Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4 ... 6
The Puppet ---Master---
Elric (Overseer) [Posts: 4268]
  • View Profile
  • Youtube Channel
  • http://steamcommunity.com/id/Bones42
  • share
  • [December 20, 2014, 08:06:31 PM]
Re: Souls of Destiny
« Reply #20 on: December 20, 2014, 08:06:31 PM »
I didn't expand via shishi.  I tried follow the video- but using windhex I expanded the .bin rather than adding 00's to the end of the file (i didn't see the option Xif used) I am hoping that this is the source of the sprite issues, if not some more....
This HERE You have to pad the bin with the 00's bytes to make this not happen. If you are still having issues after this, lemme know and I'll help ya out.

Quote
:oops: In deed too much jumping... Dialogue length is squirrely -I meant that I had a habit of reusing the same variable for the type of dialogue box- I usually would just use 10? which should be above the character, but end up on top of them (which might be fine if I had the camera set better.)
x11 for above the character, x12 for below the character :P

Quote
I'll take a look- I didn't think that was so simple. I changed it in several places, but I don't think the quick edit option in tactext hits them all.  Is it possible to change the default name in the name-selection screen at the begging of the game?- is that what you are saying?
Yes, Ramza's default name is in tactext, you can open your tactext patch in notepad instead, it's actually a lot easier to edit that way since you can just CLT+H and replace all {Ramza} with whatever you want. Just keep the brackets where they are.

Quote
I guess I can change the openbk images (PNG) , but opentex is a gif.  My Graphics Gale won't allow me to edit those...
I'll see if I can find something to help you out. I do still have that portable version of Photoshop if that would help?

Quote
I have no idea about the inventory thing..
Raven should've explained this one, IIRC this is due to one command CallFunction 01 (or {43}) remove this from that script and it should fix that issue.

Quote
I have tried to figure this one out over and over... I might post the script later in the event forum.  Nothing in her actual text or the dialogue spot seems off to me....
Post this event in a spoiler, I'll show you where the issue is that is causing this, it happened to me before as well, but it's easier to show you than to explain.

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
      
    Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other
    Victor FrankeinSprite
    CONMAN [Posts: 335]
    • View Profile
    • share
    • [January 17, 2015, 03:24:35 PM]
    Re: Souls of Destiny
    « Reply #21 on: January 17, 2015, 03:24:35 PM »
    Still working on this thing despite not posting in a while.  I've adjusted several battles and done little things like patching uwentries so that Zalbag properly shows up in the formation screen.  I adjust the attackout so that a full team can now be deployed in the story battles.  The beginning of the game no longer sets "ramza" as the default name.

    I've switched up the skill sets  of the main four so that they are more unique and promote growing out into other jobs.  Chelsea lost the aim abilities and  gained "witch blade", an ability that deals extra damage to those with protect/shell (and cancels).  "Connor" lost spin fist.  Jenna loses ultima and the breaths; gains mystic blast (non-elemental breath-like abilty with a charge time) and pray -revives ally (100% but only heals 1...9).  LaLa loses thief skills; gains tranquilize (weapon range: seperate sleep/slow- aim formula) and interceptor (extra damage to charging/performing units).  (Zalbag gains the control flag and becomes useful but not overpowered).

    I'm having a lot of fun switching up random battles (which I really had done much of previously).  I attempted to edit the main screen, but I'm pausing on it because I think I should change the name of this patch. 

    I'm going to hold off on editing the initial post/ppf until I have properly gone back through easyvent and patched the cryalization hack.  I expect that mistakes will still slip through- but fixing the cameras will be the number one priority.

    oh, also:

    TigerBlade [Posts: 12]
    • View Profile
    • share
    • [April 04, 2015, 04:08:09 PM]
    Re: Souls of Destiny
    « Reply #22 on: April 04, 2015, 04:08:09 PM »
    Awesome, keep up the good work!
    Victor FrankeinSprite
    CONMAN [Posts: 335]
    • View Profile
    • share
    • [April 25, 2015, 05:55:21 PM]
    Re: Souls of Destiny
    « Reply #23 on: April 25, 2015, 05:55:21 PM »
    mini update on slow progress:

    *added gameover hack for non-main hero crystalization... keep forgetting the un-boot-able hack for them.

    *Figured out and partially implemented world map drawing etc. for third chapter.  (I always wanted an epic battle series at the capital.)

    *Did some touch ups on some early events and made the the first two events for chapter 3.  (Also realizing that I will abuse the hell out of {43}callfunction 0F/10 for mid battle transformations)

    *Thinking I need to get a new hex editor to properly pad my original file to make a better ppf.

    Curious if anyone can suggest a good alternative to camtasia- I would like to throw some videos out, but I don't want to drop $299 to do it.
    « Last Edit: April 25, 2015, 06:21:05 PM by Elric »
    • Modding version: PSX
  • The Puppet ---Master---
    Elric (Overseer) [Posts: 4268]
    • View Profile
    • Youtube Channel
    • http://steamcommunity.com/id/Bones42
    • share
    • [April 25, 2015, 06:21:32 PM]
    Re: Souls of Destiny
    « Reply #24 on: April 25, 2015, 06:21:32 PM »
    Quote
    *Thinking I need to get a new hex editor to properly pad my original file to make a better ppf.
    TinyHex works great, as does Winhex

    Quote
    Curious if anyone can suggest a good alternative to camtasia- I would like to throw some videos out, but I don't want to drop $299 to do it.
    Find me on IRC

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
    Journey of the Five Youtube ChannelThe Lion War Current Status
      
    Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other
    fin7710 [Posts: 9]
    • View Profile
    • share
    • [September 13, 2015, 06:01:45 PM]
    Re: Souls of Destiny
    « Reply #25 on: September 13, 2015, 06:01:45 PM »
    Just played through the fist two chapters, this is great.  Just wondering if this is still being worked on.  I see this thread hasn't been updated in a couple months. 
    Victor FrankeinSprite
    CONMAN [Posts: 335]
    • View Profile
    • share
    • [September 14, 2015, 12:04:57 AM]
    Re: Souls of Destiny
    « Reply #26 on: September 14, 2015, 12:04:57 AM »
    Quote
    Just played through the fist two chapters, this is great.  Just wondering if this is still being worked on.  I see this thread hasn't been updated in a couple months.
    It is still being worked- Sorry I have put out an update, or uploaded a newer version of the mod.  I have actually been slowly cleaning up events and stuff. 

    I'm slowly working on the third chapter.  The map paths and story are going further off the rails as I move forward.  I really hadn't been motivated to update in a while- I'll try do so soon :cool:
    Victor FrankeinSprite
    CONMAN [Posts: 335]
    • View Profile
    • share
    • [December 23, 2015, 06:11:23 PM]
    Re: Souls of Destiny December 23 2015
    « Reply #27 on: December 23, 2015, 06:11:23 PM »
    Thought I would post a little update on where I am with this patch.  I'll have a couple weeks of furious progress and then months of inactivity.  Anyway, as this is mostly a story patch (Main characters changed but not giant job changes like in other patches) I thought I would post how far I am.  The ppf on the initial post hasn't been altered and only goes up to the loki battle.  I still need to make attack battle event changes on these later events (switching kill'em alls/boss fights as well as target id of save the esper battle)

    spoilers ahead, but what the hell!

    DeJ [Posts: 40]
    • View Profile
    • share
    • [January 02, 2016, 02:08:44 PM]
    Re: Souls of Destiny December 23 2015
    « Reply #28 on: January 02, 2016, 02:08:44 PM »
    Conman --

    I began playing your patch a few days ago and let me say that it's a great patch! I love the character changes and minor job/ability tweaks you have come up with so far. Your patch is on my watch list and I will be playing all versions as they're released. Please stick with this project and post another Beta version if you can.

    Also, not sure if others experienced this, but at the beginning of the game, after the Mandalia Plains fight - when you go to Igros and an event occurs with LaLa and the party at the front castle gates. Once the event and dialogue conclude, it started my game over again (from the Thieves Fort battle). It basically 'reset' my game and I was unable to do anything at or beyond Igros. I am using PSXfin 1.13. Could you maybe look into this and address with next update?

    thanks man, keep up the great work!
    Victor FrankeinSprite
    CONMAN [Posts: 335]
    • View Profile
    • share
    • [January 02, 2016, 02:45:45 PM]
    Re: Souls of Destiny December 23 2015
    « Reply #29 on: January 02, 2016, 02:45:45 PM »
    Thanks for the heads up.  I'll check this out to see what happened.  I assume something got funky when I condensed the first chapter to make event space.... Hopefully, it shouldn't be hard to fix.
    DeJ [Posts: 40]
    • View Profile
    • share
    • [January 04, 2016, 02:24:20 PM]
    Re: Souls of Destiny December 23 2015
    « Reply #30 on: January 04, 2016, 02:24:20 PM »
    Sounds good, thanks Conman!

    Please keep us updated on this great patch. :mrgreen:
    Victor FrankeinSprite
    CONMAN [Posts: 335]
    • View Profile
    • share
    • [January 05, 2016, 03:24:19 AM]
    Re: Souls of Destiny January 4 2016
    « Reply #31 on: January 05, 2016, 03:24:19 AM »
    Sorry man, I thought I had rechecked the first chapter (probably from a later point).  I caught where this mistake happened- due to faulty event compression..... anyway the updated patch is on the first page!
    DeJ [Posts: 40]
    • View Profile
    • share
    • [January 06, 2016, 03:29:41 PM]
    Re: Souls of Destiny January 4 2016
    « Reply #32 on: January 06, 2016, 03:29:41 PM »
    Thank you very much good sir! I'll be playing this tonight and will let you know my thoughts if you'd find them valuable.
    Guru [Posts: 195]
    • View Profile
    • share
    • [January 08, 2016, 10:12:53 PM]
    Re: Souls of Destiny January 4 2016
    « Reply #33 on: January 08, 2016, 10:12:53 PM »
    Conman! This was an awesome patch man!! I was a little hesitant at first because it was a alternate timeline/story kinda thing and I usually have trouble getting into them but I had no trouble getting into this at all. I enjoyed it very much and I didn't realize how far along your mod was but it had plenty of content and kept me busy for quite a while  :P. The story was great and I like the new characters you added. I also like the skills and new jobs too. I thought the difficulty was a little low though. I have been playing quite a few mods the last few months so I definitely kicked all the rust of off my fft skills a while back. I would like to see the difficulty increased on your next chapter though. But that's just me I love a challenge. Either way the story is good and will keep me interested.

    Now on to glitches/bugs.

    I only noticed one bug honestly

    There was tons of graphical glitches. The only one I would say affected game play was the glitchy attack sprites. Other than that these didn't affect gameplay but still very noticeable: Blue character faces, almost all battle conditions are incorrect(save algus, save rafa, and etc.), and portraits are glitchy(black spaces or empty spaces on faces).

    There was also a lot of minor typos and such.

    also

    Most of the typos and graphical glitches are very noticeable so I won't post em here but I did take a lot of screen shots. I'll post a few so you have examples and I can PM the rest to you if you want. But yeah keep up the work CONMAN you got another fan now  :mrgreen: Hope to see more sometime in the future!!

    **edit**
    « Last Edit: January 09, 2016, 07:33:25 AM by Guru »
    Victor FrankeinSprite
    CONMAN [Posts: 335]
    • View Profile
    • share
    • [January 15, 2016, 05:00:26 PM]
    Re: Souls of Destiny January 4 2016
    « Reply #34 on: January 15, 2016, 05:00:26 PM »
    Quote
    Conman! This was an awesome patch man!! I was a little hesitant at first because it was a alternate timeline/story kinda thing and I usually have trouble getting into them but I had no trouble getting into this at all. I enjoyed it very much and I didn't realize how far along your mod was but it had plenty of content and kept me busy for quite a while 

    Wow, I had no idea anyone had played that far!

    Quote
    I would like to see the difficulty increased on your next chapter though. But that's just me I love a challenge. Either way the story is good and will keep me interested.

    This definitely needs an eye.  I'm pretty much the only one play testing, hence my style of play/ lack of grinding definitively contributes.

    Quote
    There was tons of graphical glitches. The only one I would say affected game play was the glitchy attack sprites. Other than that these didn't affect gameplay but still very noticeable: Blue character faces, almost all battle conditions are incorrect(save algus, save rafa, and etc.), and portraits are glitchy(black spaces or empty spaces on faces).

    There was also a lot of minor typos and such. 

    I believe most of these graphical glitches are due to me screwing up the ppf patch creation.  Editing the battle conditions are something I have struggled with- Every time I have attempted to change them I apparently create a file too big to re-insert....  The Queen didn't actually have her portrait on the sprite because I'm still working on it :P  I believe some other port mistakes pop up because I reused old dialogue commands and didn't catch every time they have a Wildface port forced over it. The typos are the bane of my existence!  I know the spacing has thrown me off...

    Quote
    I enjoyed it very much and I didn't realize how far along your mod was but it had plenty of content and kept me busy for quite a while

    Yeah, my plan of attack on this mod has been to create one giant sketch, rather than a few perfect picture (it really shows).  As for the glitches around the Lucavi battle- that's pretty much where my work has stopped. It needs to be fixed up- I didn't think anyone would have played that far! :mrgreen:

    Thanks for your support!  I'm actually going to post a couple videos for other people to view.  I'm using camstudio and the videos it outputs I can't open with my video editor (which I don't even know how to use yet!). I either need to find afile converter of some kind, or something....   

    http://www.youtube.com/watch?v=KDF-dA46Xzg


    http://www.youtube.com/watch?v=TSrW4_Hb6Wk
    « Last Edit: January 15, 2016, 05:05:56 PM by CONMAN »
    • Modding version: PSX
  • Guru [Posts: 195]
    • View Profile
    • share
    • [January 17, 2016, 06:49:14 AM]
    Re: Souls of Destiny January 4 2016
    « Reply #35 on: January 17, 2016, 06:49:14 AM »
    Give me a shout if you ever want me to test anything. I'm not sure I'd be able to give suggestions on balancing or anything but I can at least give you a rating on how easy it is or something along those lines  :) And I can always point of any glitches/bugs I find. Always good to get a different perspective!

    Hey sorry for posting this here...but I figured I was posting here anyways so I'd ask. Still planning on doing a frankensprite tutorial someday? That would be extremely helpful to people like me, who have 0 artistic ability :mrgreen: 
    fin7710 [Posts: 9]
    • View Profile
    • share
    • [January 17, 2016, 03:16:37 PM]
    Re: Souls of Destiny January 4 2016
    « Reply #36 on: January 17, 2016, 03:16:37 PM »
    Is this new version backwards compatible?  I'd love to use my save data from the end of Chap.2.  It seems to work so far, but I'm only in the first battle of Chap. 3.
    Victor FrankeinSprite
    CONMAN [Posts: 335]
    • View Profile
    • share
    • [January 18, 2016, 09:00:32 PM]
    Re: Souls of Destiny January 4 2016
    « Reply #37 on: January 18, 2016, 09:00:32 PM »
    Quote
    Is this new version backwards compatible?  I'd love to use my save data from the end of Chap.2.  It seems to work so far, but I'm only in the first battle of Chap. 3.

    I assume that you are using the original download. Yes-As long as you're save is from chapter 2 on.  Unfortunately you don't have a whole lot of battles completed left- but they should be real good.


    Quote
    Still planning on doing a frankensprite tutorial someday? That would be extremely helpful to people like me, who have 0 artistic ability :mrgreen:

    You've got me thinking about it- It probably wouldn't be a video, more like a ten screen shots with some explanations.
    Guru [Posts: 195]
    • View Profile
    • share
    • [January 28, 2016, 01:12:39 PM]
    Re: Souls of Destiny January 4 2016
    « Reply #38 on: January 28, 2016, 01:12:39 PM »
    Hey conman I found some of my notes I had typed for your game(I think its for souls anyways....) and I forgot to mention one of the battles.
    It's hard to recall exactly but wanted to post anyways.
    « Last Edit: January 28, 2016, 01:44:06 PM by Guru »
    LastingDawn [Posts: 3452]
    • View Profile
    • share
    • [February 01, 2016, 09:24:03 PM]
    Re: Souls of Destiny January 4 2016
    « Reply #39 on: February 01, 2016, 09:24:03 PM »
    That is an impressive opening! I enjoyed the esoteric speech between the ?Heavens? and the Spirit, beyond that I have to wonder where you got that matching font for the place names, this is definitely a promising work.

    "Moment's anger can revert to joy,
    sadness can be turned to delight.
    A nation destroyed cannot be restored,
    the dead brought back to life."

    Art of War

    Beta & Gretchen Forever!!!!
    Pages: 1 [2] 3 4 ... 6