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Please use .png instead of .bmp when uploading unfinished sprites to the forum!

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Glain [Posts: 514]
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  • [February 15, 2019, 08:53:13 PM]
Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
« Reply #160 on: February 15, 2019, 08:53:13 PM »
The three values in the Animation tab are really just numbers, corresponding to certain IDs.  They don't represent a set of flags, so editing each bit individually makes no sense, and you can just edit the numbers directly in the textboxes.  The checkboxes were removed for that reason.

I'm pretty sure one of those numbers (the third?) is the ID of the quote that sometimes comes up when you use the corresponding ability, with 0 meaning no quote.
French Maid
Xifanie (Webmistress) [Posts: 4446]
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  • [February 16, 2019, 11:41:08 AM]
Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
« Reply #161 on: February 16, 2019, 11:41:08 AM »
They never should have been flags in the first place. Those are 3x 1 byte values.

I can't even begin to fathom why you'd want to use checkboxes, it's like trying to screw in a screw using a hammer. No one's going to stop you if that's what you want to do to thoughl it's not like the end values are different.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Nyzer [Posts: 1004]
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    • [February 16, 2019, 05:09:13 PM]
    Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
    « Reply #162 on: February 16, 2019, 05:09:13 PM »
    Also, while we're on the subject, the post I quoted is my go-to when choosing ability or event animations.

    • Modding version: PSX & WotL
  • Trying to learn it all...
    Nizea [Posts: 7]
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    • [February 16, 2019, 06:56:07 PM]
    Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
    « Reply #163 on: February 16, 2019, 06:56:07 PM »
    Yeah -- thanks, guys!  I get it.   :)

    I understand that the checkboxes aren't actually flags, and I can see why one might want to remove them.  I would likely have done the same for sake of a smoother, less potentially misleading UI.  When I said I found them convenitent, I really just meant keystroke-saving convenient. I found it handy to be able to scroll between abilities and make changes I knew to be a couple bits difference without having to deal with keys.

    Maybe I'm just the only one lazy enough to see it that way!  :roll:

    • Modding version: PSX
  • There are 10 kinds of people in the world; those who know binary, and those who don't.
    Claid [Posts: 3]
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    • [May 25, 2019, 06:12:20 AM]
    Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
    « Reply #164 on: May 25, 2019, 06:12:20 AM »
    Hello! I noticed this thread, and I was wondering if it is possible to change an ability such that it breaks equipment using FFTPatcher? Similar to the knight's Armor Break.
    Nyzer [Posts: 1004]
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    • [May 25, 2019, 06:56:50 AM]
    Re: Troubleshooting FFTPatcher! (Post all FFTPatcher questions here!)
    « Reply #165 on: May 25, 2019, 06:56:50 AM »
    The abilities that target equipment have hardcoding that Patcher can't affect.

    • Modding version: PSX & WotL
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