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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Mediator
Eternal [Posts: 3072]
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  • [June 23, 2013, 11:50:32 PM]
After months- hell, years- of hard work and dedication, I am proud to present the latest version of Final Fantasy Tactics Advance: Grim Grimoire, the most extensive FFTA rebalance out there currently!

Every aspect of FFTA has been thoroughly examined for balance, and while GG is far from perfect, I hope that those of you who play this will appreciate the rebalanced gameplay and new features, all of which are documented below. A full changelog/master guide will be coming in the near future (since descriptions in-game cannot be easily edited right now, the master guide/changelog will be your source for information on changes).

How to Apply the Patch:

1) Acquire a clean US FFTA ROM.
2) Make a backup copy.
3) Open Tsukuyomi, which is included with the download.
4) Select Apply Patch, and follow the directions from there.
5) Enjoy!

General Changes:

-Laws have been set- each battle has its own set laws that can't be altered, but they're not as strict as they are in Vanilla. Prepare for fights accordingly!
-All enemy levels scale with the party.
-AP Costs have been reduced.
-The party limit has been evened out for most fights. Yes, this means that there are quite a few one-on-one battles now. Make versatile units to handle them!
-Monsters are quite a bit more deadly, with many of them having new Reaction and Support abilities.
-Bosses have higher HP, elemental affinities, and different skillsets.
-MP Regeneration is removed. Ethers, the new Osmose and Steal MP skills, and Absorb MP are your friends!
-Six new jobs which replace old ones: Bard, Green Mage, Samurai, Myrmidon, Reaver, and Mediator.
-Less saturated graphics.
-Post-game rematch with Llednar, Queen Remedi, and Li-Grim.
-New clan setups for Clan Dip and the Doned Faction.
-Thundrakes/Goblins no longer go extinct- one can be found in certain random clan fights.

The Ability Master Guide can be found here!








































Known Bugs:

-Tooltips will not display the correct information.

Credits:

-Darthatron, without him this mod wouldn't be possible. His tools are amazing and his help invaluable. Thanks a ton!
-BlankyBlank, whose Nightmare modules were crucial for editing battles as well as other small things.
-TyrantTanuki, aka Edea, for formation data and text tables.
-Chimp and Zareb for feedback and support.
-PickleGirlFanboy for his abilities spreadsheet.
-Xifanie for her help with Excel.
-OrangeFluffySheep, whose LP was an amazing (and humorous) asset to me, pointing out what was broken so I could fix it.
-And you, for playing it! </cliche>

THIS IS VERSION 0.9! IT WILL BE UPDATED TO 1.0 WHEN IT IS FULLY TESTED, POST-GAME AND ALL!

All feedback is welcome and encouraged! Hopefully this will make FFTA a bit more enjoyable for those who didn't enjoy it much before. Enjoy!
« Last Edit: August 31, 2015, 11:47:51 PM by Eternal »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Random picture of a flower? Check.
    bcrobert [Posts: 219]
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    • [June 24, 2013, 05:33:58 AM]
    IT'S REAL! :O

    Hopefully some more hackticians will give FFTA a second chance now. I'd like to see this game stripped down and remade a hundred times over before we're done with it. Congratulations Eternal! (And anyone who survives the not so forgiving new adversaries...)

    My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

    Believe it or not, I'm still working on this game.
    Event Kid, Mr. Peanut
    Jumza [Posts: 1518]
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    • [June 24, 2013, 02:15:22 PM]
    Part 1: Tutorials n such

    Part 2: Meet the Generics

    Part 3: Playing with Fire! Fire!

    Part 4: Let it Snow!

    Part 5: Thesises... Thesees... Thesi?

    Part 6: Saving the Prof

    Part 7: More like the Aristocats

    Part 8: Nothing but a man who cannot Fail

    Part 9: It's time to D-D-D-D-DUEL!

    Part 10: Clan Wars

    Part 11: Brown Mastered Life!

    Part 12: I HATE Turtles!

    Part 13: Brown - Master Tactician

    Part 14: Do Item's count as Drugs?

    Part 15: Antlion Party

    Part 16: Dem Lamia's be Trippin
    « Last Edit: June 29, 2013, 05:00:39 PM by Jumza »
    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Zaane [Posts: 18]
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    • [June 24, 2013, 07:45:15 PM]
    you don't know how happy seeing this topic made me :D

    btw is this guy supposed to turn invisible when you put him to sleep?


    ah I CAN still hit him though
    Mediator
    Eternal [Posts: 3072]
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    • [June 24, 2013, 08:08:27 PM]
    What skill did you use to put him to sleep?

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Event Kid, Mr. Peanut
    Jumza [Posts: 1518]
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    • [June 24, 2013, 11:38:53 PM]
    I got this glitch as well ET, it's when you use Lullaby on someone, and they don't have the proper frames to react to the animation. They dissapear for the rest of the battle, even if they wake up, attack, cast a spell, get hit, or die. You can still put your cursor over them to see em, and you can still attack them and stuff, you just can't see.

    Also, I just faced up against the Rangers clan in Nubswood and the game froze after I completed the battle. This was the battle where I also accidentally found the Lullaby glitch, so it's possible that's what caused it. When the game froze I had to delete my recording :'(

    I also think you should take Item off of that mediator because for some reason he didn't do anything else but use Item, even if he was in range for a gunshot he would either wait or use Item if he could.

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Mediator
    Eternal [Posts: 3072]
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    • [June 25, 2013, 03:03:59 AM]
    Updated the main post with 0.91. It should fix the Lullaby bug.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4050]
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    • [June 25, 2013, 03:17:01 AM]
    What about the bug with that Mediator?

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Mediator
    Eternal [Posts: 3072]
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    • [June 25, 2013, 03:29:58 AM]
    That's also been fixed.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Event Kid, Mr. Peanut
    Jumza [Posts: 1518]
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    • [June 30, 2013, 03:26:27 AM]
    Eternal, I don't know if you caught this on chat, but I can't progress in the story anymore because the fight in Cadoan with Ezel Berbier pits you against an enemy samurai, and no matter what I do he uses a 2 aoe ability and glitches out everything. I hope you can find a fix for this, some kind of workaround or... something!

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Mediator
    Eternal [Posts: 3072]
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    • [June 30, 2013, 05:36:23 AM]
    Odd, that didn't happen to me. Can you tell me when the AI would try and use it?

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Event Kid, Mr. Peanut
    Jumza [Posts: 1518]
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    • [June 30, 2013, 03:05:07 PM]
    Because there's a little bit of a chokepoint where you start, he would either use it without moving (if more than one unit was near him),or he would move down the stairs to where I am and use something. (I'm curious though, the ability he is using displays as "-" on the big white bar that appears on the top of the screen. Which ability is this? It also has the animation of Swallowtail and does low physical damage because when he hit Ezel with it it did 1, but it does about 30 to everyone else.)

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Mediator
    Eternal [Posts: 3072]
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    • [June 30, 2013, 05:15:46 PM]
    It's Osafune, it inflicts magic based MP damage. I'll whip up a fix when I get home tonight.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Event Kid, Mr. Peanut
    Jumza [Posts: 1518]
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    • [June 30, 2013, 05:45:42 PM]
    I thought it did physical because it only did 1 damage to Ezel because he has wep def+ :P

    We really need to figure this out, because I love having swallowtail and whirlwind with 2 aoe, it makes them so much more useful.

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Mediator
    Eternal [Posts: 3072]
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    • [June 30, 2013, 08:29:04 PM]
    The compromise would be to make it 1 AoE around self to fix the bug, but make it ignore allies or something.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Mediator
    Eternal [Posts: 3072]
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    • [July 01, 2013, 12:23:25 AM]
    Updated the first post with 0.92.

    The changelog is as follows:

    -Iaido skills, Whirlwind, Swallowtail, and Blitz are down to 1 AoE to prevent the AI from flipping out and crashing. They'll be rebuffed upon further testing with the bug.
    -Blowup now deals normal damage, is down to 1 AoE also to prevent crashing.
    -Zantetsuken's animation has been fixed.
    -The Rasp display bug has been fixed.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Event Kid, Mr. Peanut
    Jumza [Posts: 1518]
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    • [July 01, 2013, 01:11:56 AM]
    Not everything teaches Rasp anymore! :o
    Thanks Eternal, hopefully we find a fix for this soon.

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Random picture of a flower? Check.
    bcrobert [Posts: 219]
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    • [July 01, 2013, 02:55:12 AM]
    Eternal, thanks for fixing the AoE thing. My OCDometer was off the charts on that one. I do hope the bug is eventually figured out since I agree with the intended change but oh well.

    Rasp thing=The problem turned out to be that items with 0 abilities set to them were told to teach 1+ abilities instead. No idea why it defaults to Rasp.

    My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

    Believe it or not, I'm still working on this game.
    Mediator
    Eternal [Posts: 3072]
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    • [July 01, 2013, 02:56:32 AM]
    I think it's random. It used to be Boltshot.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Mediator
    Eternal [Posts: 3072]
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    • [July 04, 2013, 03:59:44 AM]
    So in an interesting find, Maintenance is secretly acting as Dual Wield and I've no idea why. Bugfix coming, well, whenever I can figure out why the hell it's doing this.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
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