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September 26, 2023, 05:51:01 am


Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.

Quality of Life Pack v1.14b

Started by Xifanie, September 17, 2021, 03:41:17 pm


is this compatible with "the lion of war the lions" that was recectly released?
  • Modding version: PSX & WotL


I don't know if it's supposed to be the case, but this hack is not compatible with The Lion War of the Lions. Upon starting a new game, or loading an old one, it freezes.
  • Modding version: Other/Unknown


May 15, 2023, 03:27:25 pm #22 Last Edit: May 17, 2023, 06:07:54 pm by Thirteen1355
I'm getting JP for all sorts of Jobs while playing as a Black Mage, but none as a Black Mage. I am playing with TLWotL and the QoL patch, with Event Instruction Upgrade v1.377.1.xml patched on top of it.

The Black Mage gets no JP, except from spillover.
  • Modding version: Other/Unknown


Quote from: Thirteen1355 on May 15, 2023, 03:27:25 pmI'm getting JP for all sorts of Jobs while playing as a Black Mage, but none as a Black Mage. I am playing with TLWotL and the QoL patch, with Event Instruction Upgrade v1.377.1.xml patched on top of it.

The Black Mage gets no JP, except from spillover.

If you had issues starting the game at all, I'd assume it would cause other issues down the line, yeah. I just double checked, the QoL hacks do conflict with hacks in TLWotL because it has a bunch more hacks than base TLW. If you want to download the resources for both and individually attempt to apply the hacks that don't conflict, you're welcome to, but overall, do not apply the QoL ppf onto TLWotL, it will break.
  • Modding version: PSX
  • Discord username: RetroTypes


1.14b isn't working for me. Patched clean game with TLW, then patched again with QoL 1.14b. Not sure if I did it incorrectly, or it's an issue with duckstation.
  • Modding version: Other/Unknown


Got it to work, but it crashes every time after the fight in fort ziekden. Been changing a bunch of settings in duckstation but nothing works.
  • Modding version: Other/Unknown


September 08, 2023, 12:08:54 am #26 Last Edit: September 19, 2023, 09:06:54 am by Nyzer
I downloaded the 1.14 xml pack a ways back and found that a lot of what was in it seems to conflict heavily with the free space used by TLW and TLWotL, in ways that 1.13b doesn't. For the most part I just opted to use 1.13b instead. However, 1.13b's Cancel Movement lets you spam Cancel to constantly regain HP and MP, so I moved things around in 1.14 and it worked fine. (Much appreciate the liberal use of labels rather than fixed locations. Super easy to accomplish.)

But traps and Move-Find Item didn't prevent me from canceling. Did some digging today and figured a few things out. They attempt to use the same check that teleportation failures do: set byte to 0xFF so that, later on, it gets set to 0x00 (which locks cancel), while any other value is set to 0x01. However, they run after that lock, so they end up staying at 0xFF, which doesn't lock cancel.

On top of that, that teleportation failure? Turns out the teleportation failure calculation runs before committing to the teleport. It happens when you first select the tile, before even seeing the option to confirm the teleport attempt. There were no commands that affected that byte on the success calculation - meaning that if someone went to teleport, the game calculated it as a failure, but the player changed their mind before confirming the teleport, they could make another attempt, succeed, and have their movement locked anyway.

So I went and fixed that up.

I also did another thing recently, and since I'd say it's a QoL feature, and I'm posting in this topic anyway, I might as well show it here, too:

It comes with a partial fix to the JP Scroll Glitch by preventing underflow. I have no idea how xml files can be set up to provide dropdown menus/value entries, and the idea of making it something that can be toggled during the game came up in a conversation, so I included options depending on whether Variables xD5, xD6, and xD7 are flagged.
Variable xD5 fully fixes the JP Scroll Glitch.
Variable xD6 prevents refunds (even glitched ones, whether or not xD5 was flagged).
Variable xD7 causes refunds to only give half the JP back.

I've also now included a v1.2, which blocks the player from refunding equipped RSM skills. Makes the book hit sound when you try; seemed like a good sort of bounce-off sound to indicate an issue.

Feel free to include Refund Abilities in the QoL pack if you want, and hopefully the fixes to Cancel Movement also come in handy?
  • Modding version: Other/Unknown


September 18, 2023, 08:21:52 pm #27 Last Edit: September 18, 2023, 09:31:53 pm by Nyzer
The .xml for Cross Skip 1.14 is just super broken. Events lock up on the first text box, with O no longer advancing text. Pressing X advances it once and then crashes the game. Xifanie, I don't know if you have a different set of xml files, since from what Akashachi says, the ppf runs great with no issues, but the xmls...

I vaguely remember there being discussions about the latest version of QoL but the specifics are long gone for me, so I don't know if it's come up before.

Also, I updated Refund Abilities.
  • Modding version: Other/Unknown