Difference between revisions of "Random Number Generator"

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  0005d0bc: [[Calculate Unit's R/S/M]]
 
  0005d0bc: [[Calculate Unit's R/S/M]]
 
  0005da10: [[Level Up Section]]
 
  0005da10: [[Level Up Section]]
  0005e0cc: [[Check if Random >= Chance]]
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  0005e0cc: [[Check if Random is greater/equal to Chance]]
  
 
*Battle.bin
 
*Battle.bin

Revision as of 10:53, 23 September 2016

Call the system RNG, which sets r2 = rand(-8000..7fff). See RNG.

0002230c: 240a00a0 addiu r10,r0,0x00a0    
00022310: 01400008 jr r10               # Jump to 0xA0 (system call), with r9 = 0x2f (47). This calls the PSX RNG.
00022314: 2409002f addiu r9,r0,0x002f


Return Locations

  • SCUS
00059ffc: Out of Battle Unit Generation x2
0005a448: Generate Unit's Base Raw Stats
0005ac1c: ENTD Data Calculation
0005b500: Sprite Set and Random Secondary Job Calculation
0005ba70: Calculate Unit's Abilities
0005c984: Store/Generate Character Names
0005cc98: Calculate Random Equipment
0005d0bc: Calculate Unit's R/S/M
0005da10: Level Up Section
0005e0cc: Check if Random is greater/equal to Chance
  • Battle.bin
0017d4a0: Determining Multi Hit Formulas
00180a08: Generate Treasure
00183078: Undead Revive, Reraise, death sentence, some brave change? some defend change?
0018eea0: Random Process, gives a number between 0-7fff
0019af18: 
  • Wldcore.Bin
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00079f84:
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00080690:
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  • World.Bin
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