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Chapter 2 Progress Log  (Read 105366 times)
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Mudvayne [Posts: 212]
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  • [August 10, 2016, 01:13:42 AM]
Re: Chapter 2 Progress Log
« Reply #300 on: August 10, 2016, 01:13:42 AM »
You need a clean iso of FFT which shouldn't be too hard to obtain,a program to patch the iso with the JOT5 patch such as PPF-O-Matic, and the current version of the patch which can be found in a sticky in this section of the forums. Patch the iso with the JOT5 patch using PPF-O-Matic and youre good to go.
Guru [Posts: 195]
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  • [August 12, 2016, 07:04:10 PM]
Re: Chapter 2 Progress Log
« Reply #301 on: August 12, 2016, 07:04:10 PM »
Awfully quiet around here lately. How's everything going guys?
The Puppet ---Master---
Elric (Overseer) [Posts: 4257]
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  • [August 13, 2016, 06:44:06 AM]
Re: Chapter 2 Progress Log
« Reply #302 on: August 13, 2016, 06:44:06 AM »
No worries, we are still around :D

Nyzer was on a month vacation so we all took a break for a bit, since getting burned out sucks. But don't fret, work will be resuming very shortly now that we have a definitive list of Marks, I have a TON of events to make for them ;)

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  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Guru [Posts: 195]
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    • [August 15, 2016, 05:42:17 PM]
    Re: Chapter 2 Progress Log
    « Reply #303 on: August 15, 2016, 05:42:17 PM »
    No worries here  :mrgreen: Glad to here everyone is getting some well deserved time off, and hope you got to enjoy it!
    Did the royal Family of Ivalice put a Ban on noses
    RayKamiya [Posts: 97]
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    • [September 26, 2016, 06:19:26 AM]
    Re: Chapter 2 Progress Log
    « Reply #304 on: September 26, 2016, 06:19:26 AM »
    Speaking of people who disappeared....


    HEY I'M NOW BACK AGAIN!!!!
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4257]
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    • [September 26, 2016, 09:10:58 AM]
    Re: Chapter 2 Progress Log
    « Reply #305 on: September 26, 2016, 09:10:58 AM »
    Haha, welcome back

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  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
      
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    RayKamiya [Posts: 97]
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    • [September 26, 2016, 07:26:47 PM]
    Re: Chapter 2 Progress Log
    « Reply #306 on: September 26, 2016, 07:26:47 PM »
    Haha, welcome back

    thanks Its good to be back X_X
    vegetadzp31 [Posts: 1]
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    • [December 01, 2016, 08:20:58 AM]
    Re: Chapter 2 Progress Log
    « Reply #307 on: December 01, 2016, 08:20:58 AM »
    Just finished chapter 1 and i have to say it was amazing!!! Hope you guys still have it in you to finish up chapter 2.
    Hyraldelita [Posts: 198]
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    • [December 02, 2016, 06:47:29 AM]
    Re: Chapter 2 Progress Log
    « Reply #308 on: December 02, 2016, 06:47:29 AM »
    they will , it would be a waste of time way too huge for them, not to finish what they started, after working 3 years over it XD
    And we all are patiently waiting^^
    TAMMY!!!!!!!!!
    KingUrameshi [Posts: 127]
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    • [December 02, 2016, 03:07:34 PM]
    Re: Chapter 2 Progress Log
    « Reply #309 on: December 02, 2016, 03:07:34 PM »
    3 years is really nothing when you see most indie games developed by actual studios taking around 10 years and they have not even a fraction of the quality that Jot5 has.

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    Nyzer [Posts: 1103]
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    • [December 02, 2016, 04:48:10 PM]
    Re: Chapter 2 Progress Log
    « Reply #310 on: December 02, 2016, 04:48:10 PM »
    I've even learned how to break events in new, wildly horrible ways event, so I can work on all the Mark events.

    I spent much of yesterday slamming my head against the keyboard trying to figure out what causes all active units to get a sudden case of aquaphobia because they will not obey commands to WalkTo water tiles. As far as I can tell there are multiple different types of event commands that will all separately cause this, and none of them are written erroneously, either.

    In the end, I just gave up, and now I'll be making Ramza jump in the creek a different way. 

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  • Pandemoniu [Posts: 59]
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    • [December 03, 2016, 01:26:51 AM]
    Re: Chapter 2 Progress Log
    « Reply #311 on: December 03, 2016, 01:26:51 AM »
    I've even learned how to break events in new, wildly horrible ways event, so I can work on all the Mark events.

    I spent much of yesterday slamming my head against the keyboard trying to figure out what causes all active units to get a sudden case of aquaphobia because they will not obey commands to WalkTo water tiles. As far as I can tell there are multiple different types of event commands that will all separately cause this, and none of them are written erroneously, either.

    In the end, I just gave up, and now I'll be making Ramza jump in the creek a different way.

    Yikes!  :cry:

    Who new it was that hard to get them to do what you want when you want them to.
    RJ Cid [Posts: 56]
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    • [December 04, 2016, 10:45:45 PM]
    Re: Chapter 2 Progress Log
    « Reply #312 on: December 04, 2016, 10:45:45 PM »
    Had a quick suggestion... can you set Death Sentence to do 999 damage after 3 turns instead of instant death? The idea is that it stays basically the same on normal enemies, but on bosses with ??? HP, it could be strategic to cast it on them. I feel that this would not be OP in the regard that it takes 3 turns to work, and on bosses, 3 turns can take forever. That way bosses wouldn't have to be set to be immune to it. It's a Final Fantasy game that all about Tactics, so... yeah... Hope that helps  :mrgreen:
    TAMMY!!!!!!!!!
    KingUrameshi [Posts: 127]
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    • [December 04, 2016, 11:00:32 PM]
    Re: Chapter 2 Progress Log
    « Reply #313 on: December 04, 2016, 11:00:32 PM »
    Had a quick suggestion... can you set Death Sentence to do 999 damage after 3 turns instead of instant death? The idea is that it stays basically the same on normal enemies, but on bosses with ??? HP, it could be strategic to cast it on them. I feel that this would not be OP in the regard that it takes 3 turns to work, and on bosses, 3 turns can take forever. That way bosses wouldn't have to be set to be immune to it. It's a Final Fantasy game that all about Tactics, so... yeah... Hope that helps  :mrgreen:

    I think that would make Split Punch extremely OP.

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    Elric (Overseer) [Posts: 4257]
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    • [December 04, 2016, 11:36:49 PM]
    Re: Chapter 2 Progress Log
    « Reply #314 on: December 04, 2016, 11:36:49 PM »
    Had a quick suggestion... can you set Death Sentence to do 999 damage after 3 turns instead of instant death? The idea is that it stays basically the same on normal enemies, but on bosses with ??? HP, it could be strategic to cast it on them. I feel that this would not be OP in the regard that it takes 3 turns to work, and on bosses, 3 turns can take forever. That way bosses wouldn't have to be set to be immune to it. It's a Final Fantasy game that all about Tactics, so... yeah... Hope that helps  :mrgreen:

    That would be way too OP unfortunately. The move still does damage, just cant inflict death to bosses.

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    Xifanie (Webmistress) [Posts: 4463]
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    • [December 05, 2016, 02:31:57 AM]
    Re: Chapter 2 Progress Log
    « Reply #315 on: December 05, 2016, 02:31:57 AM »
    Had a quick suggestion... can you set Death Sentence to do 999 damage after 3 turns instead of instant death? The idea is that it stays basically the same on normal enemies, but on bosses with ??? HP, it could be strategic to cast it on them. I feel that this would not be OP in the regard that it takes 3 turns to work, and on bosses, 3 turns can take forever. That way bosses wouldn't have to be set to be immune to it. It's a Final Fantasy game that all about Tactics, so... yeah... Hope that helps  :mrgreen:

    Not only is that an awfully specific request that would be pretty hard to code, but you know, you can cheat and no one's going to judge you. We WILL judge you if you can't appreciate the new story and just fly through it though.

    There will also be the FeelGood Edition which will add simple changes to make the game considerably easier.

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    <Raijinili> remember that? it was awful
    Guru [Posts: 195]
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    • [December 05, 2016, 05:30:42 AM]
    Re: Chapter 2 Progress Log
    « Reply #316 on: December 05, 2016, 05:30:42 AM »
    Speaking of FeelGood edition.... Is developers edition still going to be released sometime? Or an even scarier edition?  :twisted:
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    Xifanie (Webmistress) [Posts: 4463]
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    • [December 05, 2016, 01:10:02 PM]
    Re: Chapter 2 Progress Log
    « Reply #317 on: December 05, 2016, 01:10:02 PM »
    I've seen about 10-12 requests so far to make the game easier on top of my own desires to have an easier version, but I can't say we've had anyone so far other than you request a harder version of the game... I'm the one in charge of the FeelGood Edition, and my plans mostly revolve around including most benefits of grinding into story battles: less grinding, less farming, less tedious. We can't just reverse that to make a hard mode.

    Either way, we haven't seen the demand for it, but I guess it would probably just be about cranking up the enemies' levels and stats. Given the tools we have to work with, adding major changes could delay the release of a different version of the game by weeks. So hold your horses before you suggest anything.

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  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Guru [Posts: 195]
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    • [December 05, 2016, 07:06:48 PM]
    Re: Chapter 2 Progress Log
    « Reply #318 on: December 05, 2016, 07:06:48 PM »
    Yeah, I mean if i'm the only interested in it, I don't even see a point. Of course who knows once the complete game is released, there might be more people  interested in a more challenging version. So maybe we can discuss it then or something. I mean editting dificulty would be something fans could even do too, since the story, events and hacks would all be done. Hard part would be actually increasing difficulty while maintaining balance and trying to decipher your system for storing data in FFTP. Course like you said, I'll just hold my horses for a while  ;)
    Nyzer [Posts: 1103]
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    • [December 05, 2016, 08:59:14 PM]
    Re: Chapter 2 Progress Log
    « Reply #319 on: December 05, 2016, 08:59:14 PM »
    Well, if you really hate yourself that much we could do something like increase the amount of JP required to learn skills and to get Job Levels. 600 JP to learn Potion it is! And job level 3 enemy Knights will have fully Mastered their jobs.

    To help you figure out whether you're playing the "oh god why" version, we'll replace Snake with a poorly sprited Raiden.

    But no, seriously, I can't imagine there being too much of a demand for a harder version. IMO, if you want a harder playthrough, you'd probably be better off with a self-imposed challenge of some kind, like never changing out of your base jobs.

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