4B Heal (Rdm(1..9)) 100% Status

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[4b] Remove status and restore Rand(1..(X-1)) HP
0018a2ec: 27bdffe8 addiu r29,r29,-0x0018    |
0018a2f0: afbf0010 sw r31,0x0010(r29)       |
0018a2f4: 0c062b37 jal 0x0018acdc           |-->Apply_Status_and_Check_Undead Nullify Action if Status infliction fails and Target is not undead - returns r2
0018a2f8: 00000000 nop                      |
0018a2fc: 10400024 beq r2,r0,0x0018a390     #If Status can be inflicted/removed /Else branch to  END
0018a300: 00000000 nop                          |
0018a304: 3c048019 lui r4,0x8019                |
0018a308: 8c842d98 lw r4,0x2d98(r4)             |r4 = Target data pointer
0018a30c: 00000000 nop                          |
0018a310: 90820058 lbu r2,0x0058(r4)            |r2 = Target current statuses (1st set)
0018a314: 00000000 nop                          |
0018a318: 30420010 andi r2,r2,0x0010            |r2 = 0x10 if Target is undead
0018a31c: 10400006 beq r2,r0,0x0018a338         #If Target is Undead
0018a320: 00000000 nop                              |
0018a324: 3c038019 lui r3,0x8019                    |
0018a328: 8c632d90 lw r3,0x2d90(r3)                 |r3 = Target Current Action (TCA) data pointer
0018a32c: 94820028 lhu r2,0x0028(r4)                |r2 = Target Current HP
0018a330: 080628e2 j 0x0018a388                     >>jumps to  Undead Reversal section with HP damage = Current HP
0018a334: 00000000 nop
                                                &#Else : Target is not Undead
0018a338: 0c063ba8 jal 0x0018eea0               |-->Random_Process,_gives_a_number_between_0-7fff Returns r2 (0x00 to 0x7fff)
0018a33c: 00000000 nop                          |
0018a340: 3c038019 lui r3,0x8019                |
0018a344: 906338db lbu r3,0x38db(r3)            |r3 = Used Item ID
0018a348: 00000000 nop                          |
0018a34c: 00032040 sll r4,r3,0x01               |Item ID * 2
0018a350: 00832021 addu r4,r4,r3                |Item ID * 3
0018a354: 3c018006 lui r1,0x8006                |
0018a358: 00240821 addu r1,r1,r4                |r1 = 0x8006000 + Item Offset for secondary data table
0018a35c: 90233f99 lbu r3,0x3f99(r1)            |r3 = Used Item Z value  0x80063f98 + 0x01 + Item Offset
0018a360: 00000000 nop                          |
0018a364: 00430018 mult r2,r3                   |Random * Z
0018a368: 3c038019 lui r3,0x8019                |
0018a36c: 8c632d90 lw r3,0x2d90(r3)             |r3 = Target Current Action (TCA) data pointer
0018a370: 00001012 mflo r2                      |r2 = Z * Random
0018a374: 04410002 bgez r2,0x0018a380           #If r2 < 0
0018a378: 00000000 nop                              |
0018a37c: 24427fff addiu r2,r2,0x7fff               |make r2 positive  -  (changes rounding result for negative numbers)
0018a380: 000213c3 sra r2,r2,0x0f               |r2 = Random between 0 and Z-1
0018a384: 24420001 addiu r2,r2,0x0001           |r2 = Random between 1 and Z
0018a388: 0c061cd4 jal 0x00187350               |-->Undead Reversal Switch HP damage to HP recovery if Target isn't undead / Else Nullify 0x80193860 (cancel death)
0018a38c: a4620004 sh r2,0x0004(r3)             |Store as HP Damage (Changed to healing by above routine)
0018a390: 8fbf0010 lw r31,0x0010(r29)       END
0018a394: 27bd0018 addiu r29,r29,0x0018
0018a398: 03e00008 jr r31
0018a39c: 00000000 nop

Return location

Battle.bin
0018b97c - Pre Formula Setup