A new version of FFTPatcher is available! (0.497)
Started by Shrikesnest, November 23, 2022, 09:52:09 pm
Quote from: Dual-Wielding Ninja on November 27, 2022, 04:56:03 amSeeq seem more like porcine than sharks to me, especially concerning their Final Fantasy XII designs.
Quote from: PeppySSB on December 23, 2022, 12:08:14 am1) I'm assuming you haven't done anything with the Chocobo Knight? I'll just ignore them for now, if so.
Quote from: Squire Doodad on February 01, 2023, 07:40:33 pmOut of curiosity, do you have any better documentation of the stat growth changes in particular? The file in the .zip mentions things like buffing Viking magic growth but there's no stat numbers given for it so it's hard to gauge whether that's intended to be merely comparable to a vanilla White Mage or on par with the vanilla Moogle mages.
Quote from: Squire Doodad on February 01, 2023, 07:40:33 pmOut of curiosity, do you have any better documentation of the stat growth changes in particular?
Quote from: SpaceCowboy321 on April 04, 2023, 08:12:48 pmI downloaded the new version, but it still doesn't seem to work with the US rom. I tried several times with different patchers, and they all report an error.
Quote from: Shrikesnest on April 09, 2023, 02:28:48 pmI just tested it with the 2384 build and didn't have any problems. Do you have any details on the error you're getting?
Error occurred while patchingDetails: unavailable secondary compressor: LZMA (code -17710)
Error: Unimplemented featureSee console output for more information.
Quote from: SpaceCowboy321 on July 03, 2023, 10:36:10 pmAlso, would it possible to upload the version 1 change descriptions somewhere or update the version 1.1 change descriptions to include the version 1 info as well?
Quote from: SpaceCowboy321 on July 03, 2023, 10:36:10 pmThe Fencer's Swarmstrike doesn't seem to be hitting multiple times. Featherblow seems to be working fine. It does twice the amount shown in the damage estimate. However, Swarmstrike just does the damage once when I use it.
Quote from: SpaceCowboy321 on July 03, 2023, 10:36:10 pmI know you intended to make Thief a bit overtuned, but even with that in mind, I think Strongarm is a bit too strong, at least this early in the game. It does almost twice the damage of a normal attack, is guaranteed to steal 3 loot, and costs no mana. There is basically no reason to ever use any other abilities. I like the loot stealing aspect to make acquiring loot less of a chore, but I think maybe either the damage should be toned down a bit or it should have a 10+ mana cost so it can't be spammed every turn.
Quote from: SpaceCowboy321 on July 03, 2023, 10:36:10 pmSimilar to Strongarm, I think the Warrior's Guard Break ability is a bit too strong, though to a less extent. It does almost as much as Body Slam with no self damage and it bypasses reactions. Again, I think maybe either the damage should be toned down a bit or it should have a mana cost.
Quote from: SpaceCowboy321 on July 03, 2023, 10:36:10 pmThis is more of an issue with the base game than with your changes, but I think the Animist's Tailwag ability is a bit underpowered. A 10+ mana 1-range charm is ok if it hits, but it's generally not worth the risk. It's also outclassed by the Thief's new Charisma ability, which Moogles also have access to. However, I'm not sure what the best way to change it is. Just lowering the mana would just let you spam it every turn, which would maybe be ok since the 1-range puts the user at risk, but I could see it getting out of hand. Giving it range like Charisma would be fine, but then I think the abilities would overlap too much.
Quote from: Hyatt on July 09, 2023, 12:56:19 amHey, I made an account just to comment on this! I'm approaching 50 hrs in, it's really been adding a different flavor to the game, but I think I discovered a class-breaking issue.In the write up, you said that nu mou can't use edged weapons without breaking the game, so you gave Scholars cards as their secondary. I'm trying out a Scholar now, and he can't equip cards, even though I've already purchased one that has a Scholar ability. Meanwhile he can equip knives.You also mentioned that you bumped up Cannonneer's Potion Shell to 70, but it's still doing 30 for me.I'm pretty sure I'm using the 1.1 version, not any of the older versions, and most of your other tweaks mentioned seem to be in line with the 1.1 changes. Would it be possible to re-patch the game in progress?
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