Unit RGB/Sprite Type/? Initialization

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Unit RGB/Sprite Type/? Initialization
0007ac60: 34050007 ori r5,r0,0x0007		Counter = 7
0007ac64: 00041100 sll r2,r4,0x04		Misc Unit ID * 16
0007ac68: 00441021 addu r2,r2,r4		ID * 17
0007ac6c: 00021180 sll r2,r2,0x06		ID * 1088
0007ac70: 3c03800b lui r3,0x800b
0007ac74: 24637624 addiu r3,r3,0x7624
0007ac78: 00432021 addu r4,r2,r3		r4 = Unit's Animation Data Pointer
0007ac7c: 24830031 addiu r3,r4,0x0031		r3 = Unit's 6th "piece" data pointer
0007ac80: 34020080 ori r2,r0,0x0080		r2 = 0x80
0007ac84: a0820002 sb r2,0x0002(r4)		Store RGB Shading = 0x80 (neutral)
0007ac88: a0820001 sb r2,0x0001(r4)
0007ac8c: a0820000 sb r2,0x0000(r4)
0007ac90: a0600014 sb r0,0x0014(r3)		Store piece's Y Load Location 2? = 0
0007ac94: 24a5ffff addiu r5,r5,0xffff		Counter --
0007ac98: 04a1fffd bgez r5,0x0007ac90		Branch if Counter >= 0
0007ac9c: 2463fff9 addiu r3,r3,0xfff9		Pointer -= 7
0007aca0: a0800003 sb r0,0x0003(r4)		Store Sprite Type? = None (later set to sprite type)
0007aca4: 03e00008 jr r31
0007aca8: 00801021 addu r2,r4,r0		r2 = Unit's Animation Data Pointer