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Shrine Lancer
Basil [Posts: 5]
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  • [June 21, 2019, 06:18:59 PM]
Re: MIDI to SMD v0.5: FFT Music Converter
« Reply #20 on: June 21, 2019, 06:18:59 PM »
Hello again.

I had a problem running the forum last friday, it appears that problem has been solved.

Thanks for the kind word Basil!  Music converting is a neglected aspect of fft modding.  It is very much a pain most of the time.  I would love to hear some more tracks that you have done.  I really should up load the better sounding tracks that I have done (I'm pretty sure I have a few I haven't bothered with).  Honestly I really haven't uploaded them because there seemed to be a lack of interest.

I always thought fft music quality was on another level, and besides the fact you can't add new tracks unless you replace it with existing ones made it less appealing. Anyways, i'll probably gonna start recording some videos in the next few days and i'll upload them as soon as i can.
« Last Edit: June 21, 2019, 08:22:32 PM by Basil »
    • Modding version: PSX
  • Shrine Lancer
    Basil [Posts: 5]
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    • [June 29, 2019, 12:37:22 AM]
    Re: MIDI to SMD v0.5: FFT Music Converter
    « Reply #21 on: June 29, 2019, 12:37:22 AM »
    Hello.

    Five more songs i've uploaded early on the day, it took me few days to learn how to edit events script.

    1) https://youtu.be/szobyjbyOYA

    2) https://youtu.be/o1kN9C9jgLo

    3) https://youtu.be/m6ULb6zGavc

    4) https://youtu.be/b9fuCbOz2gw

    5) https://youtu.be/BHiPhqFThPc


    And there will be more!
    Victor FrankeinSprite
    CONMAN [Posts: 335]
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    • [July 03, 2019, 06:22:11 PM]
    Re: MIDI to SMD v0.5: FFT Music Converter
    « Reply #22 on: July 03, 2019, 06:22:11 PM »
    Nice Basil!  You surely had to adjust the song speed on at least some of these.  I was curious how frequently you had to pick new instruments with a hex editor on these songs.  I would often be purposefully choosing songs that were appropriately themed to increase the chances that the converter would kick out something usable. 
    Victor FrankeinSprite
    CONMAN [Posts: 335]
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    • [July 10, 2019, 02:39:03 AM]
    Re: MIDI to SMD v0.5: FFT Music Converter
    « Reply #23 on: July 10, 2019, 02:39:03 AM »
    I've enjoyed the tracks that you have shared Basil.  I honestly only got 8 or 9 adjusted to a level I found satisfactory.  I pretty much stopped playing with the converter once I had covered the random battles songs and a small handful more.  Mostly I just focused on battle themed songs, because that's where most time is spent in this game.   

    The size of converted songs is the real killer for me.  Perhaps I could adjust some of the sizes using Xifanie's Iso and I just don't have a good enough grasp of it.   Something that I would like to do is change up a few of the songs that have incredibly small sizes.  Music#27 is the world map song.  That thing is like 1.5 freaking kilobytes!  The roster screen music is like 2.8K.  I almost never find a song that converts that small!  Typically I convert a song with midi->smd and then grab my hex editor, pull the relevant data and paste it into a new file to check the real size of a song and rarely do I find songs under 6K.

    I feel like being able to change some of the itty bitty tunes that see the most use would go a really long way towards making a mod feel fresh.  I feel like the Jot5 modders probably feel the same.

    Anyway, here is what I think is the best of my tunes.  They are marked where I replaced original tracks.  I don't have the pure converter data just on hand because I usually have to get each song a few listens and tweak it with a hex editor.  I could pull that up if someone really wants it.

    I rather enjoy battle on the big bridge/Gilgamesh and the atma weapon song from ff6 (I think it is decisive battle).  Atma's theme is actually my ringtone on my phone! Huge impression on my childhood!   







    Edit:  I almost triple posted, but I wanted to note that I tried again to mess with the sizes of songs with the iso editor and this time did it without borking my file.  Slightly increased the size of song 27 and decreased 28.  I now have to find a tiny little song to replace the shop song, but a success!

    « Last Edit: July 12, 2019, 06:35:58 PM by CONMAN »
    • Modding version: PSX
  • Shrine Lancer
    Basil [Posts: 5]
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    • [July 12, 2019, 11:46:29 PM]
    Re: MIDI to SMD v0.5: FFT Music Converter
    « Reply #24 on: July 12, 2019, 11:46:29 PM »
    Greeting Hackticians.  :lol:

    I feel quite delighted that you enjoyed them CONMAN. In the past two weeks i had a chance to expirement with new songs, i couldn't finish most of them but i was able to comprehend basic stuff. It's worth noting that i'm using a midi editor software (you can find it here https://www.midieditor.org, there is so much you can do with this tool.) to edit midi files before i go through the converting process, i only use a hexeditor execlusively to past data from the generated files to the SMD files. By the way,  yesterday i came across your post and found that you already have a version of FF7 Weapon Ride theme done, i just want to say i'm working on a slightly better versions of that song plus the 7 songs that i've uploaded already which i'm going to finish them by the end of next week.

    **********

    Now, with brief details i'm going to show you the result of the process i've went through to convert one of my favourite ost of all time.

    Here is how the theme plays when you run it throught the converter without editing the song first:

    https://youtu.be/z0yGgWYFhBg

    Surely not the kind of osts that plays in a castle where time has froze :? :?! Moving on, i grabbed the midi file and made some adjustments, here is what came out:

    https://youtu.be/c4-mx1CUhSE

    I'm somewhat pleased with the result, still, someday ago, Nyzer pointed on my birth by sleep song that it plays faster than it should, which made me realize that 95% of the songs that i tried to convert plays faster than normal speed after conversion comparing to the originals, so i had to grab my midi file again and adjusted the speed level, here is the result:

    https://youtu.be/O2qofBLVGLY

    Now this sounds more like the original, still not as good as when it played on the pipe organ  :cry: :cry: :cry:, but what can i say  :).

    Here is a version plays even slower i uploaded for the sake of recording:

    https://youtu.be/X83Y-qvyD6g

    And here is birth by sleep from kingdom hearts played at low speed (thanks nyzer for the comment, i hope you enjoy this.):


    https://youtu.be/N8egJDcnmOQ

    Enjoy your weekend!
    Basil,

    « Last Edit: July 13, 2019, 12:17:46 AM by Basil »
    • Modding version: PSX
  • Shrine Lancer
    Basil [Posts: 5]
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    • [July 12, 2019, 11:48:53 PM]
    Re: MIDI to SMD v0.5: FFT Music Converter
    « Reply #25 on: July 12, 2019, 11:48:53 PM »
    Double posted when i shouldn't --__--
    Nyzer [Posts: 1103]
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    • [July 13, 2019, 01:18:42 AM]
    Re: MIDI to SMD v0.5: FFT Music Converter
    « Reply #26 on: July 13, 2019, 01:18:42 AM »
    <3

    • Modding version: PSX & WotL
  • Victor FrankeinSprite
    CONMAN [Posts: 335]
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    • [July 16, 2019, 06:21:48 PM]
    Re: MIDI to SMD v0.5: FFT Music Converter
    « Reply #27 on: July 16, 2019, 06:21:48 PM »
    That midi-editor is pretty cool.  I don't have a midi device for it to play on, but it is very useful for me to see what the actual instruments are and what order they play in.  This makes it much easier to edit the tunes where the converter made a terrible instrument choice.  It's still a little annoying that some songs call for instruments that simply aren't in found in the games selection.

     :D You've got me having a lot more fun with importing music. When I have a couple more I really like I will post them here.
    Neophyte Ronin [Posts: 151]
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    • [July 28, 2019, 03:19:36 AM]
    Re: MIDI to SMD v0.5: FFT Music Converter
    « Reply #28 on: July 28, 2019, 03:19:36 AM »
    If the FFT instrument set is insufficient, would porting another set from another similar game be feasible, for instance from Vagrant Story or even the PSX Doom games?

    The MIDI converter sounds interesting.  I looked up some software (https://www.lunaverus.com/) called AnthemScore a free-30-day-trial-or-pay-$35 program designed to extrapolate sheet music from a recording.  Said sheet music can then be turned into a MIDI thanks to the simplicity of the format, allowing you to do your own scoring.  You can even make requests from a musician (such as Jon Babb, who has been on www.newgrounds.com since the mid-2000's) to provide tracks you can then turn into MIDI and finally to an SMD.

    Just be sure that you have a good ear or vision of your preferred soundtrack so that it doesn't interfere with the experience of playing a mod that sounds uniquely you.
    Do you know what they call Twinkies in Mexico?
    Dollface [Posts: 3]
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    • [October 12, 2019, 02:25:04 PM]
    Re: MIDI to SMD v0.5: FFT Music Converter
    « Reply #29 on: October 12, 2019, 02:25:04 PM »
    i'm new to this site, and my terrible english don't work(first problem for me), I don't understand Excel's use, XML's use... I read and read many times, but I don't understand.
    Can you help me with this? (Video lessons)

    • Modding version: PSX
    • Discord username: Lucas de Gavina
  • DollfaceDarkside
    Do you know what they call Twinkies in Mexico?
    Dollface [Posts: 3]
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    • [October 12, 2019, 04:10:15 PM]
    Re: MIDI to SMD v0.5: FFT Music Converter
    « Reply #30 on: October 12, 2019, 04:10:15 PM »
    I choose the file path, I run the 'Convert' macro, but the following message appears:
    Run-time error '1004'
    "Could not find C:\Users\** ** **\Desktop\MID to SMD v0.5.xls. Is it possible that it was moved, renamed or deleted?"
    What should I do?

    • Modding version: PSX
    • Discord username: Lucas de Gavina
  • DollfaceDarkside
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