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FF Tactics, Swordskills edition.

Started by Zuka, December 14, 2008, 12:50:50 pm

What should the Geomancer change it's name to?

Elemental Knight
4 (25%)
Knight of gaia
2 (12.5%)
Elemental Blade
6 (37.5%)
Geo Swordsman
4 (25%)

Total Members Voted: 16

Voting closed: December 28, 2008, 03:21:47 pm

Lydyn

December 15, 2008, 01:16:57 am #20 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
It comes with an older version of FFTPatcher. And you can change the Charge Skillset, it's one of the very few that work and doesn't glitch ... you can change it to <Default> without glitches, but you still can't mix Charge +# skills in there.

Zuka

December 15, 2008, 01:30:12 am #21 Last Edit: December 31, 1969, 07:00:00 pm by Zuka
Okay I have the TacTEXT editor now, but for some reason it can't patch my ISO, so I've got a text file that fits within the limits and everything, but I can't seem to get it to patch, any advice?

Lydyn

December 15, 2008, 03:44:18 am #22 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Should have an option "PSX -> Patch ISO."

Vanya

December 15, 2008, 07:45:49 am #23 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
And make sure to not patch Battle.BIN & WORLD.BIN with TacText. It may cause problems. You'll have to hex edit those 2 files or wait for the new TecText which Melonhead said would be released soon. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

DarthPaul

December 15, 2008, 09:26:51 am #24 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
I can't wait for the new text editor ^_^.  Why am I thinking in monotone right now......meh.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Shade

December 15, 2008, 12:38:52 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Shade
Yeah sorry for this post.
Did not mean to post.
Upupupu...

Zetsubou

Zuka

December 15, 2008, 02:05:07 pm #26 Last Edit: December 15, 2008, 04:54:28 pm by Zuka
S'ok Shade, hey did anyone have a chance to try out my patch as of last night? I'm curious as to whether or not anyone thinks it has problems or needs improvement, I mean, I'm sure it does, but I don't know exactly where to improve yet.

||Edit|| I'm actually doing the prime chunk of testing.

Shade

December 15, 2008, 03:53:57 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Shade
Pefore I test it it should be done little more.
Upupupu...

Zetsubou

Zuka

December 16, 2008, 11:17:11 am #28 Last Edit: December 16, 2008, 08:23:18 pm by Zuka
I'm thinking of giving Humanoid Monsters access to weapons ad armors... anyone have a take on that?

|| Edit || One problem, now I've given the monsters the ability to equip stuff, however, they aren't equipping things, is there something additional I need to do? to get them to equip gear in random battles?

|| Edit || Eww I figured out how to get them equipping their gear... this is gonna be a while, lol

|| Edit || Okay, so as it turns out I still have no clue how to edit this, no luck at least so far

Archael

December 16, 2008, 11:36:38 am #29 Last Edit: December 31, 1969, 07:00:00 pm by Archael
if the animations support it

go for it

atleast Skeletons / Goblins seem like they could wield items just fine

akwikone

December 16, 2008, 04:32:34 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by akwikone
what about squids?

Zuka

December 16, 2008, 04:36:45 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Zuka
Quote from: "akwikone"what about squids?

You know it occurs to me that i haven't posted an official notice about this yet but, The changelog is the first post and I update it constantly, while I'm actively working on the mod I update every couple of hours, and at the end of the night I post the days patch, replacing the old download... I gave squids some gear but I couldn't see them using as many of the humanoid equips as Goblins or Skeletons, I gave Minotaurs some weapons but I don't know about other gear, let me know what you guys think

|| Edit || So last night I got a lot done with the battles, there are a few different battle trophies, and I'll be going over the remaining story battles to make them a little harder and add some more worthwhile treasures to them, I've realized that with knights being as powerful as they are at a range, I have to make extra equipment easy to come by, I found out the hard way no one wants to fight draclau with nothing but swords and accessories (Gafgarion and his gang shattered ALL of my stuff) So there's a lot of equipment given out at the end of certain battles now just to make sure you have a FEW characters that are actually suited up. as Far as the Changelog Goes, there's going to be too much changed in the battles to bother adding ALL the changes to the log, just expect story battles to be harder, and treasures from them to be much more valuable, it might be recommended to give a couple people maintenance

|| Edit || Unless anyone is particularly interested in this patch, I'm actually going to take a short sabatical from it, there's a lot of work that has to be done and if anyone would like to pick up where I'll be leaving off I'll leave the patch available there are currently some major bugs that have torn me from this games construction at the moment, so sorry to anyone who actually was exited about this, but unless someone can help me de-bug this project is at an indefinite standstill

douglaslol

July 28, 2009, 08:21:30 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by douglaslol
You don't have this in ppf?

Vanya

July 29, 2009, 01:13:13 am #33 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Zuka"I'm thinking of giving Humanoid Monsters access to weapons ad armors... anyone have a take on that?

|| Edit || One problem, now I've given the monsters the ability to equip stuff, however, they aren't equipping things, is there something additional I need to do? to get them to equip gear in random battles?

|| Edit || Eww I figured out how to get them equipping their gear... this is gonna be a while, lol

|| Edit || Okay, so as it turns out I still have no clue how to edit this, no luck at least so far

Unfortunately the game doesn't load equipment info for characters marked as monsters so it would require an ASM hack.
  • Modding version: Other/Unknown
¯\(°_0)/¯

douglaslol

July 29, 2009, 10:17:15 am #34 Last Edit: December 31, 1969, 07:00:00 pm by douglaslol
How can I add this path into the game?

douglaslol

I don't know hot to add this patch to the game...

Can someone explain?

Kokojo

Download PPF-o-matic then patch the provided file on your Iso.

Stop doubleposting.

Welcome to FFH.
I keep leaving, I keep coming back. Boomerang boy.

Dominic NY18

Kokojo, it's an fftpatch file. It has to opened in FFTPatcher and then a clean ISO patched from there.

I'm locking this thread, as I'm guessing any interest anyone might have had in this is long gone.