Hello there.
I created a "Charge+X" variant.
A simple skill that charges an attack (melee/bow) and that can be interrupted if a character is knocked back while charging, or if I move AFTER casting it, just like the normal Charge+X skill.
It works ALMOST perfectly, the problem is that the AI will treat it like a normal spell, I mean:
•The AI may move and then CHARGE. (That's perfect)
•But may also charge AND THEN move in the same turn, cancelling the ability, wasting his turn.
Is there a way to prevent this behavior?.
My skill currently has:
*Affect HP
*Target Enemies
*Physical Attack
*Weapon Range
....................................
By the way. Checking at the vanilla skills, Charge+X abilities doesn't have the "Check CT/Target" ticks like most casting spells, so I wonder...
What
(1) The Normal/Aim/* field under "Chance to learn",
and
(2) and the "Check CT/Target" checkbox under AI Behavior,
does and if it may affect said behavior.
Thank you.
I created a "Charge+X" variant.
A simple skill that charges an attack (melee/bow) and that can be interrupted if a character is knocked back while charging, or if I move AFTER casting it, just like the normal Charge+X skill.
It works ALMOST perfectly, the problem is that the AI will treat it like a normal spell, I mean:
•The AI may move and then CHARGE. (That's perfect)
•But may also charge AND THEN move in the same turn, cancelling the ability, wasting his turn.
Is there a way to prevent this behavior?.
My skill currently has:
*Affect HP
*Target Enemies
*Physical Attack
*Weapon Range
....................................
By the way. Checking at the vanilla skills, Charge+X abilities doesn't have the "Check CT/Target" ticks like most casting spells, so I wonder...
What
(1) The Normal/Aim/* field under "Chance to learn",
and
(2) and the "Check CT/Target" checkbox under AI Behavior,
does and if it may affect said behavior.
Thank you.