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Chapter 2 Progress Log  (Read 83439 times)
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The Puppet ---Master---
Elric (Overseer) [Posts: 4037]
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  • [January 17, 2018, 08:28:25 AM]
Re: Chapter 2 Progress Log
« Reply #460 on: January 17, 2018, 08:28:25 AM »
I'm SO excited more content is coming. This is really all non-profit??? Like, no patreon or paypal link or anything? I mean, I'd support this like it was a typical game...just saying...

Also, I saw a mention of rushing the content out because of work schedule and all (It's insane this is just a side gig). I'd vote for you (and whoever else is involved, I'm new here) taking your time. Take it easy if need be...


Lol thank you. And no, we don't accept donations of any kind. But feel free to donate to a charity on our behalf :)

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
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    ZalbaagBeoulve [Posts: 5]
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    • [January 18, 2018, 02:36:44 AM]
    Re: Chapter 2 Progress Log
    « Reply #461 on: January 18, 2018, 02:36:44 AM »


    Lol thank you. And no, we don't accept donations of any kind. But feel free to donate to a charity on our behalf :)

    Done! Next RPG Limit Break run I will TOTALLY shout out FFHacktics. This is amazing and you are my heroes :)
    Zero Dozer [Posts: 35]
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    • [May 16, 2018, 08:01:45 AM]
    Re: Chapter 2 Progress Log
    « Reply #462 on: May 16, 2018, 08:01:45 AM »
    Please tell me that after all this time (Over an year according to my profile) I've been away, Chapter 2's situation isn't the in the same spot as when I last visited.

    Came around to check on Eternal, but I had to check here as well.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4037]
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    • [May 16, 2018, 03:42:30 PM]
    Re: Chapter 2 Progress Log
    « Reply #463 on: May 16, 2018, 03:42:30 PM »
    Depends, what state was it in the last time you asked? lol

    • Modding version: PSX
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    Zero Dozer [Posts: 35]
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    • [May 19, 2018, 11:42:20 PM]
    Re: Chapter 2 Progress Log
    « Reply #464 on: May 19, 2018, 11:42:20 PM »
    Around April '17, I think you still were waiting for Xifanie to finish her side and she was active on it.
    ZalbaagBeoulve [Posts: 5]
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    • [May 20, 2018, 10:11:26 PM]
    Re: Chapter 2 Progress Log
    « Reply #465 on: May 20, 2018, 10:11:26 PM »
    Dido [Posts: 7]
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    • [July 12, 2018, 10:28:04 PM]
    Re: Chapter 2 Progress Log
    « Reply #466 on: July 12, 2018, 10:28:04 PM »
    And, folks, how is the progress of Chapter 2? Since 2015 I hope this second part of the mod and so far has not left.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4037]
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    • [July 14, 2018, 08:44:38 PM]
    Re: Chapter 2 Progress Log
    « Reply #467 on: July 14, 2018, 08:44:38 PM »
    Yes

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
       
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    Zero Dozer [Posts: 35]
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    • [July 14, 2018, 10:14:27 PM]
    Re: Chapter 2 Progress Log
    « Reply #468 on: July 14, 2018, 10:14:27 PM »
    What a nice Mathematician's Answer.
    RJ Cid [Posts: 54]
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    • [August 08, 2018, 11:35:17 AM]
    Re: Chapter 2 Progress Log
    « Reply #469 on: August 08, 2018, 11:35:17 AM »
    I think AM2R took about 10 years to make, and that fan game is basically cannon by most of the 2-D Metroid fanbase because it's so amazing! Sonic Mania came about because Christian Whitehead did such a stellar job, had mad online support, and Sega gave him his own project.

    Updates are nice, but give them time to make this game all it can be. Plus, we need to keep in mind they're doing this as a labor of love (so... for free). Maybe if Square-Enix sees the overpouring support for these fan projects and mods, they'll begin investing in making great games again. I dare them to make another strategy RPG with this much addictive replayability  :cool:
    RJ Cid [Posts: 54]
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    • [August 08, 2018, 11:37:55 AM]
    Re: Chapter 2 Progress Log
    « Reply #470 on: August 08, 2018, 11:37:55 AM »
    I thoroughly enjoyed playing Celdia's Complete Patch v1.96. Give that a shot. All the classes and items are new, so you get that feeling of discovery you haven't felt since the first time you played Vanilla. That should help hold you over.
    Dido [Posts: 7]
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    • [August 09, 2018, 10:05:35 PM]
    Re: Chapter 2 Progress Log
    « Reply #471 on: August 09, 2018, 10:05:35 PM »

    Hello, everyone, what kind of FFT patch I play, I'm addicted to this game and I think this patch of yours is the most fucking !!! Very well done, so I wait so long for chapter 2, sure you will not disappoint.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4037]
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    • [August 10, 2018, 03:08:44 PM]
    Re: Chapter 2 Progress Log
    « Reply #472 on: August 10, 2018, 03:08:44 PM »
    Yeah we laid the 'fucking' on pretty heavy. Glad you enjoyed it.

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Swordmaster [Posts: 17]
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    • [August 10, 2018, 11:13:34 PM]
    Re: Chapter 2 Progress Log
    « Reply #473 on: August 10, 2018, 11:13:34 PM »
    It is indeed the most fucking.  lol
    HebrewToYou [Posts: 52]
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    • [August 11, 2018, 04:25:25 AM]
    Re: Chapter 2 Progress Log
    « Reply #474 on: August 11, 2018, 04:25:25 AM »
    I liked that comment better the first time I saw it – in CLERKS: https://www.youtube.com/watch?v=5D-9X3ooFvo
    RJ Cid [Posts: 54]
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    • [August 11, 2018, 02:32:03 PM]
    Re: Chapter 2 Progress Log
    « Reply #475 on: August 11, 2018, 02:32:03 PM »
    Got a general question, and since this mod seems to be the most active, I'll simply ask here...

    Is there a way to mod FFT so that random battles can occur on towns and castles on the world map? Some of them already have battle maps associated with them, it would be nice/challenging if random battles occurred in this 'safe' spots on the map. In vanilla it happens for some storyline fights, but could it be setup to happen randomly? Would also be nice to see some 'event-only' maps tied in to battles.

    FF Hacktics Rocks! Mad love for all your hard work!
    RJ Cid [Posts: 54]
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    • [August 11, 2018, 02:33:06 PM]
    Re: Chapter 2 Progress Log
    « Reply #476 on: August 11, 2018, 02:33:06 PM »
    Hello, everyone, what kind of FFT patch I play, I'm addicted to this game and I think this patch of yours is the most fucking !!! Very well done, so I wait so long for chapter 2, sure you will not disappoint.

    Celdia's Complete Patch v1.96 or Parted Ways. Those are great mods to help hold you over.
    Nyzer [Posts: 852]
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    • [August 11, 2018, 05:26:11 PM]
    Re: Chapter 2 Progress Log
    « Reply #477 on: August 11, 2018, 05:26:11 PM »
    Got a general question, and since this mod seems to be the most active, I'll simply ask here...

    Is there a way to mod FFT so that random battles can occur on towns and castles on the world map? Some of them already have battle maps associated with them, it would be nice/challenging if random battles occurred in this 'safe' spots on the map. In vanilla it happens for some storyline fights, but could it be setup to happen randomly? Would also be nice to see some 'event-only' maps tied in to battles.

    FF Hacktics Rocks! Mad love for all your hard work!

    Someone actually asked about this not that long ago.

    http://ffhacktics.com/smf/index.php?topic=12044.msg223853

    1. Random Battle Editor: http://ffhacktics.com/smf/index.php?topic=11694.0
    1.2 Check the Event Editing tutorials: http://ffhacktics.com/smf/index.php?topic=9204.0
    EasyVent: http://ffhacktics.com/smf/index.php?topic=11675.0

    2. Not exactly easily doable... there is no space allocated for random battle data for these locations.

    The best sort of compromise might be a repeatable Mark you can get from a tavern or an option to select to move to the location while you're already on it to trigger one specific battle (I know there's a way to do that for random battles in the regular spots), but both would require some work.

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