Final Fantasy Hacktics

Projects => Completed Mods => FFT Arena => Topic started by: on December 31, 1969, 07:00:00 pm

Poll
Question: Do you want 2/3 move or 3/4 move?
Option 1: 2/3 votes: 0
Option 2: 2/3 with Move+1 on Thief votes: 0
Option 3: 3/4 votes: 5
Option 4: 3/4 with Move+1 on Thief votes: 8
Title: Base Move and Move+X
Post by: FFMaster on July 20, 2010, 10:59:00 pm
People are really unhappy with this change. Should it go back to 1.3 or is there another way we can do this?

Background info
Back in the 1.3 tournaments, pretty much everyone and their mother ran move+X as their movement ability. Nobody used shoes for +movement, and Aero suggested to move everything to 2/3 move and reduce spell ranges to compensate. He also removed move+X, saying that it would be far too powerful under 2/3 move, and that it would take away from Battle Boots/Germinas Boots.
Title: Re: Base Move and Move+X
Post by: AeroGP on July 20, 2010, 11:47:01 pm
I didn't say move+x would be too powerful. I said they would be overused, because they outclass every other movement ability by a huge margin. Only way the others are going to see any light from a competitive standpoint is to make them the only choice you've got, IMHO.

Honestly, 2 move doesn't bother me, but if you really want it movement can go back to 3 move. It's up to FFMaster, I'm not calling this one. Regardless, though, move+x should not come back.
Title: Re: Base Move and Move+X
Post by: Skip Sandwich on July 21, 2010, 12:18:54 am
I think that if you're really dead set on retaining base move 2, then you really need to raise base jump to 3, at least. Otherwise, we'll just keep having problems where units are unable to cross simple 1 panel gaps.
Title: Re: Base Move and Move+X
Post by: logus on July 21, 2010, 01:58:17 am
I agree with move+x being the most used stuff, but it wasn't exactly every move+.  Move-HP Up seems like a much better choice than move+1 at base move 3/4. I think that move+2/3 is obviously out of question, but move+1 should be there, regardless of base move 2/3 or base move 3/4.

Personally, base move 3/4 with move+1 costing around 300jp, being a thief skill. No other move+ x abilities (everyone was running move+2 in s3, let's see how much they'll prioritize move+1 for 300jp at thief).

edit: Not to mention move-mp up. Seriously Aero, I really don't think move+1 will outclass move-mp up and move-hp up...
Title: Re: Base Move and Move+X
Post by: Kaz on July 21, 2010, 03:47:31 am
Wait am i missing something? so what if Move+X is "over-picked".  If it is advantageous to the team than I don't see what's wrong with having it.  Even then if you have issues with too many people using it than make the JP values reflect that.

IMO, the lower move variables (2-3) had good intentions but only made the game worse.  The battles now are slow and dragged out, whereas in the matches i watched in 1.3 they were much more upbeat and exciting.  Look at the matches so far, 1 of them had two parts and another was 10 mins+ long @ 150fps+.

With that said i think we should try what logus suggested.  (3-4) with move+1 being available at the least.

and btw, I'd even say make the base jump 4 if you were to keep (2-3)
Title: Re: Base Move and Move+X
Post by: Pride on July 21, 2010, 04:13:29 am
Originally I thought 2/3 move would be okay but after seeing several of these videos, I strongly take that back. It cause too many situations where melee units are trapped and are picked off from aoe abilities. If 2/3 move is kept then then I would say that jump4 should be brought back and then Move +1 should be given back. Well... Either way 3/4 or 2/3 Move +1 should be brought back. I'm in favor of going back to 3/4 move.
Title: Re: Base Move and Move+X
Post by: FFMaster on July 21, 2010, 05:07:02 am
Added a poll. Move+1, if it comes back, WILL be on Thief.
Title: Re: Base Move and Move+X
Post by: The Damned on July 21, 2010, 06:10:36 am
I'm fine with moving back to 3/4. I think it's kind of necessary. That or at least everyone to have at least Jump 3 like how Skip Sandwich said.

I don't mind Move +X staying gone, at least for a while. Since we're going to be testing things for a while, we might as well go increments rather than bringing everything back at once just because some people are (perhaps legitimately) dissatisfied.
Title: Re: Base Move and Move+X
Post by: Barren on July 21, 2010, 07:58:25 am
i think a thief should have 3 move and 4 jump because thieves are suppose to be quick on their feet like ninjas and giving them move + 1 in their skill tree would be a good idea in my book so you can have lets say for example a knight with a crossbow along with movement accessory and move + 1 so they can move 4 panels without having the movement range being too overwhelming
Title: Re: Base Move and Move+X
Post by: philsov on July 21, 2010, 09:34:34 am
argh, no option to change vote.

3/4 with no move +X over 3/4 with move +1 for me.  

6 move is a bit ridiculous, and that's possible with 4 move + boots + move+1.   But 5?  When everyone else is 3?  that's fine in my book.  

The problem has two faces -- one, move+X stuff outclassing everything else.  But that's not the fault of them, its just that most of the other movement abilities suck, so having move+1 around isn't THAT bad in that the movement gain isn't too high, and its capped at 2 so the player still has to pursue other options for his other units.  The second face is balance, and this is more subjective than objective but no unit should be able to run around all willy-nilly.  So we should curb their movement so they just can't go around melee-range sniping everything in sight.  

2/3 scheme is a bit weak -- too much roadblockage with corpses.
2/3 with move +1 enables a 5-movement unit while the lowest possible is 2 (ie, really bad)
3/4 without move+1 allows corpse bypass but doesn't allow running amokness
3/4 with move+1 enables running amokness

imo.

Also!  This means ranged abilities getting jacked back up to 4; and earth slash/kiku going back up to 5, maybe.
Title: Re: Base Move and Move+X
Post by: logus on July 21, 2010, 10:38:26 am
I very much doubt someone would go for 6 move in our current meta rather than seeking some status protection/elemental absorption at acessories. Also, giving a unit 6 move has proven to be inefficient as the AI will just do suicidal rushes with such units (as thieves and ninjas should be the only units with base move 4 imo, and they don't have a lot of hp to begin with).

edit: I might be wrong though, as "throw" skillset gets stronger with 6 range. Gotta test that.