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Show new changes starting from 23:27, 23 April 2024
   
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23 April 2024

     23:01  Maps/Mesh‎‎ 5 changes history +853 [Garmy‎ (5×)]
     
23:01 (cur | prev) +61 Garmy talk contribs →‎Polygon texture data
     
23:01 (cur | prev) +70 Garmy talk contribs →‎Polygon texture data
     
22:44 (cur | prev) +70 Garmy talk contribs →‎Polygon texture data
     
22:28 (cur | prev) +61 Garmy talk contribs →‎Polygon texture data
     
19:17 (cur | prev) +591 Garmy talk contribs →‎Texture animation instructions
     17:20  Find which units are active?‎‎ 2 changes history +5,882 [Orkney‎ (2×)]
     
17:20 (cur | prev) +274 Orkney talk contribs
     
17:18 (cur | prev) +5,608 Orkney talk contribs
 m   08:41  001b06d0 - 001b0814‎‎ 2 changes history +588 [Dokurider‎ (2×)]
 m   
08:41 (cur | prev) +527 Dokurider talk contribs
 m   
08:01 (cur | prev) +61 Dokurider talk contribs
 m   08:16  001b0818 - 001b0a8c diffhist +29 Dokurider talk contribs

22 April 2024

 m   11:32  000773f8 - 0007775c diffhist +217 Talcall talk contribs
 m   11:18  Game Flow Control routine diffhist +20 Talcall talk contribs
 m   11:16  Main BATTLE.BIN Loop diffhist +10 Talcall talk contribs
     10:55  Store target stats pointer data‎‎ 3 changes history +165 [Talcall‎ (3×)]
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10:55 (cur | prev) -40 Talcall talk contribs
 m   
10:54 (cur | prev) -28 Talcall talk contribs
     
10:54 (cur | prev) +233 Talcall talk contribs
     09:24  Set damage display type based on ability diffhist -35 Sardek talk contribs One of the return locations was a lie

21 April 2024

     19:57  Player Control Routine? diffhist +1,012 Nyzer talk contribs Added some notes about how the branches work. Seems to have some extra redundancy with can't act/can't move checks...
 m   19:45  Weapon Guard Usability diffhist +152 Nyzer talk contribs Added a note about how this routine is used by the Player Control Routine and what it seems to be for in that case.
     18:55  Invert Target Priority (0019630c)‎‎ 2 changes history +1,621 [Orkney‎ (2×)]
     
18:55 (cur | prev) +68 Orkney talk contribs
     
18:49 (cur | prev) +1,553 Orkney talk contribs

20 April 2024

     19:17  Find Positive Priority Target within 3 Range (0019689c)‎‎ 3 changes history +1,379 [Orkney‎ (3×)]
 m   
19:17 (cur | prev) +94 Orkney talk contribs
     
19:16 (cur | prev) +2 Orkney talk contribs
     
19:16 (cur | prev) +1,283 Orkney talk contribs
 m   15:33  Linear/3-direction AoE Calculation diffhist +32 Nyzer talk contribs Added a note about why 0x01 is stored at 0x8018f4f8
     15:03  Pre-Attack Phase (Only checks Hamedo) diffhist -43 Nyzer talk contribs
     10:20  Get Positive Priority (00196908) diffhist +1,098 Orkney talk contribs
     09:59  AI Post Action Movement Decision Routine (0019693c)‎‎ 2 changes history +5,803 [Orkney‎ (2×)]
     
09:59 (cur | prev) +219 Orkney talk contribs →‎Return locations
     
09:58 (cur | prev) +5,584 Orkney talk contribs

19 April 2024

     02:39  Shop diffhist 0 Garmy talk contribs

18 April 2024

     09:34  Store units coordinates diffhist -16 Orkney talk contribs

17 April 2024

     21:17  Shop diffhist 0 Garmy talk contribs
 m   08:24  Current Action Ability Data Setting / Multi Hit Formulas diffhist 0 Orkney talk contribs