Double redirects

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This page lists pages that redirect to other redirect pages. Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point. Crossed out entries have been solved.

Showing below up to 32 results in range #1 to #32.

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  1. 0018ef2c - 0018f034 →‎ 0018ef34 - 0018f034 →‎ Current Action Attacker Data Setting
  2. 00189d74 - 00189e24 →‎ 32 Dmg (Rdm(1…X)*(PA*3+Y)) →‎ 32 Dmg (Rdm(1…X)*(PA*3+Y)/2)
  3. 0018a458 - 0018a49c →‎ 4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)% →‎ 4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%
  4. 0018a5e4 - 0018a664 →‎ 53 Dmg (X)% Hit (MA+X)% →‎ 53 Dmg (Y)% Hit (MA+X)%
  5. Load Ability Effect →‎ ??? effect research →‎ Load ability effect
  6. 0019693c - 00196ad8 →‎ AI Ability CT Usage (0019693c) →‎ AI Post Action Movement Decision Routine (0019693c)
  7. 001ae340 - 001af104 →‎ Arrow, Throw stone, Reflect Vector-Matrix calculation →‎ Arrow, Throw stone, Reflect Model Loading
  8. 00044414 - 000444d8 →‎ Calculate Available RAM Address →‎ C51 Malloc
  9. 0001bb5c - 0001bb94 →‎ Call Secondary Sin function →‎ Call Sin function
  10. 0001efbc - 0001f0bc →‎ Convert LBA to CdILOC Format →‎ S 002 CDintToPos
  11. 0007a774 - 0007a7b4 →‎ Count number of WEP sheets loaded? →‎ Count number of Crystals on map
  12. E067 001c2500 - 001c4168 →‎ E067 001c2500 - 001c39f8 →‎ E067 001c2500 - 001c39f4
  13. E070 001c2500 - 001c638c →‎ E070 001c2500 - 001c44bc →‎ E070 001c2500 - 001c449c
  14. E071 001c2500 - 001c3f70 →‎ E071 001c2500 - 001c2ce4 →‎ E071 001c2500 - 001c2c70
  15. E480 001c2500 - 001c4368 →‎ E480 001c2500 - 001c2c70' →‎ E480 001c2500 - 001c2c70
  16. 0018a2c4 - 0018a2e8 →‎ Elixer Formula →‎ Elixir Formula
  17. Mounting unit distort anim →‎ Finalise Rush movement →‎ Something height related?
  18. 0019bf2c - 0019c208 →‎ Find Highest Target Priority in Ability Range (0019bf2c - 0019c208 →‎ Find Highest Target Priority in Ability Range (0019bf2c)
  19. 0001d56c - 0001d59c →‎ Get vector from GTE →‎ Get vector*matrix from GTE
  20. 0006db10 - 0006dc88 →‎ Knockback Processing →‎ Attack animation handling?
  21. 0008526c - 00085a14 →‎ Load WEP graphic from WEP1 Sheet →‎ Load WEP/EFF graphics from WEP1/EFF Sheet
  22. 0008a35c - 0008a4a8 →‎ Mounting distort anim 2 →‎ Jump animation Start
  23. 000897dc - 0008989c →‎ Mounting unit distort anim →‎ Finalise Rush movement
  24. 000879b8 - 00087a24 →‎ Move OTHER.SPR Palette data from Scratchpad to RAM →‎ Copy OTHER.SPR Palette data to RAM
  25. SCUS.942.21 →‎ SCUS 942.21 →‎ SCUS 942.21 Routines
  26. 00024960 - 000249c0 →‎ SYS LoadImage2 →‎ SYS StoreImage
  27. Convert LBA to CdILOC Format →‎ S 002 CDintToPos →‎ S 002 CDIntToPos
  28. 0001bb98 - 0001bc24 →‎ Secondary sin call function →‎ Sin Call Function
  29. 0001bc28 - 0001bcc4 →‎ Sin call function →‎ Cos call function
  30. 0007aa34 - 0007abcc →‎ Store graphical data to VRAM? →‎ Decompress Attack spritesheet
  31. 00027428 - 000275bc →‎ T00 OpenTMD →‎ OpenTMD
  32. 0001d650 - 0001d8e0 →‎ Three Angle Sine and Cosine Maths →‎ Set Rotation matrix elements

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