02:15:35 pm
Title: Roll to Doge
Post by: Dome on October 14, 2015, 02:15:35 pm
Tl;Dr rules: - You control yourself, writing -one- action per post using this format: > [Command] . - Any action has a chance of failure or success based on a dice roll. (I roll, not you) - You can attack other players, or try to become stronger finding items/building stuff/whatever. - The goal is elimination of the other players by making them Roll to dodge. - Rolling 1 or 6 usually has tragicomical results. - If you die, you can't do shit unless you roll a 6.
Quote from: Kokojo on September 09, 2014, 12:19:08 am Roll to Dodge! is a unique text adventure, in that you don't control one character. You control yourself. Each person that submits an action will be acting of their own accord, on their own character. Characters may interact with the environment and each other any way they wish. Because of this, you may only submit one action per roll. I will take the latest action you submit, and if you accidentally make two actions at once, I will take only the second one. If I catch it before the time I update, however, I'll attempt to leave a warning.
What kind of actions you can perform? Well, first of all, try to avoid doing something too obscene. Outside of that, however, your actions and the consequences are only ruled by two things: Your imagination, and these:
That's right! When I update every day, I will be rolling a die. This is part of the reason behind why this game is called "Roll to Dodge!" Any action you make has a chance of failure or success based on the outcome of a 1d6 roll. Here's a breakdown of what happens:
1 - Epic Fail: The exact opposite happens 2 - Fail: You fail to complete the action 3 - Troubling Success: You complete the action, however not without trouble or damage. 4 - Success: You complete the action. That's it. 5 - Perfect Success: You complete the action well enough that you receive a boost from the outcome 6 - Overshoot: You complete the action so utterly thoroughly that something unintended happens.
Of course, the other part of the reason why this game is called "Roll to Dodge!" is because you also have to dodge things. Players may attack one another, and the Environment (as well as any denizens of which) may attack players of their own free will as well. If you are attacked, I will automatically roll for your character. Here is a breakdown of how the roll affects you:
1 - Fatal Wound: You die 2 - Serious Wound: If attacked again within the next two turns, if you roll a 3 or lower, you will die. 3 - Grazed Wound: Your suffer a penalty. 4 - Graze Clothing: You take no damage, Nothing happens 5 - Graze Score: Your evade and gain something. 6 - Counter: The attack will - If a player - be forced to roll to dodge, or if part of the environment, be destroied/defeated.
/shamelessly copy-pasted.
Additionnal rules : - You control only your own character - You can submit (almost) any action. - The goal is elimination of the other players by making them Roll to dodge! - Once you're dead, you can still ''attempt'' to play, but it will do nothing unless you roll a 6. - You wake up in a grassy field, and >wake up should be your first action. - You may get items or boons to help you, those will be kept. Seeking bonuses may very well give you some. - Attacks are usually restricted to one person at a time, unless you get a certain boon/item. This is to make my life easier.
Btw, all commands should look like this
"> [Command]"
> Build a Mecha for fighthing: 1: You deconstruct your petting hand. (-1 to next roll) 2: You forget how to make things. 3: You make the mech, but it's not sturdy and falls on you. (-1 to next roll, you get a broken mech.) 4: You make a battle mech and he's pretty neat! (You get Battlemech : Can't roll a 2 while attacking.) 5: You make the mech and the magical killer fairy helped you, resulting in a killing machine! (You get SuperBattleMech : Can't roll a 1 or 2 while attacking.) 6: You make the Battlemech, however the AI is too developed and it sees you as a threat, and begins shooting at you!
(thus, the 6 would bring up those options :) ROLL TO DODGE THE GIANTS POTATOES: 1: You don't do it. X has died. 2: You get seriously wounded, but escape alive. X is injured! 3: You get away from the missiles, but a bullet gets you. (-1 to next roll) 4: You evade everything like a pro. 5: Not only do you evade everything, but ninjas are so impressed with that they decide to teach you a few tricks. (+1 to next roll) 6: You effortlessly destroy the mech with your pinky finger.
Title: Re: Roll to Dodge: 2nd coming
Post by: Jumza on October 14, 2015, 06:17:28 pm
>Wake up in a grassy field, see no one around and begin to wander aimlessly in search of things.
Title: Re: Roll to Dodge: 2nd coming
Post by: dw6561 on October 14, 2015, 08:07:15 pm
>Wake up in a grassy field wondering whether my dreams have come true.
EDIT: And try to become a geomancer.
I'm new at this, please forgive. Need to actually do something after I wake up, right?
Title: Re: Roll to Dodge: 2nd coming
Post by: Kokojo on October 14, 2015, 08:33:56 pm
>Wake up in a grassy field and try to punch blocks for a dirt house
Title: Re: Roll to Dodge: 2nd coming
Post by: Dome on October 14, 2015, 08:51:32 pm
>Wake up and train to become a Street Fighter
Title: Re: Roll to Dodge: 2nd coming
Post by: 3lric on October 15, 2015, 02:42:25 am
>wakeup and see Kokojo punching blocks, stab kokojo and steal his blocks
Title: Re: Roll to Dodge: 2nd coming
Post by: Mudvayne on October 15, 2015, 12:46:56 pm
>Wake up and see Elric stabbing Kokojo, find and grab the nearest rock and throw it from a distance aiming for Elrics head
Title: Re: Roll to Dodge: 2nd coming
Post by: Dome on October 15, 2015, 01:31:21 pm
Guys you dont need to write "see x doing stuff", just stab or throw (the) rock(s) (Also remember, you dont know if an action, yours of someone else' will succede until I roll)
Oh, btw, will roll in 1-2 hours (unless Sephiroth summons Meteor on me, that's it)
Title: Re: Roll to Dodge: 2nd coming
Post by: Dome on October 15, 2015, 03:44:55 pm
Roll: 5 You wander and wander around looking for things, until you actually find... "Things", a globe of pure energy that can morph into any tool you wish! (+1 to any action when using a tool)
You roll:4 When you wake up you feel the natural energy, the breath of the planet, and more hippie stuff. You are a geomancer! Congrats! (+1 to attack rolls when you attack with Geomancy)
Roll:6 You decide to build a Dirt house, so you punch the ground to gather some block. However, for some reason you decide to use 100% of your Kokobo powers to deliver the blow, and you open a rift that leads to the Nether! Kokojo must roll to avoid falling into the Nether. Roll: 5 You manage to avoid falling in, and also snag some of the dirt blocks you wanted! (Can use dirt blocks to build stuff)
Roll:6 You focus on your Ki and dress up like Ryu because fuck it, everyone loves cosplay. However, Sagat notices you and wants revenge for the loss in the street fighter tournament! Dome must roll to dodge the incoming Tiger Uppercut! Roll:3 You instead decide to tank the blow because you think you are a real street fighter! Your body thinks you are retarded, and makes sure you know spilling some blood on the ground (Wounded, -1 to next roll, Sagat wants to kill you)
Roll: 4 You pick a rock and throw it against Elric. The Squire in you is proud of your action. Elric must roll to dodge the rock! Roll: 4 Elric dodges the mighty blow. The Squire isn't proud anymore.
Jumza (+1 to any action when using a tool) dw6561 (+1 to attack rolls when you attack with Geomancy) Kokojo (Can use dirt blocks to build stuff) Dome (Wounded, -1 to next roll, Sagat wants to kill you) Elric MudVayne
Title: Re: Roll to Dodge: 2nd coming
Post by: Jumza on October 15, 2015, 06:59:12 pm
>Morph Things into a bear-trap like mechanism that will prevent people from stealing it
Title: Re: Roll to Dodge: 2nd coming
Post by: dw6561 on October 15, 2015, 07:56:12 pm
>Get ye flask
Had to say this before someone else does. Oh yes, I dared.
Title: Re: Roll to Dodge: 2nd coming
Post by: Mudvayne on October 15, 2015, 08:05:14 pm
>gather some items to construct a slingshot to improve accuracy versus throwing rocks, attempt to construct slingshot
Title: Re: Roll to Dodge: 2nd coming
Post by: 3lric on October 16, 2015, 01:20:34 am
> become a Thief. Disarm and steal Jumza's beartrap.
Title: Re: Roll to Dodge: 2nd coming
Post by: Dome on October 18, 2015, 04:06:58 am
>Fight Sagat with all my might
Title: Re: Roll to Dodge: 2nd coming
Post by: Dome on October 18, 2015, 04:28:48 am
Roll: 4 You put "Thief" into "junction" and you suddendly want to steal "things"! Too bad it has a defense mechanism! Elric must roll to dodge the Bear trap! Roll: 6 The trap chomps the air! You suffer no damage and grab "Things". However, Dora the explorer comes out of nowhere saying "Elric don't swipe!" (Stolen "Things", Dora is an NPC that tries to retrieve stolen things)
Roll: 1(-1)=0 Sagat looks at you, and your body collapses. You disappear into nothingness! Dome is Dead
Jumza (Original owner of "things" ) dw6561 (+1 to attack rolls when you attack with Geomancy) Kokojo (Can use dirt blocks to build stuff) Dome (Dead) Elric (Stole "things", + 1 to rolls involving tools) MudVayne (Super duper Slingshot of doom)
NPC - Dora the explorer (Attempts to retrieve stolen things)
Title: Re: Roll to Dodge: 2nd coming
Post by: 3lric on October 18, 2015, 06:49:16 am
>being a master chemist, attempts to make several vials of Sodium Hydroxide
Title: Re: Roll to Dodge: 2nd coming
Post by: Jumza on October 18, 2015, 10:37:47 am
>Borrow Mudvayne's Super duper Slingshot of doom, shoot Elric with a rock, then give it back to Mudvayne
(Things will be mine again!)
Title: Re: Roll to Dodge: 2nd coming
Post by: Dome on October 18, 2015, 10:41:52 am
>Attempt to revive with spam and love (But mostly spam)
Title: Re: Roll to Dodge: 2nd coming
Post by: Xifanie on October 18, 2015, 11:32:00 am
>Rolls to Doge
Title: Re: Roll to Dodge: 2nd coming
Post by: Kokojo on October 18, 2015, 02:50:04 pm
> Built a mighthycopter from dirt blocks, armed with dirt missiles.
Title: Re: Roll to Dodge: 2nd coming
Post by: dw6561 on October 18, 2015, 02:53:34 pm
>Use Hell Ivy on Elric to stop him so he can't make the sodium hydroxide
Title: Re: Roll to Dodge: 2nd coming
Post by: Dome on October 20, 2015, 03:33:37 pm
Roll: 5+1 You summon too much power to attack! The whole world rises to attack everyone! However...
Quote from: Dora the explorer>Sacrifice myself to save the world
Roll: Epic Dora summons the power of every young boy and girl watching the show to aid her in this fight. With all her might, she manages to repel Dw6561' attack. But not without a cost...
Manly tears will be shed for her noble sacrifice! (Next turn, if you dont have "tears" somewhere in your action, you'll get -3 to the roll)
Jumza (Original owner of "things", -1 to next roll) dw6561 (+1 to attack rolls when you attack with Geomancy) Kokojo (Mightycopper made of dirt, +1 to rolls inside it) Dome (Dead) Elric (Stole "things", + 1 to rolls involving tools, can use Sodium Hydroxide vials, wounded) MudVayne (Super duper Slingshot of doom) Xifanie
Title: Re: Roll to Doge
Post by: dw6561 on October 20, 2015, 07:55:07 pm
>Cry into a jar, storing the tears for later use.
Title: Re: Roll to Doge
Post by: Jumza on October 20, 2015, 10:34:01 pm
>Run up to Elric and cry my tears into his sodium hydroxide, rendering it useless.
Title: Re: Roll to Doge
Post by: 3lric on October 20, 2015, 11:31:19 pm
>drip some sodium hydroxide on the floor in Jumza path, so he slips and breaks his hip instead causing him to cry all the tears.
Title: Re: Roll to Doge
Post by: Dome on October 21, 2015, 02:22:43 am
>Come to life thanks to a manly tear that dripped where my body dissolved
Title: Re: Roll to Doge
Post by: Mudvayne on October 21, 2015, 11:34:02 am
>Break dws jar of tears with my expert aim with my slingshot :mrgreen:
Title: Re: Roll to Doge
Post by: Kokojo on October 22, 2015, 12:18:11 am
> tears dome's dead body using the dirtcopter - model mighthy
Title: Re: Roll to Doge
Post by: Dome on October 23, 2015, 06:54:08 am
Fuck this, I'll decide the result rolling once for each of you: whoever gets the higher result wins Jumza rolls: 6-1 Elric rolls: 1-1 Jumza runs to Elric, while Elric drips chemicals on the ground. Manly tears are shed while Jumza flies, however, "Things", now a bear trap, steps into the fray. The epic mix of tears, love, blood, bear traps and chemical (United with both the tragicomical results, 1 and 6) produces an unexpected result... Elric and Jumza fuse into one being: Jumic! (Or Elza, your call) From now on, you'll be 2 heads attached on a single body! If you cooperate in your actions, you'll get +1 to the roll: Otherwise, you get a -2
Roll: 6 The manly tears ressurect your body, giving you Phenominal Cosmic Power...trapped into a Ity Bity Living Space (Godlike powers, trapped inside a lamp)
Roll: 3+1 You try to tear the lamp, but you just damage it a bit (Dome's lamp is damaged)
Jumic (Or Elza): Bi-headed human, +1 if you cooperate, -2 if you act on your own dw6561 (+1 to attack rolls when you attack with Geomancy) Kokojo (Mightycopper made of dirt, +1 to rolls inside it) Dome (Godlike powers, trapped inside a damaged lamp) MudVayne (Super duper Slingshot of doom)
Title: Re: Roll to Doge
Post by: 3lric on October 23, 2015, 07:38:11 am
> Uses the remaining Sodium Hydroxide to dissolve the lamp and Dome along with it.
Title: Re: Roll to Doge
Post by: Xifanie on October 23, 2015, 07:09:59 pm
>Summon Batdoge to stop crime (http://i.imgur.com/e16WWlK.gif)
Title: Re: Roll to Doge
Post by: Jumza on October 23, 2015, 08:00:58 pm
Mudvayne must roll to doge Tingle'...attack? Roll: 4 Tingle isn't that threatening anyway... (New png: Tingle. Will do stuff...I guess)
Quote from: Dome>Become a benevolent, yet annoying, spam god
Roll: 5 Dome' bones rise in the air, and he ascends to his rightful place: on the spam throne. Being a benevolent (yet annoying) god/spammer/skeleton/genie, he decides to grant everyone a wish!
Global event! Everyone can "wish" something with his next action! If the wish only has beneficial results and doesn't harm anyone, the wish will be granted. If you wish harm for someone, you will only roll a 1 or a 5. (Of course you can simply decide to do whatever the fuck you want and ignore the opportunity. Your call)
Jumic (Or Elza): Bi-headed human, +1 if you cooperate, -2 if you act on your own dw6561 (+1 to attack rolls when you attack with Geomancy) Kokojo (Mightycopper made of dirt, +1 to rolls inside it) Dome (Skeleton/God of Spam) MudVayne (Super duper Slingshot of doom) Xifanie
Png: Batdoge: Will attack whoever does something illegal Tingle: Random
Title: Re: Roll to Doge
Post by: Jumza on October 25, 2015, 12:51:11 pm
>"I wish that Elric and I weren't attached anymore!"
Title: Re: Roll to Doge
Post by: 3lric on October 25, 2015, 12:56:09 pm
>"I wish that Jumza and I weren't attached anymore!"
Title: Re: Roll to Doge
Post by: Kaijyuu on October 25, 2015, 07:40:08 pm
>"I wish everyone would immediately win the game."
Title: Re: Roll to Doge
Post by: silentkaster on October 26, 2015, 02:44:50 pm
>"I wish I could have a character (me) come to life without having to roll a high number!"
Title: Re: Roll to Doge
Post by: Mudvayne on October 26, 2015, 03:02:22 pm
">I wish that I had a hippopotamus."
Title: Re: Roll to Doge
Post by: dw6561 on October 26, 2015, 04:14:31 pm
>"I wish that I could create the world's first trinary computer."
Title: Re: Roll to Doge
Post by: 3lric on October 30, 2015, 09:27:17 am
(https://dl.dropboxusercontent.com/u/53561892/RIP%20LOL.jpg) It's almost like a real death. Except no one cares.
Title: Re: Roll to Doge
Post by: 3lric on November 24, 2015, 05:17:22 am
Since Dome peaced out, I figured I'd finish up here.
Everyone rolls a 0. Since the dice doesn't even have a 0, this confuses the Roll to Doge gods, and everyone is killed.