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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Blue Mage Fanatic [Posts: 15]
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  • [May 19, 2018, 06:28:22 PM]
I tried NUPS, but the patch wasn't applied. I don't know what would be wrong with the ROM File, but I'll try again some other day.

Thanks for all the help! :)
DenisColli [Posts: 29]
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  • [June 21, 2018, 06:01:09 AM]
Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
« Reply #381 on: June 21, 2018, 06:01:09 AM »
Hello friends! I was reading that skills like Parley or Dragon Tamer normaly using the "Remove" Accurace to hit tend to loose 2% of hit rate for each foe you have killed.
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Eternal [Posts: 3073]
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  • [June 23, 2018, 02:50:20 PM]
Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
« Reply #382 on: June 23, 2018, 02:50:20 PM »
Hey guys! It's been a while! Now that I'm finished with my FFXII mod, I'm back and dedicated to working on A2 again. There've been a bunch of tools released since the last update- namely a formation editor. To that end, I'm finishing up with the new jobs and will be working on editing each formation now. I expect it'll be a tedious process, so it'll probably be a bit, but I'm excited to be back at it and able to edit all the things we can edit now!

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    MountainDew~ [Posts: 89]
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    • [June 28, 2018, 08:25:05 PM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #383 on: June 28, 2018, 08:25:05 PM »
    Please, I can only get so erect.
    grassmudhorses [Posts: 11]
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    • [July 22, 2018, 04:18:24 AM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #384 on: July 22, 2018, 04:18:24 AM »
    Time to eagerly start waiting again!
    Mediator
    Eternal [Posts: 3073]
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    • [August 15, 2018, 03:36:48 AM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #385 on: August 15, 2018, 03:36:48 AM »
    Great news! The Slayer and Judicer jobs are nearly done. Judicer just needs animations. I think I'll release an update without formation changes (since it's been a while), and then work on formations for the next update thereafter. Thanks for all of your patience, everyone!

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    chocolatemoose [Posts: 68]
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    • [August 15, 2018, 04:23:18 AM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #386 on: August 15, 2018, 04:23:18 AM »
    Thanks for your continued work on this!
    Mediator
    Eternal [Posts: 3073]
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    • [August 15, 2018, 04:45:28 AM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #387 on: August 15, 2018, 04:45:28 AM »
    Of course! I enjoy doing it. As a reward for the patience you guys have shown, I decided to throw in an additional new job for the next update. Not only will you guys be getting the Slayer and Judicer, but you'll also be getting...

    Introducing, the Vampyr!

    https://imgur.com/a/Uw1X646

    Yes! There'll not only be Moogle Belmonts, but there'll be vampires for those Moogle Belmonts to slay! I'm working out the specifics, but the Vampyr will be replacing the (very boring) Hunter job, for both Humes and Gria.

    Vampyrs focus on a few simple things- staying the heck out of an enemy's range of attack and storing up blood/HP for their Demonic Megido attack. Demonic Megido is slated to damage enemies equal to the user's current HP. However, upon unleashing that attack, the user's HP will be drained all the way back down to 1. Meaning that you won't be able to spam it unless you're healed up, but if you use it at full HP, you're able to do a lot of damage, very quickly.

    This is where the Vampyr's other gimmick comes in. The Vampyr can either use Soul Steal to drain HP from a distant enemy or they can Feed on a non-human enemy, dealing increased damage and therefore absorbing more HP. To that end, you'll want to keep enemy monsters around to Feed off of, allowing them to quickly regenerate their HP for Demonic Megido. To keep themselves alive, they can use Daze to Charm an opposite-gendered enemy, or Lifepawn to force allies to Cover. Will you be able to master this horrible night?

    Their current proposed skillset:

    VAMPYR
    Skillset: Vitiate
     
    HELLFIRE
    Launch a ball of demonic flame at the enemy and teleport both the foe and the user away.
           
    DAZE
    Infatuates an opposite target with one's eyes.
     
    FEED
    Drain the blood of the living, dealing increased damage to monsters and absorbs their HP.
     
    SOUL STEAL
    Drains a foe's HP and MP.
     
    MEGIDO
    Unleash an explosion fueled by one's soul, dealing damage equal to the user's HP, but reducing HP to 1.
     
    SUMMON SPIRIT
    Damage an enemy from afar with perfect accuracy..
     
    LIFEPAWN
    Hypnotize an ally, coercing them to take damage for the user in its stead.
     
    METAMORPH
    The user enters a state of demonic rest, bestowing REGEN and HASTE, but DISABLING them.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    TerrageneX [Posts: 3]
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    • [August 15, 2018, 07:22:48 AM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #388 on: August 15, 2018, 07:22:48 AM »
    How does LIFEPAWN work? I mean, technically? Is it, like, reverse Cover or something?
    Mediator
    Eternal [Posts: 3073]
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    • [August 15, 2018, 01:00:28 PM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #389 on: August 15, 2018, 01:00:28 PM »
    I would need to test it, but yeah, it’s basically reverse Cover. The unit would be bestowing Cover on an ally instead of itself.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    chocolatemoose [Posts: 68]
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    • [August 15, 2018, 04:09:59 PM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #390 on: August 15, 2018, 04:09:59 PM »
    One question about Megido: does it divide the unit's HP damage over the enemy units, or does it deal full HP damage to each enemy unit? If the latter, if you assume that the unit's HP is similar to the enemies', then wouldn't the skill be really overpowered?
    Mediator
    Eternal [Posts: 3073]
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    • [August 15, 2018, 04:15:21 PM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #391 on: August 15, 2018, 04:15:21 PM »
    Great question! The formula would have to deal damage equal to the user's HP, so it wouldn't be able to be divided up. To ensure things don't get too crazy though, I think it's going to end up being 1 Range, 1 AoE (since the caster would have to be caught in the AoE for the Reduce to 1 HP Effect to hit themselves), so positioning would have to be very precise and it would likely consume MP. The other thought is to make their HP on the lower side, making it a good secondary skillset for higher HP jobs. I would vastly prefer it to be a large, 2 AoE skill (like Ultima), but I think that'd just be too broken. It'll all come down to testing and, honestly, if it's a little overpowered at first, I'm not completely averse to that as long as everything is fun, but this is the current plan.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Blue Mage Fanatic [Posts: 15]
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    • [August 15, 2018, 07:27:32 PM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #392 on: August 15, 2018, 07:27:32 PM »
    Oh nice! a new Job! Looks like it's gonna be super fun to use!

    Might I ask if you plan on revamping or replacing Blue Mage? Or just leaving it alone?
    Mediator
    Eternal [Posts: 3073]
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    • [August 15, 2018, 08:05:24 PM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #393 on: August 15, 2018, 08:05:24 PM »
    Probably not. I'm really only revamping jobs that weren't particularly interesting, and Blue Mage is already pretty interesting.

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Blue Mage Fanatic [Posts: 15]
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    • [August 15, 2018, 08:11:56 PM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #394 on: August 15, 2018, 08:11:56 PM »
    Alrighty! Can't wait to see what other incredible ideas you come up with for this mod!  :D

    EDIT:
    Oh that reminds me! If you replaced Beastmaster, perhaps you could give Blue Mages some way to force the Monsters to use their Learnable attacks? And perhaps you could also buff several of their abilities, since a good chunk of them aren't particularly useful (Bad Breath got nerfed big time from FF:TA). Though with non-regenerating MP, Matra Magic now has a new use for replenishing your mages' MP, and can still be used to murder foes with low MP or foes drained of all MP.
    « Last Edit: August 16, 2018, 03:48:35 AM by Blue Mage Fanatic »
    • Modding version: Other/Unknown
  • Shokat [Posts: 71]
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    • [September 16, 2018, 05:25:19 PM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #395 on: September 16, 2018, 05:25:19 PM »
    Hey, that Vampyr had interesting ideas. To be honest, I'm particularly curious about the Lifepawn skill. Do you know how to reverse the effect? Because I wanted something similar for my Lanista and Block! I think it matches his essence xD But so far I didn't get results, if it hits to self it gives both Cover and Covered.
    Lazy Knight
    SoloCross [Posts: 4]
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    • [October 11, 2018, 06:03:57 PM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #396 on: October 11, 2018, 06:03:57 PM »
    'sup Eternal. Could you reupload the modding suite please?
    The sendspace link is dead.
    Mediator
    Eternal [Posts: 3073]
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    • [October 12, 2018, 03:39:03 AM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #397 on: October 12, 2018, 03:39:03 AM »
    Hey there! No problem. I'm going to host it on Mega.nz- hopefully that one won't expire as quickly. Link below.

    https://mega.nz/#!eXBSTARS!Thplwc6Y98q7huTx-0nvP0tSdHFE5sZ6-9jTotOG5J0

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Lazy Knight
    SoloCross [Posts: 4]
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    • [October 12, 2018, 05:40:09 AM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #398 on: October 12, 2018, 05:40:09 AM »
    Yeah, MEGA links last pretty much forever as far as I know. Thanks!
    snowday [Posts: 9]
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    • [October 18, 2018, 08:47:14 PM]
    Re: Final Fantasy Tactics A2: Grim Grimoire Beta 0.7- Last Updated: 2/25/16
    « Reply #399 on: October 18, 2018, 08:47:14 PM »
    Very excited for this, would love to help out in testing in any way I can.

    Also, about the Vampyr, obviously this is your creative project and you should do exactly what you want with it, but in FFV advance there was a Necromancer. I thought maybe that name would be more fitting to hold true to the FF series, but I fully understand wanting to add your own touch!
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