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Showing below up to 50 results in range #1 to #50.

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  1. BATTLE.BIN Routines‏‎ (326 revisions)
  2. Routine Locations‏‎ (253 revisions)
  3. Data/Table Locations‏‎ (194 revisions)
  4. SCUS 942.21 Routines‏‎ (112 revisions)
  5. Unit Animations‏‎ (102 revisions)
  6. Main Page‏‎ (99 revisions)
  7. Variables‏‎ (64 revisions)
  8. Battle Stats‏‎ (62 revisions)
  9. Formulas‏‎ (60 revisions)
  10. WORLD.BIN Routines‏‎ (58 revisions)
  11. SEQ & Animation info page‏‎ (57 revisions)
  12. Maps/Mesh‏‎ (46 revisions)
  13. Event Instructions‏‎ (44 revisions)
  14. Tools‏‎ (36 revisions)
  15. WLDCORE.BIN Routines‏‎ (35 revisions)
  16. Item Graphics‏‎ (31 revisions)
  17. Allocated space‏‎ (30 revisions)
  18. BATTLE.BIN Data Tables‏‎ (28 revisions)
  19. Formula Hacking‏‎ (27 revisions)
  20. Pre Formula Setup (FDC)‏‎ (27 revisions)
  21. Attack Finalisation & Reaction Flagging‏‎ (26 revisions)
  22. DisplayMessage‏‎ (25 revisions)
  23. Load WEP/EFF graphics from WEP1/EFF Sheet‏‎ (24 revisions)
  24. Field Object List‏‎ (22 revisions)
  25. Uses HP damage as Action hit%‏‎ (21 revisions)
  26. InflictStatus‏‎ (20 revisions)
  27. In between turn control routine‏‎ (20 revisions)
  28. System function setup routine‏‎ (19 revisions)
  29. Magical Evade Calculation‏‎ (19 revisions)
  30. R3000 instruction set‏‎ (18 revisions)
  31. Weapon Animations‏‎ (18 revisions)
  32. Use Specific Action Hit Percentage‏‎ (17 revisions)
  33. Load Unit graphics from sprite sheet‏‎ (17 revisions)
  34. Store movement stuff into scratch pad‏‎ (17 revisions)
  35. CallFunction‏‎ (17 revisions)
  36. Random Number Generator‏‎ (16 revisions)
  37. Physical Evade Calculation‏‎ (16 revisions)
  38. Mod Serials‏‎ (15 revisions)
  39. Set some data for current attack‏‎ (15 revisions)
  40. Text Format‏‎ (15 revisions)
  41. Award EXP and JP for actions‏‎ (15 revisions)
  42. 000f3718 - 000f4ac8‏‎ (14 revisions)
  43. Calculate Reaction Targetting & Usage‏‎ (14 revisions)
  44. Conditional Status Proc Roll (19%) Inner Routine‏‎ (14 revisions)
  45. Equipment Evasion Setting (Physical)‏‎ (14 revisions)
  46. Trap & Unit graphic information loading‏‎ (14 revisions)
  47. AI Ability Use Decisions‏‎ (14 revisions)
  48. 'Reflect', Blade Grasp, and Arrow Guard‏‎ (14 revisions)
  49. Hacked RAM‏‎ (14 revisions)
  50. 01 Dmg (Weapon)‏‎ (13 revisions)

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