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Messages - Justarius

1
I spoke to Koruten via Twitter a few weeks back. It seems like it's something he's still working on, but other work got in the way. I'm still excited to see if this goes anywhere, would love to build something in GMS using it.
2
Help! / Re: Question about sprite animations and FPS
October 11, 2018, 02:29:36 pm
I mean, I guess I could do things that way but it's also just an exercise in learning to piece things together to animate. I'd still have to go through the capture frame by frame and remove the black background anyway. I have played through the animations manually, and it appears to be 8 frames of animation like I stated above, there's just something that seems off about it when I put it all together. Plus I'm still unsure of the actual frame rate of the animation when it's played back, but I don't really know an accurate way to measure that.

I do appreciate the suggestion, though! Is there any way to make the viewing area of the animation larger in Shishi?
3
Help! / Question about sprite animations and FPS
October 10, 2018, 06:00:38 pm
Hey everyone! Hoping someone here might be able to help me out.

As part of a project I'm working on, I've decided to use some FFT sprites just as placeholder art on a prototype. Using the vast wealth of resources here, I have complete sprite sheets and reference animations, however my end result just doesn't look right.

I've taken Ramza's sprite sheet and using Shishi Sprite Editor I've cycled through the animation and tried to re-create it in Aseprite frame by frame. As far as I can tell, there are 8 frames of animation in his walk according to Shishi. I've taken the animation and corresponding sprites frame by frame and re-assembled them, but I either have something out of sequence or I don't have enough frames, or maybe I'm playing it at the wrong framerate?

Does anyone here know exactly how many frames there should be in a character's "walk" animation? What about the framerate that the animation is played back at? I couldn't find any assembled animated GIFs of the game sprites out there, so if someone has already done this work that would be helpful as well. Thanks in advance for any insight :)
4
Hey everyone,

I'm still pretty new to all of this, but was curious if anyone has tried/had any success extracting data from the iOS or Android versions of FFT? Since they recently updated the graphics for these versions, it would be interesting to see if there is a way to extract the redrawn art and inject it back into the PSP or PSX versions. I know this stuff is typically pretty locked down, but I've been amazed by all the things you've been able to accomplish with the current releases.

I'd be interested in providing the iOS versions if someone thinks they could take a crack at it. The Android version is only available in Japan, however it apparently can be purchased if you have a jailbroken Android device. I'd look into that, too if anyone thinks there's a way this is possible.
5
Wow, that is exactly what I was looking for. Didn't even think to check GameFAQs... Thanks very much!
6
Thanks for the link. I actually can't stand the dialogue in WotL. The original is poorly translated and downright awkward in parts, but Square's habit of making their re-translated dialogue sound like a Shakespearean play comes across as extremely stilted. I'm actually going to re-write the majority of the dialogue for the game, using the best parts from both as guidance. I started taking the different event scripts from EasyVent and doing comparisons of the text files to see changes... just didn't want to do the work if someone had done it all already!
7
Hacking/Patching Tools / FFT/WotL Dialogue Script?
June 25, 2013, 03:36:44 pm
Hey everyone,

I recently stumbled upon this forum while searching for a tactical battle system script for RPG Maker, and I am amazed and impressed by all the work you've all done. I did a search and couldn't find exactly what I'm looking for, so I figured I'd ask: is there compiled script of FFT and WotL dialogue available? I see that it's all included with EasyVent, but I didn't want to go through the trouble of removing all the command text and values if someone else has already done the work. I'm interested in both seeing the dialogue changes in WotL as well as editing the script for my eventual foray into FFT modding. Thanks in advance for your help!