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April 25, 2024, 03:23:02 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - beawulfx

41
Spam /
September 30, 2009, 10:54:03 am
Quote from: "Mental_Gear"Big error: Protestants are Christians too.

I'd like to think we all know that...  :gay:
42
Spam /
September 29, 2009, 11:34:00 pm
"Barely... they didn't even wear any protection."

"Delita... do we really need a reason to kill catholics?"

I have found the LULZ. And it is good.
43
Spam /
September 29, 2009, 10:58:50 am
My dream was to meet a slightly retarded Italian man who dresses up as an anime character and has aspirations of being the best spam mod this side of Delaware.

Needless to say, it came true <3
44
Mercenaries /
September 23, 2009, 08:12:19 pm
Quote from: "LastingDawn"It's only a savestate, haha! Nothing to be too excited about.

You should know by now it doesn't take much to excite me when it comes to Mercenaries :)
45
Mercenaries /
September 23, 2009, 05:48:53 pm
Oh snap. New demo. Public demo. Color me excited and definitely plan on me putting up a bunch of videos if you want LD. If you don't... then I won't!
46
Mercenaries /
September 23, 2009, 05:48:09 pm
Winshmo = Win.
47
Spam /
September 22, 2009, 11:35:30 pm
I looked at the in game portraits after checking this topic, and I changed my vote from Celia to Lede. Much better portrait. But Celia has the nicer name.
48
Spam /
September 22, 2009, 05:10:38 pm
Who?
49
Old Project Ideas /
September 21, 2009, 01:54:06 pm
I definitely like Sephirot's ideas; there is no way I would want to train up my units from 1-99 before getting into any serious fights. I think it's more fun to be given one of each class leveled to 99 in their base class as was said, and then work around that so you can't just bring in 5 of the same unit. It forces you to strategize and try new things which makes everything more fun than rocking one uber set up all around.
50
Mercenaries /
September 18, 2009, 05:22:54 pm
LD, I actually assumed she was wearing some sort of pants under the 'skirt'... It's a little harder to tell that stuff without color though, and it is quite possible I am wrong.
51
Mercenaries /
September 18, 2009, 02:54:15 pm
Regardless of how well it fits in the game, which I can't really judge, again your art work is phenomenal. So much detail, it's just beautiful to pore over.
52
Spam /
September 16, 2009, 11:18:18 pm
Quote from: "Zalge"
Quote from: "PX_Timefordeath"
Quote from: "Zalge"
Quote from: "Curu"
Quote from: "Eternal248"
Quote from: "Lasting_Dawn"
Quote from: "Voldemort"
Quote from: "Dome"
Quote from: "KazeKasano"
Quote from: "jimmyjw88"
Quote from: "SilvasRuin"
Quote from: "Bloodthirster0"
Quote from: "Kokojo"
Quote from: "boomkick"
Quote from: "beawulfx"
Quote from: "Samuraiblackbelt"
Quote from: "darthpaul"Heh.
53
Mercenaries Spriting Forum /
September 16, 2009, 11:41:23 am
It might just be something that is impossible to do really, I don't know, but the spike on the helmet still looks really limp/flaccid to me, like it's just hanging there and made of rubber or something.
54
Mercenaries /
September 15, 2009, 11:34:13 pm
Yeah I don't think finding people to test it will be a problem for you LD. We are all ready to undertake that great burden for you.
55
Spam /
September 14, 2009, 08:27:15 pm
Quote from: "Samuraiblackbelt"
Quote from: "darthpaul"Heh.
56
Mercenaries Spriting Forum /
September 13, 2009, 02:04:13 pm
That first one is really unique; I don't even recognize it. It's the first one that really sticks out as looking great to me.
57
The Lounge /
September 09, 2009, 09:57:21 pm
I've been playing Final Fantasy II as a distraction from poaching in 1.3

Currently I'm standing in front of the Dreadnought and about to enter.

With very limited power leveling outside of Altair as the game started this game has been insanely easy so far. Ludicrously so. They just keep throwing HP gains at me and I keep getting stronger without even trying!

I hope some difficulty crops up soon.
58
Mercenaries /
September 09, 2009, 04:41:19 pm
Ah LD I really like your style. While that battle may have been made easy for Arch, the random nature of the game means it will be fun to play through a few times because usually you won't get so lucky, and things will always be different than you remember. It's a good idea to create a wealth of re-playability. The only thing I would suggest is that when you get farther in, near the end, that there isn't even a chance for it to be at all easy, but I'm sure you are already working on that or have it set up in such a way!

It's good to know that balance issues are at the fore as well; I was more just impressed by the different ranges and AOEs and status effects that they can cause, which makes them all useful in their own situations. Black Magic while a useful skillset in some ways was extremely boring in its damage capability. I didn't really notice anything about the damage output or anything.

Looking forward to more previews and info, as always.
59
Mercenaries /
September 09, 2009, 02:58:57 pm
Finally got around to watching the videos and wow, so very impressed. I mean, just blown away.

Part 1: I love the equips that we have seen. They are fantastic. It is so apparent that the different effects of each piece of equipment is a major factor, and it's no longer going to be as easy as upgrading to each new piece that comes along since they are all virtually the same with bigger HP/MP boosts (ahem, as in the original).

I think that is amazing and shows great thinking. You are making even the earliest pieces of equipment seem viable as you may desire or even need their effects for any particular battle. I just love that idea, and I love the variation.

Tactics really suffered from a lack of variation in weaponry/armor, Mercenaries CERTAINLY will not. Every benefit comes with its own cost. Every item needs to be considered and compared to find the best cost/benefit ratio. Major kudos.

Also I paused a hundred times in this video to read everything, and I love what I am seeing. So many little tidbits of information for someone like me to pore over! Honestly, just thrilled with the items you've created and implemented. I especially liked the Brigade Helm and its description.

Part 2: Oh my goodness I loved that opening dialogue. So many cutting remarks and insults being hurled around. You can just feel the long hatred and rivalry these two share. Ramza and Rad are pissed and not enjoying the encounter anymore than Gafgarion is! I just loved it. Uribos before the plate, just as bold and inept as you, Rondel really stole the show and the scene!

The backstory between Rondel and Gafgarion being laid out on the Blood Sword is genius. It is a tale that revolves around the Blade, so it fits in so wonderfully and doesn't feel forced at all.

I love all the variation in the Invoker skills. No longer is it just the same range/CT/power with different elements, they are all unique with their own uses as different as the very elements themselves. Beautiful.

Part 3: Battle looked very fun! Lots of great dialogue again. Great showcase of skills. Gafgarion was so strong though that he made it easy!
60
Spam /
September 09, 2009, 12:21:17 am
That was hilarious. I hope he really does continue. I can't wait to see what this 'Zodiac' character strokes it too next.