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WalkTo Sidestep help  (Read 873 times)
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Event Kid, Mr. Peanut
Jumza [Posts: 1518]
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  • [November 04, 2012, 01:01:45 AM]
WalkTo Sidestep help
« on: November 04, 2012, 01:01:45 AM »
So, the problem I'm having is, when I use this in an event:
BlockStart()
WalkTo(x15,x00,006,001,x00,x00,+008,x01)
WaitWalk(x15,x00)
WalkTo(x15,x00,006,007,x00,x00,+008,x01)
WaitWalk(x15,x00)
RotateUnit(x15,x00,x01,x00,x01,001)
{64}(r1500)
UnitAniM(x15,x00,x06,x00,x01)
BlockEnd()
the second WalkTo causes the unit to sidestep, instead of walking straight.
Any Ideas on how to fix it?
EDIT:Figured it out :) I forgot to rotate the unit before telling her to walk again.
« Last Edit: November 04, 2012, 01:48:46 PM by Jumza »
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    Pride [Posts: 835]
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    • [November 04, 2012, 05:51:09 PM]
    Re: WalkTo Sidestep help
    « Reply #1 on: November 04, 2012, 05:51:09 PM »
    You need to use spritemove to make them "sidestep", it can take a little playing around with but its not overly complex. If you need further help, I (or Elric if he's on =p) can help you set it up fully.

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    Event Kid, Mr. Peanut
    Jumza [Posts: 1518]
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    • [November 04, 2012, 07:05:50 PM]
    Re: WalkTo Sidestep help
    « Reply #2 on: November 04, 2012, 07:05:50 PM »
    Oh well, using that instruction I posted up there caused the unit to sidestep, I was wondering why she didnt turn and go straight, so I just had to rotate her before she started walking. :)

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    Elric (Overseer) [Posts: 3953]
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    • [November 04, 2012, 08:57:12 PM]
    Re: WalkTo Sidestep help
    « Reply #3 on: November 04, 2012, 08:57:12 PM »
    Dunno why i never saw this >.<  Good thing Pride pays attention :P

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