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Generic Class Starting Skills: Chemist

Started by Celdia, February 20, 2009, 08:37:42 am

Celdia

February 20, 2009, 08:37:42 am Last Edit: December 31, 1969, 07:00:00 pm by Celdia
Is there some way to modify what skills a generic unit begins with at creation?

I tried searching around the forums and came up empty.
  • Modding version: PSX
  • Discord username: Celdia#0

philsov

February 20, 2009, 09:31:17 am #1 Last Edit: December 31, 1969, 07:00:00 pm by philsov
You mean those chemists in the magic city gariland fight?

Manipulating item skills' chance to learn%'s (careful, this will carry over to all enemies with item), their JP cost, and their placement on the list (I think it goes from top down).  Beyond that... I got nothing.
Just another rebel plotting rebellion.