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Topics - Vanya

91
Spriting / In-battle weapon graphics...
September 13, 2008, 07:36:41 pm
Do we have a way to change what graphic a weapon uses in-battle?
92
PSX FFT Hacking / About finger guard...
August 25, 2008, 04:16:03 pm
Does it block skills in the talk skill menu or does it block skills that use formula 2A (used by talk skills exclusively)?
93
I imagine that it would require me to find the location of the data in a hex editor for the given weapon/skill and rewriting it to match the structure of the data of the new type.

Or is more complicated for some reason?
94
Spriting / Medic Sprite based on FFV's Chemist/Doctor
August 19, 2008, 01:17:13 am
Ladies first.
Comments, pls. =)
95
Just hacked up my psp with custom firmware and popsloader. I was surprised to find that when I ran the original FFT (converted to PSP format) it runs like a charm! No slowdown during effect animations or ever really.
96
Hacking/Patching Tools / Blnk Reaction/Support Skills
August 11, 2008, 11:42:39 am
Have they been tested to see if they do anything?
97
Hacking/Patching Tools / Debugging help, plz.
August 08, 2008, 12:01:42 am
Does anyone have any pointers on the use of the pSX emulator's debugging options? They aren't documented at all, but I'm told they are supposed tobe easy.
98
Hacking/Patching Tools / Error in FFTPatcher
August 04, 2008, 11:48:15 am
This keeps happening when I try to patch the ISO:

QuoteSee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Configuration.ConfigurationErrorsException: Configuration system failed to initialize ---> System.Configuration.ConfigurationErrorsException: Root element is missing. (E:\Documents and Settings\Vanya\Local Settings\Application Data\FFTPatcher\FFTPatcher.exe_Url_g45j14lildjwmqmmzhf2rglkbme0vnev\1.0.0.271\user.config) ---> System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo(String res)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at System.Configuration.XmlUtil..ctor(Stream stream, String name, Boolean readToFirstElement, ConfigurationSchemaErrors schemaErrors)
   at System.Configuration.BaseConfigurationRecord.InitConfigFromFile()
   --- End of inner exception stack trace ---
   at System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal)
   at System.Configuration.BaseConfigurationRecord.ThrowIfParseErrors(ConfigurationSchemaErrors schemaErrors)
   at System.Configuration.BaseConfigurationRecord.ThrowIfInitErrors()
   at System.Configuration.ClientConfigurationSystem.OnConfigRemoved(Object sender, InternalConfigEventArgs e)
   --- End of inner exception stack trace ---
   at System.Configuration.ClientConfigurationSystem.OnConfigRemoved(Object sender, InternalConfigEventArgs e)
   at System.Configuration.Internal.InternalConfigRoot.OnConfigRemoved(InternalConfigEventArgs e)
   at System.Configuration.Internal.InternalConfigRoot.RemoveConfigImpl(String configPath, BaseConfigurationRecord configRecord)
   at System.Configuration.BaseConfigurationRecord.GetSectionRecursive(String configKey, Boolean getLkg, Boolean checkPermission, Boolean getRuntimeObject, Boolean requestIsHere, Object& result, Object& resultRuntimeObject)
   at System.Configuration.BaseConfigurationRecord.GetSection(String configKey, Boolean getLkg, Boolean checkPermission)
   at System.Configuration.BaseConfigurationRecord.GetSection(String configKey)
   at System.Configuration.ClientConfigurationSystem.System.Configuration.Internal.IInternalConfigSystem.GetSection(String sectionName)
   at System.Configuration.ConfigurationManager.GetSection(String sectionName)
   at System.Configuration.ClientSettingsStore.ReadSettings(String sectionName, Boolean isUserScoped)
   at System.Configuration.LocalFileSettingsProvider.GetPropertyValues(SettingsContext context, SettingsPropertyCollection properties)
   at System.Configuration.SettingsBase.GetPropertiesFromProvider(SettingsProvider provider)
   at System.Configuration.SettingsBase.GetPropertyValueByName(String propertyName)
   at System.Configuration.SettingsBase.get_Item(String propertyName)
   at System.Configuration.ApplicationSettingsBase.GetPropertyValue(String propertyName)
   at System.Configuration.ApplicationSettingsBase.get_Item(String propertyName)
   at FFTPatcher.Properties.Settings.get_cdToolPath()
   at FFTPatcher.CDTool.GetPathOfCdTool()
   at FFTPatcher.CDTool.PatchISO(String filename, DataReceivedEventHandler dataReceived, EventHandler finished, PatchedByteArrayListGenerator generator)
   at FFTPatcher.CDTool.PatchISOWithFFTPatchAsync(AllAbilities abilities, AllItems items, AllItemAttributes itemAttributes, AllJobs jobs, JobLevels jobLevels, AllSkillSets skillsets, AllMonsterSkills monsters, AllActionMenus actionMenus, AllStatusAttributes statuses, AllInflictStatuses inflictStatuses, AllPoachProbabilities poach, FFTFont font, AllENTDs entds, DataReceivedEventHandler dataReceived, EventHandler finished)
   at FFTPatcher.MainForm.patchPsxIsoMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.MenuItem.MenuItemData.Execute()
   at System.Windows.Forms.Command.Invoke()
   at System.Windows.Forms.Command.DispatchID(Int32 id)
   at System.Windows.Forms.Control.WmCommand(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///E:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
FFTPatcher
    Assembly Version: 1.0.0.271
    Win32 Version: 1.0.0.271
    CodeBase: file:///G:/00%20-%20Tool%20Chest/01%20-%20Hacking%20Tools/FF%20Edit/FFTactics/FFT%20Patcher/FFTPatcher.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///E:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///E:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///E:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///E:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///E:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

It started happening after a delayed write failure occurred with my F: drive.
99
The Lounge / HOLY CRAP: G.I.JOE: Rise of Cobra...
July 31, 2008, 05:43:41 pm
...is going to suck giant donkey dick! What the hell is wrong with the casting director? Is it so hard to give Channing Tatum a bottle of hair bleach?!? Brendan Fraser as Gung-ho? The Rock as Shipwreck?
WHAT ... THE ... FUCK ... ?!?

The only thing I've seen so far that makes any kind of sense is that they got Denis Quade to play General Hawk.
100
Some hex editing tools and files.

If anyone has any general questions about hex editing I guess you can ask them here. I may post a tutorial in the future as well.
101
PSX FFT Hacking / Skill animation with formula 02?
July 25, 2008, 12:13:47 am
When I try to make a skill use formula 2 to do a second hit it never animates the first hit correctly. Is there any way around this?
102
I was wondering because it seems that each effect file uses different sounds. It would make sense if the sound effects are referenced from some sort of table in such a way that one would only need to change a byte or to to change the them. Has anyone found anything along these lines?
103
Spriting / New knight for my Classics Edition hack.
July 21, 2008, 12:51:15 am
Here's a sample of my new knight for my Classics patch:

Knight Classic v0.1


Delita shouldn't be the only one with cool armor. I'm thinking of using the Onion Knight's helmet as a base for this dude's headgear. What do you guys think?
104
I'm trying to make a sword skill that has a charge time, but I don't want the character to be able to move after selecting it's target. Is this doable?
105
PSX FFT Hacking / Status Effects question...
July 15, 2008, 03:44:09 pm
Is there way to make a status effect last only until the unit's next turn?
106
The Lounge / New NES game for Wiiware: Megaman 9!!!
July 09, 2008, 04:44:29 pm
Super-retro-sexiness!!
Read about it in the newest issue of Nintendo Power.
Inspires me to try porting MM7 & 8 to NES.
Any thoughts?
107
PSX FFT Hacking / About formula 59...
July 08, 2008, 12:26:25 am
Does lowering a unit's level just lower his Level stat or does it affect all ofthe target's stats as a result?
108
The Lounge / Too many races!!
July 07, 2008, 11:55:00 pm
Is it just me or has SE gone a little overboard with the number races in the world of Ivalice? I mean they had Hume, Viera, Bangaa, Moogle(ish), & Nu Mou already. They added like 7 more in FFXII. And then added the Aegyl and Feol-viera. OK now in FFTA2 they feel the need to have a winged-race for some tactical variety. What was the need to make another race? The Aegyl weren't good enough? What?
109
PSX FFT Hacking / Thoughts on the Mime job.
July 07, 2008, 06:35:37 pm
If anyone has made any discoveries about this I'd sure like to know.

Also, I would like to bring up my theories on what would need to be done to make the Mimes into a more functional job. Here's what I *think* is going on.

When the player switches a unit into the Mime job, the system must have a check that tells it to treat the Mime unit differently. If this check could be removed it should fix the menu 'black-outs'. The other thing I noticed was that if I give the Mimic skill set any skills, they can be learned, but they are unlearned as soon as I exit the learn window.

In battle I gave my Mimes innate 'Equip Change' and it works perfectly. However, after going back to the formation menu I found that the equipment I had given them was gone. Not only was everything unequipped, but hadn't been placed back into the inventory. There are 2 possibilities here, I think, either there is another check at the end of the battle that removes Mimes' equipment (unlikely) or the same check at the Formation menu is the culprit.

Any thoughts?
110
The Lounge / Chrono Trigger on DS
July 03, 2008, 10:13:06 am
Anyone hear anything about it yet? All I know is that it'll be a remake.
111
Intro[/u]
FFT:CE is a project that will inject more nostalgia into the original. Jobs, monsters, technicks, magicks, and graphics will be remade in the images of the previous games in the Final Fantasy series.

I'll be posting general information about the project in this thread fro now on. Also, any utilities, resources, etc. that I find useful will be posted here as well.
112
Spriting / FFTA2 sprite rips and/or DS utilities.
June 25, 2008, 06:30:45 pm
Anyone know of any? I'm looking for the Cockatrice specifically. I want to replace the one in FFT cause I don't like it's 'Frigate Bird' look.
113
Is it possible to, say, create a "Double Strike" skill that always tries to hit twice?
114
Need verification that formula 37 does not allow status cancels.
115
It occurred to me just now that since it is fairly easy to make custom mini-bosses by using blank jobs and slapping on a monster sprite that it might be cool to have extra rare monsters like in FF12.

Grimalkin, for example is a stronger version of the normal Coeurl. It could be placed into a random battle with a low chance to appear. Give it a larger list of abilities and innates with immunity to invite, and thee you go. Give it a better set of items to drop and poach and there you go.
Good idea?
116
Spriting / Alternative Monster Palettes/Sprites
June 11, 2008, 01:12:34 am
In this thread I'll be releasing some recolored and revised monster sprites to liven things up. I'll be making updates from time to time as I redesign the monster sprites and come up with ideas for new abilities.

Classics Chocobos (for my personal hack)  final


Ideas:

Common Chocobo - Attack; Choco Cure; [Choco Ball]
     Innate: Move in Water; Any Ground; Counter.

Green Chocobo - Attack; Choco Cure; Choco Esuna; [Choco Ball]
     Innate: Move in Water; Ignore Height; Counter.

Black Chocobo - Attack; Choco Ball; Float; [Choco Meteor]
     Innate: Move in Water; Any Ground; Fly; Counter.


Basic Chocobos  final


These are just different shades, and hues of yellow chocobos. They could all have the same skills, but different stats and growths. Or they can all have a variety of skills, whatever.

They came about as I was researching the different kinds of Chocobos. I noticed that 6 different games have only yellow chocobos. So here are a nice group of wild chocobos. I'll be adding another one called 'old school' that has colors sampled from the actual games they're from[/b]

Loner Chocobos  


FF2-DoS - Basically the same as a river chicobo.
FF3DS - Just a basic chocobo as far as I know.
FF6 - See above.
FF8 - Same as river type.
FFX & X-2 - Very good jumper's but I wouldn't equate them to a Mountain chocobo. They are also able to open chests and search for hidden treasures, therefore I'd give them 'Move - Find Item'.

FF4 Chocobos  final


The colors are based on a combination of the SNES and GBA versions. There's a red chocobo that is from the Lunar Ruins.

Ideas:

Common Chocobo - River type.
White Chocobo - Has a special MP recovery skill.
Black Chocobo - The very first chocobos that could fly.
Red Chocobo - They only appear in a side quest on the Moon. The only thing that I can definitely say is that they are kept by a breeder.

FF7 Chocobos  


Common Chocobo - This version can't cross rivers.
Mountain Chocobo - Can climb mountains.
River Chocobo - Can cross any shallow waters.
Black Chocobo - Mountain X River.
Golden Chocobo - Can basically can go anywhere and walk on water.
117
These are all the changes that went into my replacement for Squire.

Warrior

Equipment:
     -=Knife, Sword, Axe, Staff, Flail, Polearm, & Crossbow.
     -=Shield, Helmet, Hat, Armor, Clothing, Shoes, Armguard, & Ring.

Skills:
Command)
     Battle Skills
     (only changes are listed)

     -Quick Trick-
     A very low damage attack that always hits. Good for weakening      enemies for poaching or invitation.
     Slot: Small Bomb (blue)
     Effect: 13C Chocobo Attack
     Formula: 37 (Dmg_(Rdm(1...Y)*PA) [Y=1]
     Range by weapon.
     45 JP / 95%

     -Throw Stone-
     R:4, E:0, V:2.

     -Medical Care-
     Renamed Heal
     Formula: 38 (100%)
     R:1, E:0, V:1.

     -Warcry-
     A rousing battle scream that inspires the screamer and his allies.
     Slot: Blood Suck (monster version)
     Effect: 38 Berserk/Brave Up (not final)
     Formula: 3A +Brave_(Y) NS [Y=3]
     R:0, E:2, V:4.
     Auto, Target Self, Hit Caster, Hit Allies.
     250 JP / 50%

     -Delay Attack-
     A normal weapon attack that may also delay the target's next turn if      executed just right.
     Slot: Small Bomb (black)
     Effect: 13C Chocobo Attack
     Formula: 02 Dmg_[Weapon] 25% Cast Spell Indexed As Status NS
     Extra formula: 15 Set_CT00 Hit_F(MA+X)% NS [X=200]
     Extra effect: 155 Knife Hand/Damage Split
     Range by weapon.
     400 JP / 35%

     -First Aid-
     Perform basic surgical techniques to heal a unit in critical condition.
     Slot: Dragon Tame
     Effect: 9C Heal
     Formula: 35 Heal_(Y)% Hit_(PA+X)% [Y=20; X=75]
     R:1, E:0, V:1.
     550 JP / 30%

     -Mighty Strike-
     A strong weapon attack that takes some time to execute.
     Slot: Choco Attack
     Effect: 173 Shake Off
     Formula: 2D Dmg_(PA*(WP+Y)) 100% Status [Y=1]
     Range by weapon.
     CT=2.
     750 JP / 5%

Reaction)
     -Auto Defense-
     600 JP / 10%

Support)
     -Axe Use-
     170 JP / 0%

Movement)
     -Move+1-
     200 JP / 50%

     -Jump+1-
     400 JP / 25%[/u]
118
Bugs and Suggestions / Formula Description Typos
May 26, 2008, 10:22:46 pm
Formula 53 reads:

53 Dmg_(X)% Hit_(X)%

Should read:

53 Dmg_(Y)% Hit_(X)%
119
Spriting / Custom Warrior Sprites for Everyone!!!
May 01, 2008, 11:08:24 pm
The first one is the female. She was pretty simple since she's mostly a palette swap with some little details and tweaks added.


120
PSX FFT Hacking / ENTD help
April 12, 2008, 10:35:57 pm
I'm not sure what to do with the files once they're generated. I think I saw an explanation in another thread, but I don't remember. What do I have to do?
Thanks for any help!=)