Difference between revisions of "Stat Caps"

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(Created page with "Links to routines that are relevant for changing minimum/maximum stat values.")
 
 
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Links to routines that are relevant for changing minimum/maximum stat values.
 
Links to routines that are relevant for changing minimum/maximum stat values.
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[[Big ENTD unit loading routine]]
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If maximum level is changed, this may need to be changed too.
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[[Calculate Highest Party Level]]
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[[Minimum SP Capping/War Trophy_Nulling/Status Initialization]]
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[[Initialize party members Job data, Sp cap, Status initialization]]
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Check what pages link to this:
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[[Determine which stat will be reduced]]
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[[Stat_Increment/Decrement]]
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[[Move-HP Up, Move-MP Up, Gained Exp Up]]
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[[Move_Cap?]]
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[[Steal_Gil/Exp_routine?]]
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[[Apply_Exp_gain_/_Level_up]]
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[[Check if Unit Leveled UP]]
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[[Level up/down ability]]
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[[Faith Calculation]]
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[[Level Unit to Specific Level]]
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[[LevelUpSection]]
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[[1A Hit F(MA+Y)% // -PA/MA/SP (X)]]
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[[36 +PA (Y)]]
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[[3B +Brave (X) +PA/MA/SP (Y)]]
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[[3A +Brave (Y)]]
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[[39 +SP (Y)]]
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[[5C Dragon: +Brave (X) +PA/MA/SP(Y)]]
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[[61 –Brave (Y) Hit F(MA+X)%]]
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[[62 –Brave (Y) Hit (MA+X)%]]

Latest revision as of 23:05, 25 September 2016