Yeah, you'll have to do it via ENTD, I also did it as well actually. There's not actually a whole lot of generic job selection just randomly selected battle line-ups from the ENTD listing.
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Quote from: Jumza on March 30, 2016, 06:29:57 pm
Very cool stuff Aqueous! I just wish it weren't based on RAD because it's very unstable and doesn't play nice with a lot of stuff Have you considered trying to possibly make this separate from RAD?
Quote from: Xifanie on March 28, 2016, 06:45:59 pm
Nah, you have to use bmp. You can convert it to bmp, but remember that it's a 4bit image with 16 palettes, just like spritesheets. So, colour 0x67 becomes 0x7, colour 0x3A becomes 0xA and so on. I'm not quite sure how to convert a 8bit back to 4bit properly that way, so you might be better off editing a 4bit version that is using the palette you want (well, that the item you're editing is using).
Quote from: Arkatros on May 26, 2015, 11:20:24 am
Hi, i am new to the forum. This is in fact my first post ever. I started my own project, re-creating ALL jobs in the game and i have a few questions about what is possible or not to do. My question is more like: I want to do XYZ and i want to know if someone did it already, if it's possible, etc. So, here's my few ideas:
1- I have merged Squire and chemist into a single, basic job for all and i want to know how i can put the item command as an innate skill-set (with his primary skillset) to a job. That means that i want this unit to have his ''squire'' skillset as his primary skillset, to have the item command has an innate skillset AND so he can have a secondary, other skillset.
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