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- T00 ReadTIM
- T01 OpenTMD
- T01 ReadTMD
- T1 Bounced to death
- T1 Cast Execute
- T1 Cast Revive
- T1 Casting
- T1 Casting Start
- T1 Charging
- T1 Chest Pickup
- T1 Confuse Bck
- T1 Confuse Fwd
- T1 Critical & Defend
- T1 Damaged shaking?
- T1 Dance Execute
- T1 Dancing
- T1 Dead + Mid Jump
- T1 Dodge Defend Bck
- T1 Dodge Defend Fwd
- T1 Dragoon Jump 2
- T1 Dragoon Jump 3
- T1 Facing Angles
- T1 Fall Critical
- T1 Flip Ground Switch
- T1 Float Stop Backward
- T1 Float Stop Bck Haste
- T1 Float Stop Bck Slow
- T1 Float Stop Forward
- T1 Float Stop Fwd Haste
- T1 Float Stop Fwd Slow
- T1 Frozen & sleeping
- T1 Frozen Walk Frames
- T1 High Jumps
- T1 High Mod Bow
- T1 High Mod Female
- T1 High Mod Gun
- T1 High Mod Item Throw
- T1 High Mod Poke
- T1 High Mod Swing
- T1 High Mod Throw
- T1 High Mod Thrust
- T1 High Mod Unarmed
- T1 Jump 2
- T1 Jump Down Bck
- T1 Jump Down Fwd
- T1 Jump Up Bck
- T1 Jump Up Fwd
- T1 Katana Use
- T1 Low Mod Bow
- T1 Low Mod Female
- T1 Low Mod Gun
- T1 Low Mod Item Throw
- T1 Low Mod Poke
- T1 Low Mod Swing
- T1 Low Mod Swing 2
- T1 Low Mod Throw
- T1 Low Mod Unarmed
- T1 MF Item
- T1 Mid Mod Bow
- T1 Mid Mod Female
- T1 Mid Mod Gun
- T1 Mid Mod Item Throw
- T1 Mid Mod Poke
- T1 Mid Mod Swing
- T1 Mid Mod Throw
- T1 Mid Mod Unarmed
- T1 Nulled Walks
- T1 Play Instrument
- T1 Pummel
- T1 Punch Shield Recoil
- T1 Read Book
- T1 Read Book 2
- T1 Read Book 3
- T1 Revived
- T1 Rush
- T1 Shield Block
- T1 Shield Recoil
- T1 Singing
- T1 Spin1
- T1 Spin2
- T1 Spin & Punch
- T1 Steal
- T1 Steal Heart
- T1 Swing Shield Recoil
- T1 Taking Damage Bck
- T1 Taking Damage Fwd
- T1 Teleport
- T1 Thrust Shield Recoil
- T1 Walk Backward
- T1 Walk Fast Backward
- T1 Walk Fast Forward
- T1 Walk Forward
- T1 Walk Slow Backward
- T1 Walk Slow Forward
- T1 Walk To Bck
- T1 Walk To Bck Haste
- T1 Walk To Bck Slow
- T1 Walk To Fwd
- T1 Walk To Fwd Haste
- T1 Walk To Fwd Slow
- T1 Weapon Throw
- Talk Skill
- Talk Skill Ability Table
- Target's Status Affecting XA (Magical)
- Target Allies
- Target Ally/Enemy with Range Routine
- Target Enemies
- Target Self
- Target XA affecting Statuses (Physical)
- Target spritesheet calculations?
- Targeting
- Targeting routine
- Targeting validation (weapon flags)
- Teleport: Set Secondary Effect Struct
- TeleportIn
- TeleportOut
- Teleport Chances
- Teleport distortion anim
- TempWeapon
- Terrain Surface Types
- Text Format
- Text Line Too Wide
- Thread Related (0x12ab78)
- Throw
- Throw Ability & Item Loading
- Throw Determination Routine
- Tilt Map/Zoom
- Tilt Map/Zoom 2
- Tools
- Tranfer AI Ability Data and Set Defend flag (00199498)
- Transfer AI Data to Unit Data
- Transfer Byte Values
- Transfer Considered Action Data to AI
- Transfer Halfword Values
- Transfer Job's Data to Unit's Data
- Transfer Job's Growths/Mults to Unit
- Transfer Last Ability Used CT
- Transfer Palette and store 0x7F in misc data
- Transfer Target Coordinates (knockback)
- Transfer Tiles Height Halves and Slope in Scratch Pad
- Transfer Unit's X/Y/Map Level
- Transfer Unit Coordinates to AI
- Transfer Unit Data to AI Data
- TransformUnit
- Transparent Calculation
- Transparent Check
- Transparent Lose 100% Hit Rate
- Transparent removal routine
- Trap & Unit graphic information loading
- Traps Routine
- Treasures
- Truth/Formula 5E-5F Magical damage
- Truth Skillset Formula
- Try Get Unit Misc Data By Unit ID
- Tutorial: Adding custom maps to the wiki
- Two hands check for equipping weapons