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FFT - Trouble changing monster portrait palettes (e.g. Byblos)

Started by Ansehelm, April 14, 2020, 11:42:20 am

Ansehelm

Heyo homies,
So I'm replacing the Byblos/Apanda sprite with a new character, and have also changed the corresponding portrait and formation screen sprites in Shishi.  The formation sprite appears fine, but for some reason the portrait is that of the new character, but with the old Byblos palette colors. I can't figure out where this palette info is even coming from, given that I've replaced the original Byblos sprite/palette, as well as the formation and portrait graphics.  (This only appears to happen with some monster classes I've tried). Anyone know where this apparent additional monster palette info is stored, and how to change it?
  • Modding version: PSX

Porklin

I would just like to jump on this and say that the same thing has happened for me when replacing the Elidibs sprite
  • Modding version: PSX
  • Discord username: porklin

Ansehelm

Ok, I found out how to do it.  You have to use FFTEVGRP to import bmps/palettes for the monster portraits since Shishio doesn't have the option for multiple palettes on monster portraits in Wildface.bin

https://ffhacktics.com/smf/index.php?topic=2281.0
  • Modding version: PSX