Get ID of Unit if Tile is Targetable

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0017dc88: 27bdffe8 addiu r29,r29,0xffe8
0017dc8c: afbf0010 sw r31,0x0010(r29)
0017dc90: 0c05f72a jal 0x0017dca8		Check_if_another_unit_is_on_the_same_Tile - Check validity of coordinates (r4,r5,r6) returns r2 = Unit ID if ok (r2 = -0x01 or -0x02 if not)
0017dc94: 00003821 addu r7,r0,r0		r7 = 0 (Just get Unit ID, if possible)
0017dc98: 8fbf0010 lw r31,0x0010(r29)
0017dc9c: 27bd0018 addiu r29,r29,0x0018
0017dca0: 03e00008 jr r31
0017dca4: 00000000 nop

Return locations

0017b228: Auxilary_targeting_validation
0017b23c: Auxilary_targeting_validation
0017b370: Auxilary_targeting_validation
0017cba8: Reaction_Target/Hit_Calculation - Reflect section
0017ae74: Targeting_validation_(weapon_flags)
00184888: Knockback_2