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Victor FrankeinSprite
CONMAN [Posts: 335]
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  • [August 17, 2019, 09:12:44 PM]
status update
« Reply #100 on: August 17, 2019, 09:12:44 PM »
I hadn't posted in quite a while on this thread, so I thought it might be worth saying that this mod is still living. 

I have most the chapter 4 skeleton in place but need to actually create the events themselves.  Most of that is thankfully sketched out with dialogue and such in a big 'ole game notebook of mine.

This mod really keeps getting an update delay due to me pursuing quality as opposed to completion.  Having what is essentially an alternate universe makes it a little difficult to feel fresh enough.
Mostly I've been focusing on editing as much of the commonly heard music selections.  I've been playing around a bit with some of the maps- I backed off creating a bridge falling event at the waterfall because I would have to redo several events and randoms there.  Lately I've been changing up some events in the second chapter to introduce some nice twists into that part of the story.

Hopefully, I wont see too many issues that need addressed in chapters 3/4 and in a month or so I'll be pushing ahead again!
Locke_Cole [Posts: 5]
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  • [September 09, 2019, 09:04:06 AM]
Re: Souls of Destiny 3.5 chapter patch release!
« Reply #101 on: September 09, 2019, 09:04:06 AM »
I hadn't posted in quite a while on this thread, so I thought it might be worth saying that this mod is still living. 

Do your thing bro, we are rooting for you, and patiently awaiting.  :mrgreen:
Linken [Posts: 5]
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  • [September 29, 2019, 02:26:24 AM]
Re: Souls of Destiny 3.5 chapter patch release!
« Reply #102 on: September 29, 2019, 02:26:24 AM »
First off I'd like to say, this is probably one of the best non-vanilla mods out there, very nice work Conman!

I'm currently stuck in Chapter 4, the Murond Church Battle where you see Vormav turn into a red archaic demon with a few others, and the battle freezes as soon as the dialogue is done and the enemies show up. Has anyone else encountered this, and is there a way to bypass this somehow? I'm using PCSXR, as pSX 1.13 doesn't work in Win10.

I'd appreciate any help at all.
The Puppet ---Master---
Elric (Overseer) [Posts: 4266]
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  • [September 29, 2019, 02:50:48 AM]
Re: Souls of Destiny 3.5 chapter patch release!
« Reply #103 on: September 29, 2019, 02:50:48 AM »
pSX 1.13 most definitely works on Windows 10. I have both 10 pro and 10 home, pSX works on both perfectly fine.
« Last Edit: September 29, 2019, 03:05:57 AM by Elric »
    • Modding version: PSX
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    Linken [Posts: 5]
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    • [September 29, 2019, 08:30:54 AM]
    Re: Souls of Destiny 3.5 chapter patch release!
    « Reply #104 on: September 29, 2019, 08:30:54 AM »
    pSX 1.13 most definitely works on Windows 10. I have both 10 pro and 10 home, pSX works on both perfectly fine.

    You're completely right, I had trouble with the DX9 runtimes and installing them in Win10. Once I got pSX 1.13 working, I was able to get past the point the game was freezing at. It was giving a bunch of read sector errors in the console at the point it would freeze in PCSXR, but kept going this time.
    Linken [Posts: 5]
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    • [September 30, 2019, 01:20:03 AM]
    Re: Souls of Destiny 3.5 chapter patch release!
    « Reply #105 on: September 30, 2019, 01:20:03 AM »
    Two bugs that I've come across in Chapter 4 so far;

    1) Bug/exploit: After reading the rumor in Zeltennia Castle to trigger the event in Nelveska Temple, once you beat the even the first time, you're supposed to be able to come back and repeat the event over. What happens when you visit Nelveska Temple every time after that; the screen goes black, the battle is completed automatically and you receive 36,000 gil and 2x Karate Shoes.

    2) When trying to view the details for the dagger, 'Zorlin Shape', the in-game text bugs out until you exit the 'Formation' screen.

    I continued using pSX 1.13, I already like it better than the other emu.
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    Elric (Overseer) [Posts: 4266]
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    • [September 30, 2019, 01:58:59 AM]
    Re: Souls of Destiny 3.5 chapter patch release!
    « Reply #106 on: September 30, 2019, 01:58:59 AM »
    ^ CONMAN, if you need help fixing the above, lemme know.

    • Modding version: PSX
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    Linken [Posts: 5]
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    • [September 30, 2019, 03:50:08 AM]
    Re: Souls of Destiny 3.5 chapter patch release!
    « Reply #107 on: September 30, 2019, 03:50:08 AM »
    I just finished the fight with Shogun Elmdor at Limberry, and once you save past that point and attempt to continue the game, it resets back to the Squaresoft logo. Is this intentional?

    I did make a save prior to that point, but it'd be nice if it would let you out on it's own to try the Deep Dungeon with that Genji set on!
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4266]
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    • [September 30, 2019, 05:02:00 AM]
    Re: Souls of Destiny 3.5 chapter patch release!
    « Reply #108 on: September 30, 2019, 05:02:00 AM »
    Was it a save+formation, or just a save and then into a scene/battle?

    The former would be because he made the Variable 55 jump to the wrong event
    The latter would be because when its just a save, even if you have a jump to next scenario set, it will always load the next event in the attack.out order, which is why arranging events properly is important.

    • Modding version: PSX
  • <@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.
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    Linken [Posts: 5]
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    • [September 30, 2019, 05:26:19 AM]
    Re: Souls of Destiny 3.5 chapter patch release!
    « Reply #109 on: September 30, 2019, 05:26:19 AM »
    Was it a save+formation, or just a save and then into a scene/battle?

    The former would be because he made the Variable 55 jump to the wrong event
    The latter would be because when its just a save, even if you have a jump to next scenario set, it will always load the next event in the attack.out order, which is why arranging events properly is important.

    It was a save+formation, then it showed the zone where we'd see Zalbag with Alma and Teta for the first time in vanilla, with the enemies present from the previous battle (Elmdor/Ovelia/Samurais) but your own party missing. After the brief dialogue, it resets right after.

    Also, the Mjolnir hammer (flail-type) cannot be dual-wielded nor used with both hands, while all the other flails can. Guns show as being usable by Chemists & Mediators, but Mediators can't equip them.

    The Deep Dungeon was quite interesting, once entering the third stage 'MARVEL', the game goes in an endless cycle of 'Now Loading'. I guess this is far as the patch goes as far as story and side-content.

    Thanks for the experience, Conman!
    « Last Edit: September 30, 2019, 06:49:30 AM by Linken »
    • Modding version: PSX
  • The Puppet ---Master---
    Elric (Overseer) [Posts: 4266]
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    • [September 30, 2019, 06:41:25 AM]
    Re: Souls of Destiny 3.5 chapter patch release!
    « Reply #110 on: September 30, 2019, 06:41:25 AM »
    It was a save+formation, then it showed the zone where we'd see Zalbag with Alma and Teta for the first time in vanilla, with the enemies present from the previous battle (Elmdor/Ovelia/Samurais) but your own party missing. After the brief dialogue, it resets right after.

    Also, the Mjolnir hammer (flail-type) cannot be dual-wielded nor used with both hands, while all the other flails can. Guns show as being usable by Chemists & Mediators, but Mediators can't equip them.

    Okay, so yeah, he has his variable 55 set incorrectly in that event. It should be variable 55 <VARI> Variable should be the number event he wants it to jump to after formation, in hex.

    • Modding version: PSX
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    Victor FrankeinSprite
    CONMAN [Posts: 335]
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    • [October 03, 2019, 02:28:36 PM]
    Re: Souls of Destiny 3.5 chapter patch release!
    « Reply #111 on: October 03, 2019, 02:28:36 PM »
    I hate to tell you Linken, but you are running into the limits of what I had completed in this mod.  The Shogun battle is the end of the story battles/scenes on the release.  Neither the deep dungeon nor the Nelveska temple cycle were completed. 

    The Myolnir was purposely intended to be one haded only and a few text issues need to be fixed with item descriptions. 

    I'll give you a holler when I inevitably screw up again Elric!  Most the issues noted above are due to incompletion.
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