Final Fantasy Hacktics

Modding => Non-FFT Modding => FFTA/FFTA2 Hacking => Topic started by: rrs_kai on November 17, 2014, 01:12:36 pm

Title: FFTA:DE thoughts and ideas (Solved)
Post by: rrs_kai on November 17, 2014, 01:12:36 pm
--Q5--
I changed Mindbreak to Mana-Seep which drains MP which is cool but doesnt really do much. So here are two alternatives

Gladiator skill -> Bloodlust = drains target's HP to user's MP (I find draining HP to be powerful, damage and heal in the same turn)
Templar skill -> Mana-Seep = drains target's MP to user's HP (helps in tanking and makes damaging MP more rewarding)
scrapped because skill descriptions cannot be changed

--Q4--
Status effects are broken

petrify, KO, toad are totally ruin the idea of strategy so I intend to remove them from player base and replace them with a combination of status effects.
For example I replaced Break = Petrify with Immobilize+Disable. I like this not only because immobilize+disable does nearly the same thing as petrify but also because its temporary, I want to give players the option to choose their play style, do you want to buff/debuff? or deal/tank damge? having the option is important.
dont ask about Bad Breath...its just bad
All status effects are back without any accuracy nerfs. Default status evasion increased to 60% and reduced concentrate to 30% normal and 10%status

--Q3--
Equipment changes. Weapons now boost multiple stats, for example sabers and instruments now increase both ATK and MAG, what to do with these:

1H swords - ATK + speed boost(slightly)?
Rapier - ATK + evade?
Greatswords - what to with these? ATK + RES? (Broadswords are ATK+DEF, Knightswords come in both ATK+DEF/ATK+RES variants)
Blades - just more ATK?
equipment changes are done

--Q2--
this was a serendipity :)

I changed first-aid/nurse to "physical" healing so as to increase the amount of HP being healed, thus is it can now be boosted to heal double the amount

--Q1--
I am pretty happy with the way this is, but just wanted to hear the community's opinion
Paladin skill -> Holy Blade = Dispels target's positive buffs and deals holy damage, 100% accurate
its just add holy elemental now
Title: Re: FFTA:DE thoughts and ideas
Post by: bcrobert on November 18, 2014, 08:08:52 pm
I like Bloodlust and Mana-Seep. A character with both would be really fun to play around with, especially as a templar. A templar that could cripple mages to heal and build up MP for big spells fast would be fun. :D

I think it's good that one of them might be on Gladiator though. That means you can only use Bloodlust with Bishop if you're willing to choose it over the Templar's spells. (Because a Bloodlusting Templar/Bishop actually could be too good by mage standards.)
Title: Re: FFTA:DE thoughts and ideas
Post by: rrs_kai on November 25, 2014, 11:18:37 am
Quote from: bcrobert on November 18, 2014, 08:08:52 pm
I like Bloodlust and Mana-Seep. A character with both would be really fun to play around with, especially as a templar. A templar that could cripple mages to heal and build up MP for big spells fast would be fun. :D

I think it's good that one of them might be on Gladiator though. That means you can only use Bloodlust with Bishop if you're willing to choose it over the Templar's spells. (Because a Bloodlusting Templar/Bishop actually could be too good by mage standards.)

I do intend to put both bloodlust and mana-seep.
Bloodlust will be physical and mana-seep will be magical.

Also, all MP damaging skills will do twice as much damage.

scrapped because skill descriptions cannot be changed