-General Outline
The plan is to avoid any world map/randoms/stores and just jump from one battle to another. I'm calling it {battle" rush style. Essentially the mod will assume that the player already knows the story.
The main characters will be: Terra, Edgar, Celes, Sabin, Shadow, Cyan, Strago and Locke. Mog, Umaro and Banon will pop in as guests. No human type1/2 sprite exists for Mog. I worked on one for a bit and it was a huge pain in the butt.
Pride's innate jump hack is used to add basic magic for all playable characters. This includes: fire, ice, bolt, cure, raise, poison, esuna, haste, slow, shell, protect and float. All pc's have innate throw item and all items are learned with 0 jp. Hence, they should all have: Attack, Special, Item and Magic available. The party will be immune to crystal and treasure to keep the party intact.
Terra and Celes will have unique skillsets that have their own innately learned magic. Many of these quite a bit more powerful than basic magic. Terra leans heavier towards magic and Celes toward physicals. Debating adding "runic" as a Reaction for Celes.
Locke will come with all the various Steal skills. I would like to switch bows graphic with a chakram to simulate some of his ranged options. (Talcall already did some awesome work on editing animations but I couldn't crack the wep.shp)
Edgar will have most of his abilities actually be different weapons. Magic guns swapped to Bio-Blaster, Noise-Blaster and Flash. A couple of other abilities require equip gun to use. Hoping to make a passable chainsaw out of another weapon.
Sabin's skills follow most of the original, but no spiraler (it's worthless). Skills would require MP.
Cyan skills: Dispatch, Slash, Empower (drain hp only), Quadra Slam (yeah barrage!), Stunner (maybe cleave?) Retort as a special counter dealing extra damage as a unique. Skills will require charge time.
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The plan is to avoid any world map/randoms/stores and just jump from one battle to another. I'm calling it {battle" rush style. Essentially the mod will assume that the player already knows the story.
The main characters will be: Terra, Edgar, Celes, Sabin, Shadow, Cyan, Strago and Locke. Mog, Umaro and Banon will pop in as guests. No human type1/2 sprite exists for Mog. I worked on one for a bit and it was a huge pain in the butt.
Pride's innate jump hack is used to add basic magic for all playable characters. This includes: fire, ice, bolt, cure, raise, poison, esuna, haste, slow, shell, protect and float. All pc's have innate throw item and all items are learned with 0 jp. Hence, they should all have: Attack, Special, Item and Magic available. The party will be immune to crystal and treasure to keep the party intact.
Terra and Celes will have unique skillsets that have their own innately learned magic. Many of these quite a bit more powerful than basic magic. Terra leans heavier towards magic and Celes toward physicals. Debating adding "runic" as a Reaction for Celes.
Locke will come with all the various Steal skills. I would like to switch bows graphic with a chakram to simulate some of his ranged options. (Talcall already did some awesome work on editing animations but I couldn't crack the wep.shp)
Edgar will have most of his abilities actually be different weapons. Magic guns swapped to Bio-Blaster, Noise-Blaster and Flash. A couple of other abilities require equip gun to use. Hoping to make a passable chainsaw out of another weapon.
Sabin's skills follow most of the original, but no spiraler (it's worthless). Skills would require MP.
Cyan skills: Dispatch, Slash, Empower (drain hp only), Quadra Slam (yeah barrage!), Stunner (maybe cleave?) Retort as a special counter dealing extra damage as a unique. Skills will require charge time.
No message is associated with this attachment.