Double redirects
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This page lists pages that redirect to other redirect pages.
Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point.
Crossed out entries have been solved.
Showing below up to 32 results in range #1 to #32.
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)
- 0018ef2c - 0018f034 → 0018ef34 - 0018f034 → Current Action Attacker Data Setting
- 00189d74 - 00189e24 → 32 Dmg (Rdm(1…X)*(PA*3+Y)) → 32 Dmg (Rdm(1…X)*(PA*3+Y)/2)
- 0018a458 - 0018a49c → 4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)% → 4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%
- 0018a5e4 - 0018a664 → 53 Dmg (X)% Hit (MA+X)% → 53 Dmg (Y)% Hit (MA+X)%
- Load Ability Effect → ??? effect research → Load ability effect
- 0019693c - 00196ad8 → AI Ability CT Usage (0019693c) → AI Post Action Movement Decision Routine (0019693c)
- 001ae340 - 001af104 → Arrow, Throw stone, Reflect Vector-Matrix calculation → Arrow, Throw stone, Reflect Model Loading
- 00044414 - 000444d8 → Calculate Available RAM Address → C51 Malloc
- 0001bb5c - 0001bb94 → Call Secondary Sin function → Call Sin function
- 0001efbc - 0001f0bc → Convert LBA to CdILOC Format → S 002 CDintToPos
- 0007a774 - 0007a7b4 → Count number of WEP sheets loaded? → Count number of Crystals on map
- E067 001c2500 - 001c4168 → E067 001c2500 - 001c39f8 → E067 001c2500 - 001c39f4
- E070 001c2500 - 001c638c → E070 001c2500 - 001c44bc → E070 001c2500 - 001c449c
- E071 001c2500 - 001c3f70 → E071 001c2500 - 001c2ce4 → E071 001c2500 - 001c2c70
- E480 001c2500 - 001c4368 → E480 001c2500 - 001c2c70' → E480 001c2500 - 001c2c70
- 0018a2c4 - 0018a2e8 → Elixer Formula → Elixir Formula
- Mounting unit distort anim → Finalise Rush movement → Something height related?
- 0019bf2c - 0019c208 → Find Highest Target Priority in Ability Range (0019bf2c - 0019c208 → Find Highest Target Priority in Ability Range (0019bf2c)
- 0001d56c - 0001d59c → Get vector from GTE → Get vector*matrix from GTE
- 0006db10 - 0006dc88 → Knockback Processing → Attack animation handling?
- 0008526c - 00085a14 → Load WEP graphic from WEP1 Sheet → Load WEP/EFF graphics from WEP1/EFF Sheet
- 0008a35c - 0008a4a8 → Mounting distort anim 2 → Jump animation Start
- 000897dc - 0008989c → Mounting unit distort anim → Finalise Rush movement
- 000879b8 - 00087a24 → Move OTHER.SPR Palette data from Scratchpad to RAM → Copy OTHER.SPR Palette data to RAM
- SCUS.942.21 → SCUS 942.21 → SCUS 942.21 Routines
- 00024960 - 000249c0 → SYS LoadImage2 → SYS StoreImage
- Convert LBA to CdILOC Format → S 002 CDintToPos → S 002 CDIntToPos
- 0001bb98 - 0001bc24 → Secondary sin call function → Sin Call Function
- 0001bc28 - 0001bcc4 → Sin call function → Cos call function
- 0007aa34 - 0007abcc → Store graphical data to VRAM? → Decompress Attack spritesheet
- 00027428 - 000275bc → T00 OpenTMD → OpenTMD
- 0001d650 - 0001d8e0 → Three Angle Sine and Cosine Maths → Set Rotation matrix elements