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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

Palette Editor (1.31b)  (Read 21989 times)
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SaGa Frontier Hacker
Pickle Girl Fanboy [Posts: 1482]
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  • [April 21, 2012, 09:59:07 PM]
Re: Palette Editor (1.31b)
« Reply #40 on: April 21, 2012, 09:59:07 PM »
Some scripts for converting between sprite types, and tethical sprites, I assume?
French Maid
Xifanie (Webmistress) [Posts: 4264]
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  • [April 21, 2012, 10:30:27 PM]
Re: Palette Editor (1.31b)
« Reply #41 on: April 21, 2012, 10:30:27 PM »
There's no such thing as converting from/to TYPE1/TYPE2.
My scripts only generates images, and I'm not even sure tethical can make use of my scripts.

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    thisisstupid999 [Posts: 107]
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    • [May 17, 2012, 04:41:11 AM]
    Re: Palette Editor (1.31b)
    « Reply #42 on: May 17, 2012, 04:41:11 AM »
    I get an error "floating point division by zero." Everything looks fine. The BMP IS 256x488.
    French Maid
    Xifanie (Webmistress) [Posts: 4264]
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    • [May 17, 2012, 12:06:45 PM]
    Re: Palette Editor (1.31b)
    « Reply #43 on: May 17, 2012, 12:06:45 PM »
    Is it 8bit/256 colours?

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    thisisstupid999 [Posts: 107]
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    • [May 17, 2012, 03:36:08 PM]
    Re: Palette Editor (1.31b)
    « Reply #44 on: May 17, 2012, 03:36:08 PM »
    Yes, I'm positive it is. And everything looks fine on it. The only thing I could possibly think of is that it can't read the cape I inserted.
    French Maid
    Xifanie (Webmistress) [Posts: 4264]
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    • [May 17, 2012, 04:04:52 PM]
    Re: Palette Editor (1.31b)
    « Reply #45 on: May 17, 2012, 04:04:52 PM »
    I'll take a look at it if you share your bmp.

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  • <R999> My target market is not FFT mod players
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    thisisstupid999 [Posts: 107]
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    • [May 17, 2012, 05:17:38 PM]
    Re: Palette Editor (1.31b)
    « Reply #46 on: May 17, 2012, 05:17:38 PM »
    Here it is. It's not quite finished though, but the problem is still there.
    French Maid
    Xifanie (Webmistress) [Posts: 4264]
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    • [May 17, 2012, 05:25:28 PM]
    Re: Palette Editor (1.31b)
    « Reply #47 on: May 17, 2012, 05:25:28 PM »
    ...I can't even open it in GraphicsGale. Judging from the size of the file:
    Your file: 374 906 bytes
    8bit, 256 colours file: 126 006 bytes

    Yours is 24bpp.

    You should never edit a file in 24bpp to start with as it will be a mess to recreate the palettes. Try to find the option in your program to convert the file to 256 colours, but be aware this won't be enough to fix the sheet. If you still can't use the file in my palette editor/shishi, you'll have to use another program.

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  • <R999> My target market is not FFT mod players
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    thisisstupid999 [Posts: 107]
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    • [May 17, 2012, 06:27:16 PM]
    Re: Palette Editor (1.31b)
    « Reply #48 on: May 17, 2012, 06:27:16 PM »
    Huh, Gimp must've changed the bit depth for some reason. Anyways, it worked. Thank you  :)
    thisisstupid999 [Posts: 107]
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    • [May 17, 2012, 06:45:48 PM]
    Re: Palette Editor (1.31b)
    « Reply #49 on: May 17, 2012, 06:45:48 PM »
    *sigh* Now I seem to have a new problem. I took a break from editing and was going to upload the uncompleted sprite to my ISO so I could see how the changes looked but the BMP won't uninvert. Like your instructions say on this topic, I opened the BMP on Palette editor and clicked Null palette and then exited. Then I uploaded the BMP to Shishi and it still showed inverted. I went ahead anyways and started the game up, entered a battle, and it was inverted. So I went back and resaved the BMP from Gimp and instead of loading it into Palette editor I just uploaded it straight to Shishi. No dice there either. I've tried a multitude of things at this point. What am I doing wrong?
    French Maid
    Xifanie (Webmistress) [Posts: 4264]
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    • [May 17, 2012, 07:19:02 PM]
    Re: Palette Editor (1.31b)
    « Reply #50 on: May 17, 2012, 07:19:02 PM »


    There's no way to "uninvert" the conversion to 24bpp, you'll have to deal with it and somehow use gimp to replace/move around the colours properly? There may be tutorials about spriting with Gimp around, but most people use GraphicsGale so I'm not sure.
    I tried Gimp in the past but couldn't even select something and delete.

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  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    SaGa Frontier Hacker
    Pickle Girl Fanboy [Posts: 1482]
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    • [May 17, 2012, 07:34:01 PM]
    Re: Palette Editor (1.31b)
    « Reply #51 on: May 17, 2012, 07:34:01 PM »
    Gimp sucks ass for spriting and editing palettes.  Use mtPaint, it has a dedicated palette editor.  And Pinta isn't bad either.  I can link to either one if you need help finding and installing them.

    Linux user, I assume?
    thisisstupid999 [Posts: 107]
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    • [May 17, 2012, 07:37:14 PM]
    Re: Palette Editor (1.31b)
    « Reply #52 on: May 17, 2012, 07:37:14 PM »
    No, I use windows. The weird thing about this is that I've already done this before and I had no problem, but now all of the sudden I'm having the problem. I've uploaded the same sprite, although it has been edited since then, to Shishi and it worked fine.
    SaGa Frontier Hacker
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    • [May 17, 2012, 08:04:49 PM]
    Re: Palette Editor (1.31b)
    « Reply #53 on: May 17, 2012, 08:04:49 PM »
    If you're on Windows, use Graphics Gale.  mtPaint has a Windows executable too, I believe.  You might also want to try Paint.NET, I think it's shareware.

    GIMP sucks for spriting because it always wants to mess with your file formats.
    Thief of Fate
    Argy [Posts: 245]
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    • [June 01, 2012, 12:32:12 PM]
    Re: Palette Editor (1.31b)
    « Reply #54 on: June 01, 2012, 12:32:12 PM »
    Wow Xif, I have just started to play with this program and its unbelievably excellent. It's so easy to use, that even a spanner like me finds it simple. I have now made alternate palletes for Vincent. He looks tasty in pink!!
    Cheers!! :-)

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    MiKeMiTchi [Posts: 1947]
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    • [January 10, 2013, 01:58:23 AM]
    Re: Palette Editor (1.31b)
    « Reply #55 on: January 10, 2013, 01:58:23 AM »
    2 more scripts~!
    This is how they look like...
    Basically, they're just combinations of default scripts.
    « Last Edit: January 10, 2013, 02:05:14 AM by MiKeMiTchi »
    Jot5 GFX Designer :: Spriter :: Mitchi
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    Lijj [Posts: 2039]
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    • [January 13, 2013, 03:07:45 AM]
    Re: Palette Editor (1.31b)
    « Reply #56 on: January 13, 2013, 03:07:45 AM »
    Alright! new scripts. A good sprite presenter.. thanks for sharing Mike.
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