Set all panels targeted if targetable

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Set all panels targeted if targetable 17a5bc: 0017a5bc - 0017a648


0017a5bc: 00003021 addu r6,r0,r0
0017a5c0: 00002821 addu r5,r0,r0
0017a5c4: 3407003f ori r7,r0,0x003f			r7 = (0x3F) 63
0017a5c8: 3c038019 lui r3,0x8019			
0017a5cc: 2463f8cc addiu r3,r3,0xf8cc
0017a5d0: 3c048019 lui r4,0x8019			
0017a5d4: 24842dd8 addiu r4,r4,0x2dd8
0017a5d8: 90820000 lbu r2,0x0000(r4)			Load AoE of panels to highlight (1 only highlights panel, 2 highlights AoE 1 panels, etc.)
0017a5dc: 00000000 nop
0017a5e0: 1040000f beq r2,r0,0x0017a620			Branch if AoE of panels to highlight (1 only highlights panel, 2 highlights AoE 1 panels, etc.) == 0x0
0017a5e4: 00000000 nop
0017a5e8: 90620006 lbu r2,0x0006(r3)			Load Selectability
0017a5ec: 00000000 nop
0017a5f0: 30420001 andi r2,r2,0x0001			Selectability & 0x1
0017a5f4: 1440000a bne r2,r0,0x0017a620			Branch if Not selectable
0017a5f8: 00000000 nop
0017a5fc: 90620000 lbu r2,0x0000(r3)			Load Tile Type
0017a600: 00000000 nop
0017a604: 3042003f andi r2,r2,0x003f			Tile Type & 0x3F
0017a608: 10470005 beq r2,r7,0x0017a620			Branch if Tile Type is obstacle
0017a60c: 00000000 nop
0017a610: 90620005 lbu r2,0x0005(r3)			Load Target State
0017a614: 24c60001 addiu r6,r6,0x0001
0017a618: 0805e98b j 0x0017a62c			
0017a61c: 34420040 ori r2,r2,0x0040			r2 = Add 40 to Target State
0017a620: 90620005 lbu r2,0x0005(r3)			Load Target State
0017a624: 00000000 nop
0017a628: 304200bf andi r2,r2,0x00bf			Target State & 0xBF
0017a62c: a0620005 sb r2,0x0005(r3)			Store Target State
0017a630: 24630008 addiu r3,r3,0x0008
0017a634: 24a50001 addiu r5,r5,0x0001
0017a638: 28a20200 slti r2,r5,0x0200			Set if 0x1 < 512
0017a63c: 1440ffe6 bne r2,r0,0x0017a5d8			Branch if so
0017a640: 24840005 addiu r4,r4,0x0005			Exception
0017a644: 03e00008 jr r31			Jump to Address
0017a648: 00c01021 addu r2,r6,r0