Projects => New Project Ideas => Topic started by: ibostyle11 on July 04, 2019, 08:08:56 pm
Title: My War of the Lions remaster *shrug*
Post by: ibostyle11 on July 04, 2019, 08:08:56 pm
I totally forgot to give my completed War of the Lions remaster to the FFHacktics community. Not that anyone actually cares...
But here goes anyways!
First thanks again to all those that created the means and tutorials for modifying one of my favorite games. I truly appreciate it. Had a great deal of entertainment just doing the balancing and whatnot, let alone playing the changes. Interesting enough, I've found that a lot of my ideas were already utilized by others, like in the Ivalice Reborn mod. But I DO believe I've managed to introduce some new concepts and attacks.
All the monsters have been changed up to have a very specific theme. For example, behemoths are extra tanky with defense/arcane defense up. Bombs have lifefont. Goblins have mana shield and manafont, making them very annoying to deal with. ETC ETC
I also rebalanced the items so that none are ridiculously strong/weak anymore. Each type of weapon will still have a use for various reasons. I also altered all the battles so that each chapter will have growing synergy from enemies and their abilities. The lucavi battles should be especially fulfilling, as they now have global attacks and variety an how they can beat you.
Here's a list of what I've put together job-wise for those who want to see, rather than learning through in game exploration...
Jobs
Squire - Initial Class
Focus - MA+1 after charge time
Swift Foot - SP+1 after charge time
Accumulate - PA+1 after charge time
Rush - uses damage formula 31
Stone - uses damage formula 31
Salve
Counter Tackle
Parry
JP Boost
Move +1
Chemist - Initial class
Potion - restores 40 HP
Hi Potion - restores 100 HP
X Potion - restores 250 HP
Ether - restores 40 MP
Hi Ether - restores 80 MP
Elixir - restores all HP/MP
Echoe Herbs - cure Poison, Silence and Blind
Maiden Kiss - cures Toad, Berserk, Confuse, Charm, and Sleep
Holy Water - cures Stone, Death Sentence, Vampire, and Undead
Remedy - cures all but charm, undead, blood suck, death sentence, don't act, don't move, innocent, slow, and stop
Phoenix Down - cures KO
Auto-Potion
Safeguard
Throw Item
Move-Find
Knight - requires level 2 squire
Rend Helmet
Rend Armor
Rend Weapon
Rend Shield
Rend MP
Rend Speed
Rend Power
Rend Magick
Counter
Equip Shield
Equip Armor
Equip Sword
Archer - requires level 2 squire
Venom Strike - add poison
Leg Aim - add don't move
Arm Aim - add don't act
Sleeping Powder - add sleep (for close range defense)
Focused Strike - unavoidable, charged attack using 2D formula
Archer's Bane
Equip Crossbow
Equip Gun
Concentrate
Monk - requires level 3 Knight
Cyclone
Pummel
Aurablast - now requires MP
Shockwave - now requires MP
Doom Fist
Purification - now requires MP
Chakra - now has charge time
Life Force - now requires MP
First Strike
Jump +3
Thief - requires level 3 archer
Steal Gil
Steal Heart
Steal Helmet
Steal Armor
Steal Weapon
Steal Shield
Steal Accessory
Steal Focus - resets CT to 0
Abadon
Secret Hunt
Move +2
Dragoon - requires level 4 monk
Level Jump 2
Level Jump 3
Level Jump 4
Level Jump 8
Vertical Jump 2
Vertical Jump 3
Vertical Jump 4
Vertical Jump 8
Fury
Dragon Heart
Equip Polearm
Ignore Height
Ninja - requires level 4 thief
Shuriken
Bomb
Knife
Sword
Spear
Axe
Adrenaline
Vanish
Dual Wield
Move +3
White Mage - requires level 2 chemist
Cure
Cura
Curaga - only hits allies
Arise
Reraise
Regen
Protect
Shell
Esuna
Exorcise - Seals undead
Holy
Regenerator
Black Mage - requires level 2 chemist
Fire
Fira
Firaga
Blizzard
Blizzara
Blizzaga
Thunder
Thundara
Thundaga
Bio
Toad
Flare - now uses 4E damage formula
Counter Magic
Mystic - requires level 3 white mage
Haste
Slow
Demi
Silf
Carbunkle
Fairy
Cyclops
Golem
Nanoflar
Critical Quick
Swiftness
Float
Warlock - requires level 3 black mage
Sinkhole - now cost MP
Torrent - now cost MP
Tanglevine - now cost MP
Contortion - now cost MP
Tremor - now cost MP
Wind Slash now cost MP
Will-o'-the-wisp - now cost MP
Quicksand - now cost MP
Sandstorm - now cost MP
Snowstorm - now cost MP
Wind Blast - now cost MP
Magma Surge - now cost MP
Nature's Wrath
Half MP
Lava Walking
Summoner - requires level 4 mystic and warlock
Moogle
Shive
Infrit
Ramuh
Titan
Odin - now does wind damage with chance to kill
Leviathan
Lich
Zodiark - now holy damage
Bahamut - now uses 4E damage formula
Boost
Teleport
Berserker - requires level 3 knight and archer
Split Strike - 3 way attack using abyssal blade formula
Scream
Equip Axe
HP Boost
Any Ground
Blue Mage - requires level 3 white mage and black mage
Chocobuckle
Goblin Punch
Death Claw
Self Destruct
MP Drainkiss
Roar
Aqua Breath
Drain Touch
Death Sentence
Auto-Life
White Wind
Mighty Guard
Bad Breath
Earth Shake
Twister
Dark Whisper
Absorb MP
Beastmaster
Tame
Centurion - requires berserker and blue mage unlocked
Witch Hunt
Wiznaibus
Slow Dance
Attrition Step
Disillusion
Nameless dance
Last Waltz
HP Restore
Samurai - requires level 3 dragoon, ninja and summoner
Ashura
Kotetsu
Osafune
Murasame
Ama-no-Murakumo
Kiyomuri
Muramasa
Kiku-ichimonji
Chirijiiraden
Masamune - now adds reraise
Shirahadori
Equip Katana
Dark Knight - requires 20 kills, mastered white/black mage and knight, and ninja/dragoon/summoner unlocked
Skillset remains untouched
Soulbind
Vehemance
Ramza - Made for utility, with growing efficiency for each progression.
Chant now has range of 1/3/5 respectively
Yell is now "Encourage," which works like a phoenix down
Steel is now "Command," which works like Quick (Gained with the second iteration)
Salve become "Treatment" (like a remedy) at second iteration, and Full Treatment (cures all but KO) at third iteration
Ultima is now the 2nd version
Mustadio - changed aim to Nanotech
Stun Tech - adds stop with 100% accuracy after charge time
Blast Tech - adds KO with 100% accuracy after charge time
Seal Tech - adds Stone to undead with 100% accuracy after charge time
Agrias - Sword skills now require MP and can be silenced
Judgement Blade
Cleansing Strike
Northswain's Strike
Hallowed Bolt
Divine Ruination
Life's Anthem - global heal at cost of 1/5 max HP and 50 MP
Luso - changed mettle skills to sword skill type class
Beckon - cancels KO
Recharge - restores HP/MP
Despair
Magic Ruin
Power Ruin
Speed Ruin
Mind Ruin
Holy Eruption - up to three holy burst, single targeting
Almaguest
Rapha - changed to light class with possible dual cast, single targeting
Heaven's Wrath
Ashura
Adamantine Blade
Maelstorm
Celestial Void
Divinity
Preach
Marach - changed to heavy class with possible quad cast, single targeting
Hell's Wrath
Nether Ashura
Nether Blade
Nether Maelstorm
Corporeal Void
Impiety
Praise
Beowulf - unchanged
Balthier - loses leg aim, arm aim, and seal evil
Orlando - Sword skills now cost MP and can be silenced
Meliadhoul - Sword skills now cost MP and can be silenced
Crush Armor
Crush Helm
Crush Weapon
Crush Accessory
Ultima Sword
Reis - added Salamander to skill set with damage formula 24
Cloud - changed skills to damage formula 42 (made since since they original came from being damaged)
Braver - now has range of 3
Cross Slash
Blade Beam - now hit 7 straight tiles
Climhazzard - attacks adjacent tile with heavy damage
Meteor Rain
Finishing Touch
Omnislash - attacks surrounding enemies
But where should I upload it for those that'd like to try it?
Title: Re: My War of the Lions remaster *shrug*
Post by: BleuVII on July 05, 2019, 05:09:41 pm
Thanks for sharing. How did you do this?
QuoteFocus - MA+1 after charge time
It's one of the few things I wanted to do with my hack that I couldn't.
Title: Re: My War of the Lions remaster *shrug*
Post by: ibostyle11 on July 05, 2019, 05:22:34 pm
I used the bard's magical refrain ability.
I kept the damage formula as 1C, since it's hard coded, but changed the parameters to match accumulate. 👍
Title: Re: My War of the Lions remaster *shrug*
Post by: 3lric on July 05, 2019, 07:12:51 pm
This is being moved to New Project Ideas until a actual patch is uploaded. As per the rules of Works In Progress.
Title: Re: My War of the Lions remaster *shrug*
Post by: ibostyle11 on July 06, 2019, 02:15:18 pm
I looked at a bunch actually, but didn't see anything specific about ppfs. Maybe I just don't know what I'm looking at? I've done some searching and seen that I'll need to use ppf studios. Got that but ran into a problem of it saying that the original file and my mod are different sizes. Read something about using a hex editor, but getting that on my laptop isn't an option.
Does anyone have any ideas on how to work around this? Thanks again!
Title: Re: My War of the Lions remaster *shrug*
Post by: 3lric on July 07, 2019, 10:06:33 pm
Edit your first post (not quick edit) and under the white box for your text you will see `Attachments and other options`
Title: Re: My War of the Lions remaster *shrug*
Post by: ibostyle11 on July 15, 2019, 02:40:17 pm
Yeah, I got that. I just can't seem to get the original copy size to match the mod version's size in order to make the ppf...
Title: Re: My War of the Lions remaster *shrug*
Post by: 3lric on July 15, 2019, 07:30:12 pm
Than that has nothing to do with where to upload it. We would never allow you to upload or link to a full rom So you will need to figure that out first.
Title: Re: My War of the Lions remaster *shrug*
Post by: Bonesy on July 15, 2019, 10:01:48 pm
I guess make a PPF or XDelta and upload it to say Dropbox?
Title: Re: My War of the Lions remaster *shrug*
Post by: Nyzer on July 16, 2019, 12:27:21 am
It doesn't sound like the problem is all that difficult to overcome. You just have to pad the original ISO with 00 bytes until you hit the right size, from what I'm reading. Not sure why you wouldn't be able to get a hex editor on your laptop, unless it wasn't your laptop, or something. But if that's a requirement for your patch to work... well, there's no other way around it.
I guess you could upload the Patcher/Tactext files and sprites instead and just get other people to apply them all? But that's super inconvenient.
There's nothing else to be done, though. We don't even privately provide the ISOs directly to each other within closed modding groups for testing purposes (as I should know, having been recently shamed for this); it's definitely not going to be allowed in a public post.
Title: Re: My War of the Lions remaster *shrug*
Post by: ibostyle11 on July 16, 2019, 02:49:44 pm
Yeah, I'm working on figuring it out as it stands. Much prefer to work it out myself than inconveniencing others with doing it.
I've been doing this from my work laptop (because I loaned out my personal laptop to a college friend). Didn't want to install anything onto the work laptop. Found a hex editor that I can run direct though.
Only question left is which size to mirror as I'm padding the original with 00s. Bringing up the properties of the original file show a "Size" and a "Size on disk" which aren't the same number of bytes. Does it matter to ppf-o-matic if it's exactly the same, or does it just need to be the same number of Mb/Kb?
Title: Re: My War of the Lions remaster *shrug*
Post by: Nyzer on July 16, 2019, 03:17:05 pm
No idea. Try padding to the lower size first and then upping it after if necessary.
Title: Re: My War of the Lions remaster *shrug*
Post by: ibostyle11 on July 16, 2019, 05:08:14 pm
I'm an asshat...
I would find Xilfanie's tutorial after asking that question, even though I DID look at tutorials on resizing the original. Managed to get it to run in PPFstudio. Hopefully this came out right. *Crosses fingers*
edit - Is the ppf created file supposed to be even bigger the modified file? The file I ended up creating is over 400MB, so it's not possible to attach it to the original post...