31 Dmg ((PA+Y)/2*PA)

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(Redirected from 00189cd0 - 00189d70)
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00189cd0: 27bdffe8 addiu r29,r29,0xffe8     |
00189cd4: afbf0010 sw r31,0x0010(r29)       |
00189cd8: 0c062144 jal 0x00188510           |-->Physical Evade Calculation If Abillity is evadeable roll Ability Evade byte against Ability base Hit - Returns r2
00189cdc: 00000000 nop                      |
00189ce0: 14400020 bne r2,r0,0x00189d64     #If Attack is not evaded
00189ce4: 00000000 nop                          |
00189ce8: 0c061740 jal 0x00185d00               |-->Store PA and PA + Y / 2 Set XA = Attacker's PA and YA = (Attacker's PA + Ability Y)/2
00189cec: 00000000 nop                          |
00189cf0: 0c0617ff jal 0x00185ffc               |-->Elemental Strengthen XA + 25% if used Ability Element is strengthened
00189cf4: 00000000 nop                          |
00189cf8: 0c061853 jal 0x0018614c               |-->Formula 32, 33, 34, 35 Attack Up and Martial Arts Increase XA if Attacker uses Attack Up or Martial art with elligible weapon
00189cfc: 00000000 nop                          |
00189d00: 0c0622b7 jal 0x00188adc               |-->Cluster of Physical Routines Modify XA (Attacker status, Target Status/Support, Compatibility)
00189d04: 00000000 nop                          |
00189d08: 0c06193e jal 0x001864f8               |-->Critical Hit Calculation If Critical Hit : Increase XA (+0% to +100%) Add Knockback (if possible)
00189d0c: 00000000 nop                          |
00189d10: 0c06195a jal 0x00186568               |-->XA * YA Calculation Store XA*YA as Target Current Action HP damage (TCA 0x04) and Set TCA Attack type to 0x80 (HP damage)
00189d14: 00000000 nop                          |
00189d18: 0c061bb4 jal 0x00186ed0               |-->Weather Elemental effects +25% HP damage For Thunder and Ice or -25% damage For Fire according to the weather
00189d1c: 00000000 nop                          |
00189d20: 0c061bfe jal 0x00186ff8               |-->Ability Elemental? Checks For Target Elemental resistance/Weakness - Deals with [Oil + Fire]  and [Float + Earth]
00189d24: 00000000 nop                          |
00189d28: 3c028019 lui r2,0x8019                |
00189d2c: 8c422d90 lw r2,0x2d90(r2)             |r2 = Target Current Action (TCA) data pointer
00189d30: 00000000 nop                          |
00189d34: 90420000 lbu r2,0x0000(r2)            |r2 = TCA hit flag
00189d38: 00000000 nop                          |
00189d3c: 10400009 beq r2,r0,0x00189d64         #If Attack hits (not canceled by elements)
00189d40: 00000000 nop                              |
00189d44: 0c061c3f jal 0x001870fc                   |-->Elemental Absorption HP damage becomes HP recovery - Changes Attack Type from 0x80 to 0x40 (HP recovery)
00189d48: 00000000 nop                              |
00189d4c: 0c062130 jal 0x001884c0                   |-->Conditional Status Proc Roll (19%) Returns r2 = 0x00 if Proc is triggered (and enables TCA special flag 2 0x02)
00189d50: 00000000 nop                              |
00189d54: 14400003 bne r2,r0,0x00189d64             #If Proc is triggered
00189d58: 00000000 nop                                  |
00189d5c: 0c061fad jal 0x00187eb4                       |-->Apply status (to action) - (Preserve hit status, evade type, hit %)  Update Target Current Action status infliction/Removal
00189d60: 00000000 nop                                  |
00189d64: 8fbf0010 lw r31,0x0010(r29)       END
00189d68: 27bd0018 addiu r29,r29,0x0018
00189d6c: 03e00008 jr r31
00189d70: 00000000 nop

Return location

Battle.bin
0018b97c - Pre Formula Setup