Event Conditions

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Revision as of 20:37, 12 December 2010 by 72.12.102.3 (talk) (Created page with "*0x0001 If Variable = Value [Variable ID],[Value] *0x0002 If Variable <= Value [Variable ID],[Value] *0x0003 If Variable >= Value [Variable ID],[Value] *0x0004 If Unit exists [Un...")
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  • 0x0001 If Variable = Value [Variable ID],[Value]
  • 0x0002 If Variable <= Value [Variable ID],[Value]
  • 0x0003 If Variable >= Value [Variable ID],[Value]
  • 0x0004 If Unit exists [Unit ID]
  • 0x0005 If Unit HP is alive? [UNIT ID], [0x0001]
  • 0x0006 If Unit HP is defeated? [UNIT ID],[0x0001]
  • 0x0007 If Unit HP is at least [UNIT ID],[% HP]
  • 0x0008 If Unit HP is at most [UNIT ID],[% HP]
  • 0x0009
  • 0x000A
  • 0x000B On Unit Turn [UNIT ID]
  • 0x000D
  • 0x000E
  • 0x000F
  • 0x0010
  • 0x0011
  • 0x0012
  • 0x0013
  • 0x0015
  • 0x0016 If Team 2-3-4 are defeated
  • 0x0018 If Unit is at location? [Unit ID],[X coord],[Y coord],[Elevation]
  • 0x0019 Load Event [TEST.EVT ID]
  • 0x0025 If Unit is at location? [Unit ID],[X coord],[Y coord],[Elevation]
  • 0x00FF