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April 28, 2024, 12:00:54 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - SentinalBlade

61
Symbols of Rage / Weapon Master Skillset
February 16, 2009, 05:43:29 pm
Alright guys, i locked the old one cause i have finalized the skillset mechanic, and to avoid confusion on what it will be.

Here i will ask you about what you think the skills need. I will also explain how it works.

The weaponmaster is an end game class, unless you spend hours job leveling like nuts, your not gonna get it easy. and even then, you cant use most of teh skills until chp 4.

The weaponmaster is something akin to a samurai. it takes the soul of a weapon and  brings it forth in unique ways to that weapon. They dont break, and there is only one of each in the game. you do not have to equip them to use the weapons. To further emulate teh amount of weapons, im using the firion sprite for the males, to give a visual... if you look at firons artwork, he has an ax, lance, bow, sword, shield...hes got alot of em...

Anyways, i will list the weapons and the effects for each one. I will nto however list the actual weapons stats taht is required to use it. they are really powerful weapons, but if you equip them, you cant use the skill(as it wont be in your inventory)

Spear - Line skill doing moderate damage on PA. range of 4
Axe - PA + X% chance to bring target down to 1 hp. vertical tolerance of 0. meaning if they arent on teh same hieght as you, you wont get to use it.
Bow -
Pole -
Sword -
Knight Sword -
Flail - AOE 1, Range 5, Random Damage on PA (like the new flail formula zodiac posted)
Knife -

These dont have to be strictly damage. they can inflict a status or cause a benificial status such as protect. Please try to keep it true to its name. no having sword do a range of 255 insta kill.
62
Symbols of Rage / Endurance Hack Video
February 16, 2009, 02:25:11 am
Fixed, finalized, loved and made loved to. this is my first ASM hack, and im so happy i could scream. i really like how its working to.

It is applied before magic up/defense up/attack up/magic attack up. it pretains only to PA related skills, or possibly just the attack command, ive yet to fully test.

This is tested on, and recorded on, a vanilla ISO. this is not to show off SoR, but the hack itself.

http://blip.tv/file/1778669/

The hack shows the damage ramza does at 1% life, 100% life, and then roughly 55% life.

rejoice! the next update can now be worked on now that the hack is done. i should have weaponsmaster up and slicing in no time.
63
Symbols of Rage / Text Edits
February 15, 2009, 05:30:04 pm
With the release of the text editor beta, i can no implement text edits.

if you would like ot suggest a better name for an ability than i already have, please, feel free to post them here before i release the texts.
64
Spam / Good AMVs? WTF! NO WAI!
February 15, 2009, 04:47:21 pm
o rly?

http://www.youtube.com/watch?v=8BinC_SW ... re=related

this one is my favorite, it totally fits me >.> CODEING FTW

http://www.youtube.com/watch?v=5W_wd9Qf0IE
65
Spam / PMs? crazy talk!
February 14, 2009, 11:59:53 pm
ive known it for the longest time, but i just remembered i was gonna post this.

How many people realize when they abbreviate 'Private Messages' they are spelling PMS. which is an acronym for a woman's 'Pre-Minstrel Cycle'

Are we a bunch of perverts or what?

got a problem with this post? take it up in PMs

xD
66
Symbols of Rage / Drizztz? O.O
February 13, 2009, 02:45:10 pm
i cannot remember where i found this, or who linked me to it.

If any spriters out there want to, please, this would actually be perfect for sial in chapter 3. :D
67
Spam / I fail at hacking D:
February 13, 2009, 12:23:30 pm
http://www.ffhacktics.com/forum/viewtopic.php?t=2198

man, im stumped. its supposed to be my 'Endurance Mechanic'

instead it makes my theif's damage around 0 but displays as 999,as it hits the knight. it is a garbeled mess of graphics at damage display.

and every phsyical attack involving PA now does 999, no matter what xD
68
Symbols of Rage / Hack Issues - Videos
February 13, 2009, 12:03:33 pm
Im going to host all my recordings of my hack videos when they go wrong and/or stupid

First one is Endurance...i really have no clue on the theif...

Endurance: http://blip.tv/file/1770813/
69
Symbols of Rage / Kael; The Main Character
February 12, 2009, 09:38:36 pm
Kael is the protaganist, is a less profound character at the start then Sial. so for now i cannot give to much into his past that i havnt already.

He is a prodigy in a long line of Grand Masters, that age to the head of the academy's counsel.

His father died in a war.

His mother is alive, living in Roge.

Because of his ancestry he taps very well into ancient magics and informal practices. be they rituals, alchemy, or bindings.

His skillset should be wide and have a myriad of different styles. be it time related, dimensional, fire related....

All in all, i need him to have a few alchemic skills, one for each of the 6 main elements. i really dont know where to go for these things...they are traditional alchemy, you know, mixing potions and exploding gas and stuff... not the create and transmute things you hear about in fullmetal alchemist. Though transmute will be a learnable ability later in the characters life.

All in all, this is a freedom set. do whatever the heck you want. opposites, skills that have similarities, space magic...anything goes.

Just remember. he 'dabbles' in all magics, but specializes in nothing but alchemy.

The skils i have decided on so far;
Panacea - Revival skill
Solvent - cures status ailments
Magnum opus - casts reraise on self
Quiksilver- poisons those around him and has a chance to poison self
Galaxy Crash: Kael's most powerful scorcery, uses alchemical diagrams to chanel celestial power, ignores faith, dealing MA * 32 damage, accruacy of MA+60%, unevadable, range 4, area 2v3, ct 10, mp cost 64, uses galaxy stop effect
Firecracker: unique scorcery that ignores the effects of faith, it is diffcult to cast, but very powerful; a non-elemental copy of a tier 1 black magic spell with an accuracy of MA+60%, but unevadable, ct 4, mp cost 8
Stardust: as firecracker, but tier 2 black magic effectivness, ct 5, mp cost 16
Alchemic Helm: improve an ally's magic defense with an alchemical coating, adds Shell to self or a single adjacent ally, mp 10, instnat cast, hit at MA + 70%
Deconstruct - Remove 1 "armor" type status. this includes, Astra, Protect, Shell, Reflect.
70
Symbols of Rage / Sial
February 12, 2009, 09:33:13 pm
Here i will divulge into the background of your partner.

He is a childhood friend, not much unlike delita, but he does not choose to have his power.

He answers to the god no one is aware of, spreading a semi-good will across the small planet.

Short Back Story
Appointed by God at birth, his mother died giving birth, his father already having died in a war. From the moment of his birth, has been alone. He sought no aide, no companionship, no love. He lived in a gentle hillside, with nothing around for several miles. It wasnt until his god appeared to him, that he even knew there were others like him. This god, had forsaken his son, for reasons i will not divulge yet, but appeared to him, to show him his remorse. Within moments, Sial instantly knew his purpose, and proper speech.

At the tender age of 11, he crusaded across Tiberum, constantly warding off any evil taint, and helping those in need. in essence, the epitome of a man in a world without a god, faith, or incredible generosity. He ran across Kael, a young practitioner of several magical art forms, who showed uncanny kindness to Sial. The two were ambushed, having disturbed a dryad form her slumber, but working together, they overcame her, and quickly became friends. Since that day they have been the best of friends, mischief and good deeds alike, they did them together. A good 5 years have passed, leaving Sial at 16 years of age and having plenty of time to fine-tone his skills.

Okie, with that out of the way, we can work on his skills.

He is a guest in every battle you fight, there is no getting rid of him...he is with you till the end. It makes sense to give him a unique skillset, so hopefully we get some ideas.

Outright, Sial is the ONLY holy based character, others might have a holy element skill or two, but Sial is absolutly the only thing that can compare to a clergyman/bishop.

I would prefer his skillset to represent his time alone, and anger towards his strange period of isolation. but there is also that divine wrath that should be implemented into such anger.

His skills will more than likely require swords.

Any interesting heal ideas not taken by painbreak/bloodmancer are welcome :)

I have absolutly nothing to start with, so lets here what you guys think.
71
Symbols of Rage / Necromancer, What should it be?
February 12, 2009, 08:34:02 pm
Post about what hte necromancer should be here.

The blue mage skills are mostly going to be the ones you see in skip's monster thread.

Undead buffs would include a haste or shell ability that only affects undead. or a charm 65% undead only. a regen to undead only.

Essentially, it would be a beastmaster/dragon tamer for the undead.

Edit:

The undead buff oriented class won, pulling out in a grandline of 6 votes!

option #1: Blue Mage type, sepcializing in the undead monsters skills
Option #2: Undead oritented class, able to buff the undead and deal dark damage.
72
Symbols of Rage / Sprites; Feel free to touch up.
February 12, 2009, 05:33:47 pm
Hey guys, i noticed a few of you were saying you wanted to help, so i figured id list a few of my sprites that i am using/made myself.

My favorite was the Mist Mage, but when my computer caught fire, i lost the most recent version, so for now, i dont have a very clean looking one...feel free to edit it.

Then there is the wraith, i attached one with a pallete and the work so far, and i posted the source file for it to. feel free to change, add colors or whatever, causee its only using 9 so far.
73
Symbols of Rage / SOR - Symbols of Rage, The Story.
February 12, 2009, 12:17:26 pm
Setting; A relativly small world, a planent probably about half the size of earth.

There are no gods. no ultimate powers. just the elements.
Relativly backwater, in terms of technology, the people rely on these elements to help them flourish. These elements are Fire, Water, Earth, Ice, Thunder, and Wind. Each held in a elemental stone, The Fire in a Ruby, the Water i na turquoise, the Earth in a Garnet, the Ice in a Sapphire, and so forth.

Story:

As a Young man, you enter an academy of magical arts as a prodigy, the heir to a sage's fortune. This ancestry dates back hundreds of thousands of years, and every generation has set at the head of the schools counsel.

The Grand Master, as your father is called, Is tempted by a dark stone, something akin to the philosophers stone, but not synthetic. It is a natural source of raw power. Kael, The protagonist in this story, is called to the Grand Masters chambers, to supposedly be rewarded for his exceptional school grades. The distant screams though, belie what is really happening. The Grand Master has become corrupt, murdering without mercy, and bathing in the red glory on the walls.

HERE IS WHERE I LEAVE YOU FOR NOW; This is where the introduction to the events picks up, i will post the script in screenplay format, as requested by asmo.
[/spoiler]
74
Spam / I had a nightmare
February 09, 2009, 05:00:59 am
Its 2:59 a.m.

I had the most god awful dream

I dreamt magitek had come back, and spammed all our forums.

I kid you not, i woke up in a sweat.

appearntly she became an uber hacker or something and got around the bans and then hacked zodiacs computer and made the site crash..

guys, im scared, can i sleep with you tonight?

Edit: It seems the word G o D means zodiac now...
75
Bugs and Suggestions / Spoiler Tags
February 06, 2009, 08:31:18 am
Im getting TIRED of long ass pages

A spoiler tag would help minimize this...

in essence, its kinda like a tab, that you can open up in a post, and read larger sections of text.

it can help you divide larger posts into smaller sections, posting several things...like my mechanics thread in SoR.

the explination of each ASM mechanic could be compressed into a spoiler tag and only read when you want, rather than be forced to scroll

I mention this because i want the orginization, but there are many people on the PSP browsing the site, and it would help not ot have walls of text like that.[/i]
76
Symbols of Rage / The New Mechanics
February 05, 2009, 05:43:57 pm
Alright, with the addition of all of razele's ASM hacks, i thought its time i take a public opinion on my own asm hacks specifically for SoR, i need to hear your thoughts on them before i work on any of them any further, as they may conflict with gameplay as it is now or will be...all in all, i want ot know hwo you think they will all work together with everything that is in game already.

1. Soul
2. Endurance, also known as Rage for Bloodmancers
3. Elemental Affinities
4. Expansive Terrain
5. Spell Criticals
6. Fear


1. Soul, it has its own topic, but just for the sake of it...
Soul is like a backup HP. Your hp takes damage as normal, but once it reaches 0, you do not die. instead the next time you are attacked, you will take soul damage. When you soul counter reaches 0. you then die.
The premise behind this is to make battles last longer and provide a chance to resist the OHKO crap in alot of games. Or even allow you to move at least once before your whole team is raped by an All-Ultima.

Your soul cannot be healed.
When you use a phoenix down you come back with no hp and 1 soul.
Hp is still recoverable.
Your soul may be used for special moves, in exchange for a large chunk being taken out.

when you attack someone who will take soul damage, the damage is cut by 50%.

all units start with 100 soul a battle.


2. Endurance/Rage
This is a realistic mechanic.
The lower your hp, in % of your max, the lower the damage you deal. if you are at 70% hp, you will only do 70% of your damage.
This is to counter Zodiacs fury hack i have put in, which increases damage depending on your brave.

The opposite happens fr a bloodmancer, who has greater control over their body. the lower their hp, in %, the higher their damage will be. if you are at 70% hp, you will do 15% more damage. The formula for this is basically (100-Current % of hp) / 2

so... (100-90%) / 2 = 5
at 90% of your max hp, you will gain a 5% damage bonus.

3. Elemental Affiinities
This is going ot replace the zodiac compatability system.
When you enter teh academy, or hirer units from their, you choose one of the "Symbols" that the story is based around. If you choose "Tranquility" you gain an effect akin to move-mp-up. if you choose "Water" then you you get a boost to your water damage. This is interesting, but i admit, some can break the game.

There are several options to fix that. since there are 8 symbols based on elements, and 4 that are based on emotion/personality, i can make the last 4 avaliable late game. or i simply give them unique but not as powerful as i mentioned above, effects.
Although, Tranquility was intended to only give 1 mp for each tile moved.

The elemental 8 would increase your attack with the respective element. possibly half damage from it, and increase damage recieved from opposing element.

4. Expansive Terrain
What i mean by this is im expanding on some of the tiles in game.
Lava will have more use, such as if your standing on it without float or move on lava, you will take damage. im open to suggestions to all terrain for this one.

5. Spell Criticals

Just as the name implies.

6. Fear

Here is what ive managed to come up with for the Fear Monger.

Fear is a new status taking the place of oil.

When you are afflicted with fear, all damage you deal is reduced by 25%, and your character evasion bonus is removed.

Progress on these are as follows.

Soul - 30%
Endurance - 0%
Elemental Affinities - 10%
Expansive Terrain - 0%
Spell Critical - 12%
Fear - 0%
77
The Lounge / To Zalge...<3?
February 03, 2009, 01:45:31 pm
sorry for the confusing topic title, but i coudlnt think of a better way to address this for the public to see, as alot of people will benefit from reading this in several different ways.

Zalge, when you first came ot the forums, you were really cool. nice ideas and such, but when Magitek joined...well, alot of people say she "manipulated" you. when i hardly think thats the case. its more likely she was just teasing you without realizing it and causing some adverse reactions..

Magitek aside, your still a noob, but an enjoyable one at that.

Although i do hope in the future you can put alot more into your posts then a sentence or two. Philsov and Bastard Poetry are excellent examples.

Philsov can just pump in a conversation. he has as much experience as intelligence. though sometimes i believe the later to be a little lacking :)

A word of advice though is to not post something if you dont have any idea what your talking about >.<

All that out of the way;

Id like ot say im sorry for spouting off at you because of your ignorance towards CoK. Its definatly only half your fault, because there is a search button. Its mine as well because i was mad at how you said if its not a patch it shouldnt have its own "projects forum"...

although i stand by my anger at that ignorant statement, i feel i bent down...to much...malice on your half.

I am sorry that i got you banned, deserving or not, manipulated or of own free will. For whatever reason that i felt i needed to make it public, i am sorry for it. Maybe i felt it would accomplish more than sending mass PMs for opinions?....regardless...

Magitek cant take all the responsibility for what happened, you did spark a much larger flame, but now that she is gone, and youve hopefully gotten wind that woman like that tend to be purely evil and wish to see you twitch as you die, then i hope we can start anew as friends. if not that, at the very least, "forum buddies"

I am NOT very good at apologizing, but i do admit when i am wrong...though im rarely sorry for what i said in the meantime.

So as a peice offering... i know how much you like Final Fantasy 7...

here you go man <3
http://forums.qhimm.com/index.php?PHPSE ... &board=3.0

It is most extensive on the PC version of it, and thats what most hacks are made for. but if you like the PSP portability with things like PSX games, its easily done and if you need help i actually know quite a bit of what to do with this stuff.

Feel free to PM me anytime.
78
Old Project Ideas / A la' Tourny
February 03, 2009, 08:25:02 am
you guys remember that multiplayer patch i was working on a bit ago? well me and tithin were gonna play Dissidia on your PSPs over Xlink Kai, when he brought up itd be a good idea to play FFT to.

Obviously neither of us had 1.3 maxed, battle ready characters, so we decided to do this vanilla style.

unfortunatly time is an issue, and he had to go before we finished setting up.

Before he went off though i tossed this idea at him

Quote<SentinalBlade> you know the old PSX FFT Tourny?
<SentinalBlade> where we let the AI battle a person's setup out?
SentinalBlade> i was going ot post to see if people would like to do an FFT tourny with their setups, and we fight eachother using them
<SentinalBlade> instead of quirky AI
<SentinalBlade> any interest?

seems cool no? having the old tourny from the PSX within capable hands, rather than a one sided AI. not saying that either of us is really a tactical genius, but you get the picture.

Well, we choose vanilla growths and job stats. but im almost 90% sure that skills will almost all be like 1.3, and the items will more than likely follow the same lines as 1.3, but with some obvious exceptions to things that might be useless/overpowered during multiplayer. ninja suit wont need its transparent in multiplayer...so tweak it a bit more...

Point is, me and tithin will act out your setups, like the PSX tournys. but with human thought.

Some things you should be totally aware of before you post your setups;
No Math Skill, it will probably just be 1.3 if we do it.
No perma Reraise
No OHKO items like vanilla chaos blade.
Move-MP-Up, mp switch combo. they can be used seperatly, but not together.
Blade grasp is removed
A limit of 3 items other than items belonging to the "item" skillset. that means no throwing hundred or so chaos blades and hten having 99 chances with kiyomori.
No limit on skillsets. if you want 5 people with draw out. be my guest, but you still only get 3 katanas. maybe less by the time these rules are finalized.
Brave will be randomly generated by the Soldier Office, We will choose 8 generics from the soldier office and use the best of the brave/faith for that setup as we can. this makes it a decent need ot have adaptation to your strategies.
Considering that with the new PSP multiplayer system, there really is no "one of a kind item" anymore, there isnt a fairness in limiting them to like 2 nagarocks cause thats how many are readily avaliable.
As far as we know, Tithin is fine with every character mastering every job.
Because we are humans we can choose a spell that we thinks fits best against the opponents setup. rather than forcing a samurai to have this much jp and learn this ability because the AI uses this ability as a priority for its general usefulness.

Lets here them :D i want lots of posts for tithin to come to when he gets off work.
79
The Lounge / oh dear god, BP
February 03, 2009, 02:38:31 am
I watched your youtube video, the Vlog you made a few comments.

The cookie monster...i showed my mom this picture i thought it was in such general humor. very excellent Lol.

Also, although i bet a few people didnt catch it, when you listed your favorite tv shows, your 3rd on the list was

Teh Muppot Show! :D

i just wanted to commend you on sneaking this in and making me laugh, but at the same time respect you slightly less, only to regain your respect at the name of your cat. Odin looked undeniably adorable, ill admit. but he had that smug look on his face that cats get when they do something evil xD

Onto CoK

With the roundabihoadf

pardon me, my cat jumped on my keyboard and i have no backspace button.

with the...whatever the word is i was going to type... of CoK, i demand it have its own forum section. It is;

1. Well Deserving
2. Moving extremely nicley
3. sparked alot of interest
4. Deserves more topics
5. Needs a front page notice.
6. Admittidly, its moving much faster than my project, and yours gets way more attention.
All that aside, i made my own topic so i could make a poll for you :3
80
The Lounge / Anyone know the name of this game?
February 02, 2009, 07:37:18 pm
I wish i had some kind of better lead...

all i remember is it was a strategy RPG, with battles that had animations akin to advanced wars... but you commanded alot of troops at one time, it was also entire-team-turn-based...

i recall it being on the Sega...

can i be more vague for you guys? :3
81
The Lounge / Lesser Known Metal ^-^
February 01, 2009, 11:42:57 pm
Alright this topic was inspired by the Techno Jams, Bastard Poetry's intelligence, and my need to teach people things.

Basically, i wanted to get a few points across about metal.

1. Metal is actually intelligent
2. you dont normally listen to metal for the screaming >.>
3. not all Metal is screamo
4. Alot of metal has inspriing lyrics

Ill start with qouting Bastard Poetry.

Quote from: "bastardpoetry"I'm a severe metalhead as well (Opeth, Emperor, Nile, etc), and I think the reason I love good metal and good techno so much is the fact they both combine the complexities and forms of classical music (melody, harmony, intricate tempo shifts and such) and rhythm (the one thing classical sort of lacked). Though metal is certainly done in such a dissonant way, and techno often lacks some elements of classical, such as instrumentation (not that that's necessarily a bad thing, though, on either count). As far as metal goes, though, it's definitely an acquired taste and I don't expect others to agree. (If you're curious, look up "Deliverance" by Opeth, and really try to focus on the jazz-influenced drum work. As for the guitar work, I often compare good guitar work to Bach, always with a few quotes along the lines of how Bach was "metal as fuck," for his time; look up his harpsichord concerto in D, first movement).

I do know that, when my brother became a House/Trance DJ, I learned to appreciate techno on a much deeper level the day I first watched him spin. It is an art form that really must be experienced up close and personal (like in a club, by the speakers, or up with the DJ) to feel the genius behind it. Too many people have this impression that techno is just mindless beat after beat, when there's so much more to it.

Excellent Summary BP. i truly appreaciate the way you articulate your sentences. I wish more people would model their posts after yours.

now that the falttery is finished.

Metal is a serious music. You need to have rythmetic chords, a decent drum groove, and a serious yearning for hardcore.

I dont understand why most people say "i cant stand how you listen to that shit, its all screaming". I normally say back "i cant stand how you listen to that shit. its all womanizing lyrics about gangbanging a ho with STDs, shooting your friend ina gangwar, and it has awful beats and snythisizers.".

You dont listen to music to appreaciate ALL of it. Im sure most people listen to rap without thinking about why they like it. if i do come across a rap song i like, and though thats not often, i like it because of the flow of it. the smoothness of the words and the Bass beats can really drag you into it.

Metal is the same way. You dont listen to metal so you can have some guy screaming obscenities into your ear. Just like you dont listen to rap for the awful synthizers and more often than not, sharpness of the words.
You listen to metal for the beat. the rythym. the rush of the music, the speed of the sound. Metal is letting the frustration out in an offbeat chord or strange patterns. Metal is about the soul of the music. NOT the screaming or even the non-screaming lyrics.

Metal should not be confused with a way of life. though it does a good job of letting people live the way people should. not worring about everything, wether im going to die tommorow, and letting out rage by listening to a serious power chord or solo.


And Despite how i focused on the saying "dont listen to metal for the screamo", not all metal is screaming. There are TONS of inspirational bands, such as Dream Evil, Dragon Force, and even some older ones, Skid Row comes to mind, and so does Iron Maiden.

These all have differing styles. Dream Evil Has excellent vocals, even if he were to sing...well anything. You dont have to like his voice, but admit that he controls his voice very well, from the vibrato to his whispers. there is no sharp sounds or peircing "targes"

Dragon force has a vocal style similar to dream evil. but is by far more untraditional. it hardly follows a rythym and i think the drummer is constantly having a siezure while playing the drums, to be able to play the drums that far apart and constantly switching like a madman.

The point is that in ALL music there is something ot look for. Techno is the dance beat, metal is the rythym and emotion, Rap is supposed to be the smoothness and sychronization of words.

With all that said and done, lets post some Metal MOST PEOPLE have not heard of. this means nothing commonplace, such as dragonforce, otep or such.

Iced Earth

Nightwish(youd be surprised how few have heard of this band)

Sum 41

Cyronic Temple

At Vance (think the old Band RUSH but hardcore. they also do an excellent rendition of flight of the bumblebee)

Curse Your name (screams, but this is my favorite metal band)

I set my friends on Fire

Hammer Fall

Primevil

And my internet is going wacky so ill post now and edit later.
82
The Lounge / Good DS Games? Look No further!
January 31, 2009, 04:19:49 am
When i get frustrated at FFT, i normally pick up my DS, here are some ACTUALLY good games. Most of them you dont hear alot about. though some actually do live up to the hype. This list only has a few weel-known games :)

8. Luminous Arc, and Luminous Arc 2

HOLY SHIT BEST TACTICS GAME ON THE DS

Its on a different level then FFTA2, which is a "decent" game. BUT THIS... this has an EXTREMELY compelling storyline, and it uses one of the lesser-recycled story mechanics at that. The two games are mostly seperate in storyline, but in 2 there are a few referenced and secret characters from the first. It follows the old level up and learn abilities system, but there are a few good mechanics, like the Main Character can gain the powers of one of the allied witches, to infuse his Rune Blade with elements, and boost his stats depending on what witch he choose. i.e, the tide witch increases his resistance and gives his attack a water element while also allowing him to cast aqua hammer. Interesting characters, not alot of pointless story dialogue and excellent game play.

9. Locks Quest

Think Mature Tower Defense. You will see what i meant by mature shortly.

How many played WC3? if you have then youve gotten to battle.net and had tons of fun with tower defenses. basically, your in a world where your in constant war with mechanical beings called clockwork. the objective, since your severly short handed until "reinforcements" arrive, is to protect a source well with various walls, cannons, traps, and towers.
A source well is what allows an "Architect" to build things quickly, effeciently, and appearntly almost out of thin air.

This game actually cna get pretty hard, frustratingly so at times. especially when the introduce fliers, but damn its fun. its actually one of the ONLY DS GAMES I BOUGHT.

10. Ninja Town

Well, i played locks quest first, and called it the perfect tower defense emulator...i was wrong. Ninja Town is purely, gloriously full of cookie-tastic omph. You are a clan of ninjas thwarting Mr. Demons dark syrupy plot to destroy the ninja's secret cookie recipe. HAHA STUPID PLOT...right? Wrong. this game WAS NOT meant to be serious. in fact it is pure laughs. it even makes reference to OVER 9000?!?!?! and upon hearing that, i fell to the ground, and made my parents look at me very weird. The mechanics are simple. pick a plot, build a specific ninja tower, and defeat the waves of enemies before they get to their destination.

Not a hard game, its actually pretty easy. and not that long. about 6 hours tops. but definatly fun, one of the best games ive played on here in a long time.

11. Final Fantasy 4

We all knew it was coming

FF4 remake did wonders for me. It visually, for a ds game, is stunning. Its augments make you feel better about losing the characters you invested all the time leveling. Its bonuses make new game+ fun, and last but not least, tellah is more awesome then ever.

the most annoying feature is probably one of the best, actually.

You get a new summon, called Whyte. You play minigames, most of them are actually fun (like tap the horde of goblins rushing cecil. which is harder than it sounds) to increase its stats, and then you can battle Whyte online. You can further customize Whyte by changing his appearence, and more importantly, choosing what skillset menus it has or what it does in battle. give it JUST the fire spell to make it focus on casting that, or give him the whole black magic skillset to choose from. its up to you. The only problem with this is it doesnt have Wi-Fi, limiting you to ad-hoc, or nearby online.

12.Dragon Quest Hereos - Rocket Slime

Rofl, my first game on the DS, other than mario 64

You play in the dragon quest universe in a quirky plot to rescue your villagers. its actually pretty decent, and its fun making your slime bounce around cave walls by dragging him across the screen and then releasing him. lots to do, lots to see.

13. Legend of Zelda - Phantom Hourglass

A good game, as far as games go. as far as LoZ games go, this was a dissapointment. Its not that it wasnt good, its just that it wasnt good compared to other LoZ games, like "The Minish Cap"

It was way to easy, i didnt have to think about ANY of the puzzles or dungeons...

with that out of the way: multiplayer is absolutly fun. you have to collect peices of crystal(they look like tri-force but thers like 9 of them) and bring them back to your base. that is one players job. the others job is to chase you around by "drawing" paths for 3 guardians to move around, trying to attack the other player. they dont patrol, so they are only as active as you make them.

Also, it is worht noting that the boomerang is fun to control.

14. Hoshigami Tactics

Lol, i love tactics games. This came out origonally for the PSX, but it was remade. it has unique mechanics and is actually very different from other tactics games. i reccomend you try it :) i cant explain much about it, without giving alot of the excitement away.

(im really tired, its 3:12 AM and ive been typing since 1, so the reviews are gonna get shorter)

15. Commando - Steel Disaster

Like Metal Slug, but it is alot more fast paced.

16.  Izuna 2 - The Unemployed Ninja Returns

First one didnt cut it, but this one actually kept me entertained.

17. Lunar Knights, I + II

Reminds me alot of Zelda, but...darker...your a vampire, if i remember right, and your in search of power...it has a very non consistant plot, but a pretty good weapon system. not a bad game at all.

18. Summon Night - Twin Age
The first Summon Night for the DS... i dont think it ever made it to gamestop, only to Europe... regardless, it shouldve. a really good game, to say the least.

19.  Final Fantasy Crystal Chronicles - Rings Of Fate

YOU WISH. rofl, seriously though. this is nothing like the origonal for the gamecube. this one has about 1000^9 the superiority to that one. it is more reliant of hack and slash gameplay, now that you dont have to constantly have one player carry around a friggen bowl of myr...i mean crystal...

20. Heroes of Mana

Can you say RPGRTS on DS? this is Excellent. you have alot of equipable commanders. this is the rpg element. the custimization, you go around the battlefield collecting resources to build units from your ship. the really cool part is that each commander you dont bring on the field, provides some sort of bonus. like 1 will provide a +10% summoning rate, the other +20 movement speed for ship. while some have an effect only on the field, like heal 2% hp when near ship every 5 seconds...

All in all, it is REALLY good...it even has an excellent storyline and anime styled cutscenes. plus its one of the DS games where the audio isnt so bad and voices dont sound like crap when coming out of the ds.

/list

lol night guys, ill have more in the morning.
83
Spam / FFH Comic
January 30, 2009, 08:28:12 pm
We all have imagined a comic like that of 8bit theater, but im giving it fruition :D

LET THERE BE COMICS OF OUR EPIC TALES.

Episode 1: A New Begenning?

Worker 8: Asmo
Mist Mage Beta: SentinalBlade
Recolored Izlude: Voldemort
84
Spam / To Zalge
January 26, 2009, 11:57:02 pm
Heres the rundown

Not to be rude, i was 14 only a little bit ago...

But stop being a perv...

We dont need underage adolescents running around here pouncing on a girl whenever she posts in a topic. At first it was funny, not its just kinda gross, considering your 14.

Dude, your to young to talk publicly about stuff like that in a place like this.

Lets try and STOP this place from becoming gamefaqs, which it is quickly heading towards. Not just from the spam section.

Everyone's hatred of noobs is getting annoying. Search button is a search button, but not every search can be worded correctly to find a topic.

SO

In all honesty, Zalge, either mature up or stop posting, im afraid to let my sister start playing FFT and hack it with me cause of posts like the ones youve made. Its not like there is an icon next to the topic saying "Perv Post, do not enter". I always run into one, in almost every topic. Without Warning. She is 13, and id love to get her into hacking...but she isnt a perv, and id rather not learn to hate hacking because of a bad community.
85
PSX FFT Hacking / Remaking Mandalia Plains
January 25, 2009, 10:02:17 pm
Okie hers the deal guys...

We all know i know how to edit battle maps... and well i really dont know what to do to Mandalia Plains..

Its flat, lots of obstacles and even more lameness....

So, i coem to you all, please suggest what you would like done to Mandalia Plains, so that i can make it better...after a few suggestions have been made, i will post a screenshot, and upon completion, the map file itself for everyone to use :D
86
Spam / A/S/L
January 20, 2009, 08:20:16 pm
17/M/Florida

Young, Male hacker looking to make your wildest dreams come true

I have the ASM knowledge to reverse engineer your Sex <3

I have aspirations for College, FullSail FTW

I currently program in VB making small cash off of private programs i sell to companies, my latest being a network managing tool.

I will ownz

I will love you like no man ever can <3

NOTE: THIS TOPIC IS STRICTLY A JOKE, UNLESS YOUR INTERESTED :3 in that case i can be a bit more sincire through PMs ;)

EDIT: Picture for authenticity :3
87
RAWR

Known Bugs:
Wither says it Adds sleep, but it is flagged for "Wither" Status, which overwrote oil. so you may get some buggy text.
Mana Leak can target allies, but will not effect them.


Changes from v.02

Bloodmancers have a decent MP Multiplier, but awful MP growth. still
Painbreakers have no armor now. to high hp. to early on.
Their Refill ability is fixed. appearntly if you level a Pa*Y ability as 0, it will PA *y = 9000 instead of pa* Y = 0 :/ (thanks philsov <3)
Amplifiers got their Stat Up abilities nerfed. they all went up about 200 jp and 1-2 CT and 3 MP apeice
Some ENTD have been added.
Fear Monger is being quirky and next version(possibly this version if it wont let me upload it, meaning ill have more time to work on it) will have new skillset. i do not reccomend spending JP in the class as it wont mean much in a bit.
Mythril gun in Dorter 1 is no correctly a romanda gun.
Energy Ebb Multiplier toned down. freom 18 to 15 and damage increased from 8 to 10
Poison is now permenant unless healed. its CT has been placed at 0.



UNDEAD ARE AFFECTED BY REGEN


ASM Hacks include
Potion Formula = Max(30,25% Max HP)
Hi-Potion Formula = Max(70,33% Max HP)
X-Potion Formula = Max(150,50% Max HP)

AI attacks transparent unit


Defending reduces physical damage by 25%

Soldier Office can rename any units (including humans and special characters)

Item innate all
Defend innate All
EquipChange Innate All

Undead units receive 25% max HP damage from Phoenix Down

plus several formula changes. The above ASM Hacks go to razele for inducting his pure awesomness into the FFH Community.


New Class: WeaponsMaster
This takes place over the current squire replacement.

The premise of this class is basically like a samurai, but to draw energy from all types of weapons and do effects based on the weapon. such as a lance will have a longer range linear attack

all items will be generally cheap to moderatly expensive, and cna be bought plenty of times...no needo t worry about having ot few of one. As of right now, they do not break, so dont worry about buying more than one if you intend to only use that weapon for Weapon Master.

Please note that i have not posted the new patch yet, my internet is being gay and will not function when trying to upload something :(
88
Symbols of Rage / Complaints
December 31, 2008, 09:20:16 am
I want ot hear them!

Think a jp cost is to high?
An ability is to weak?
Overpowered?
Not enough stat growth?

TELL ME! :D
89
Symbols of Rage / Updates
December 31, 2008, 09:19:20 am
Here we go; here i will be posting things that will be changed in the next version, and how many of them ive accomplished

Changes from  v 0.1

ENTD
All Randoms are being revamped.
40 of them done.

Story Battles Toughened
20 done

Enemy only Jobs evened
0 done

Armor, Shields, and Accessories
Armor Done
Shields Done

All armor (hats included) have been given a small MP boost, since ALMOST ALL skills now cost MP

Goblins Weakened
Done
Hp multiplier down to 91 and gorwth up to 13
PA multiplier down to 70 Growth up to 65

Male and Female only Jobs
50% on both
90
Symbols of Rage / Tonberries and Dark Knights
December 31, 2008, 09:15:19 am
New Monsters :)