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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Nyzer [Posts: 1103]
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  • [February 23, 2019, 12:41:29 PM]
Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
« Reply #460 on: February 23, 2019, 12:41:29 PM »
... Huh?
Why would a new thread have been created and posted in some other location with no forwarding link in this topic? Especially when Eternal's kept this topic going since 2013?

 :|

    • Modding version: PSX & WotL
  • Mediator
    Eternal [Posts: 3077]
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    • [February 24, 2019, 11:53:07 PM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #461 on: February 24, 2019, 11:53:07 PM »
    Howdy! Yes, they're still ongoing. Thanks to the hard work of Leonarth and the others, I think FFTA/FFTA2 GG 2.0 will be a far cleaner endeavor than the originals were. I'm currently finishing up my FFXII mod in the next few days and then I'll be able to continue with my other projects. For the most part I have everything laid out for 2.0, it's just a matter of implementing and testing. Apologies for the silence and the delay, FFXII modding has really taken up a large part of my time the last several months but it's been good experience for me for future projects such as this, so I guess it all works out in the end. Thanks for your continued support! :)

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Blue Mage Fanatic [Posts: 17]
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    • [March 03, 2019, 05:49:06 AM]
    Ah, that's excellent to hear! I look forward to seeing Grim Grimoire Advanced/A2 2.0 in the future!
    elcee5000 [Posts: 1]
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    • [May 27, 2019, 12:17:30 AM]
    I apologize for bringing up an old topic, but since the Google Drive link is dead, is there any possibility anyone has a copy of the Ability Master Guide? I've searched everywhere (even the archive.org version of the site) and I can't find it. Thank you very much.
    Squire Doodad [Posts: 3]
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    • [August 07, 2019, 08:16:30 PM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #464 on: August 07, 2019, 08:16:30 PM »
    I'm guessing if a topic has been around for this long without a new one, the "hasn't been posted on in 60 days" bit is somewhat irrelevant...?
    Anyways, looking forward to GG2.0, I just have two main questions
    First off, any idea when it'll be done? I don't expect it to be magically done already but I'm wondering if there's a vague idea as to how far along it is.
    Secondly...if I have a modded game that is modded with the old Grim Grimoire, would I be able to apply some sort of reversion patch to the update my game with GG2.0? Or will I need to start a new game?
    Things are looking great, good luck :D
    Squire Doodad [Posts: 3]
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    • [October 09, 2019, 02:52:46 AM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #465 on: October 09, 2019, 02:52:46 AM »
    Doubleposting but its been months :P

    I'm curious, what sorts of builds did you guys try?
    I was thinking of doing a BM/Bard combo for Montblanc for my next run (not sure if TM/Bard or [X]M/Mediator works better), but also trying out Myrmidon/Samurai (I THINK Samurai deals physical damage?).
    Basically trying to make a team that can work with Montblanc and Marche instead of in spite of them.

    Also if anyone can find a copy of the Ability Master Guide that'd be great.
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    Eternal [Posts: 3077]
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    • [October 10, 2019, 03:29:33 AM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #466 on: October 10, 2019, 03:29:33 AM »
    I dug through my old files for the Master Guide and wasn't able to find it, so I think I lost it when my hard drive died ages ago. That being said, I'm not really happy with the current version of GG and will likely be reworking it in the future. I don't want to promise an ETA or anything since work has gotten so unexpectedly busy for me of late, but I'd like to go through and make a more stable version with less bugs.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Squire Doodad [Posts: 3]
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    • [October 13, 2019, 12:05:05 AM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #467 on: October 13, 2019, 12:05:05 AM »
    Ah, that's a shame. What's already here is really good though, I'm impressed by how much you were able to pull off. It's like someone spilled Dark Souls on my FFTA and fixed 90% of my problems with the gameplay.

    Question for min-maxing purposes: Do you by chance recall what some of the job stat growths were for GG? If so, can you give a loose description of what the revised stat growths are? EDIT: Read through some comments seems pretty clear that stat growths were reworked.


    Hope your work clears up a bit, it really sucks when you just get bogged down in stuff.
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