AddUnit

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Revision as of 18:52, 15 January 2014 by Xifanie (talk | contribs) (Created page with "= {45} {{IE_45}} = {{IE_45_ex}} {{IE_45_desc}} This instruction can be either placed inside a {49} {{IE_49}}/{4A} {{IE_4A}}...")
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{45} AddUnit

AddUnit(xID,x00,xDR)

Adds a unit to the event that is not currently loaded.

This instruction can be either placed inside a {49} AddUnitStart/{4A} AddUnitEnd block, or have it followed by {4B} WaitAddUnitEnd to make sure the event proceeds normally.


See also: {44} Draw{47} AddGhostUnit{49} AddUnitStart{4A} AddUnitEnd{4B} WaitAddUnitEnd


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Drawing : Byte (hex)

  • x00: Draw immediately
  • x01: Hold in memory (use {44} Draw later)