Event Instruction 6A

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{6A} EditBGSound

EditBGSound(xSD,+VOL,+ECH,x00,x??)

Edits a currently playing Background sound.


See Also: {21} Sound{22} Music{6B} BGSound


Sound ID : Byte (hex)

Plays the background sound from a list (*=loop/continous):

  • x01 Rain 1*
  • x02 Rain 2*
  • x03 Thunder 1*
  • x04 Rain Storm 1*
  • x05 Wind 1*
  • x06 Young Birds*
  • x07 Bird*
  • x08 Birds*
  • x09 Beast Howling
  • x0A Rain Storm 2*
  • x0B Wind 2*
  • x0C Cadets Training*
  • x0D Night 1*
  • x0E Thunder 2*
  • x0F Night 2?*
  • x10 Thunder Bolt 1
  • x11 Thunder Bolt 2
  • x12 Thunder Bolt 3
  • x13 Thunder Bolt 4
  • x14 Thunder Bolt 5
  • x15 -Blank-
  • x16 -Blank-
  • x17 -Blank-
  • x18 Windmill Part 1*
  • x19 Windmill Part 2*
  • x1A Exploding*
  • x1B Foreign Musical Duo?*


Echo : Byte (signed)

Strength and duration of the echo effect.


Volume : Byte (signed)

Volume based on original level of the sound.


Unknown 1 : Byte (hex)

  • x00 = Sharp ending?
  • x01 = Smoother ending?


Unknown 2 : Byte (unsigned)

Editing this value doesn't seem to make a difference.