4D AbsHP (Y)% Hit (MA+X)%

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(Redirected from 0018a3d0 - 0018a41c)
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0018a3d0: 27bdffe8 addiu r29,r29,-0x0018    |
0018a3d4: afbf0010 sw r31,0x0010(r29)       |
0018a3d8: 0c062144 jal 0x00188510           |-->Physical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2
0018a3dc: 00000000 nop                      |
0018a3e0: 1440000b bne r2,r0,0x0018a410     #If Attack is not evaded
0018a3e4: 00000000 nop                          |
0018a3e8: 0c061760 jal 0x00185d80               |-->Store_MA_and_X Set Ability XA = Attacker's MA and YA = used Ability X
0018a3ec: 00000000 nop                          |
0018a3f0: 0c0622c5 jal 0x00188b14               |-->Physical_Routine_for_Hit_%_abilities Modify XA (Physical modifiers), Applies Compatibility on XA and YA, uses XA+YA as hit% - Returns r2
0018a3f4: 00000000 nop                          |
0018a3f8: 14400005 bne r2,r0,0x0018a410         #If Attack hits
0018a3fc: 00000000 nop                              |
0018a400: 0c061989 jal 0x00186624                   |-->Calculate_HP%_damage Set Target Current Action HP damage to [Used Ability Y]% of Target max HP
0018a404: 00000000 nop                              |
0018a408: 0c061c92 jal 0x00187248                   |-->HP_Absorption Add HP recovery to Attacker action / Manages undead reversal mechanics
0018a40c: 00000000 nop                              |
0018a410: 8fbf0010 lw r31,0x0010(r29)       END
0018a414: 27bd0018 addiu r29,r29,0x0018
0018a418: 03e00008 jr r31
0018a41c: 00000000 nop

Return location

Battle.bin
0018b97c - Pre Formula Setup