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supercala [Posts: 7]
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  • [April 12, 2018, 09:29:02 PM]
Re: Jobs and Etc. Ideas Proposal Thread
« Reply #60 on: April 12, 2018, 09:29:02 PM »
Was actually working on something like this, however; I wanted to add something fresh so I added a Berserker class and it has similar abilities to monk. I changed a couple giving them heavy axe oriented abilities. I stopped working on it because I made new .BIN abilities and downloaded some from the forums, but couldn't figure out how to put them on the .iso/.bin.
Tskidless [Posts: 6]
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  • [May 06, 2018, 08:55:02 AM]
Re: Jobs and Etc. Ideas Proposal Thread
« Reply #61 on: May 06, 2018, 08:55:02 AM »
I had an idea for a class based on items like the Chemist but each "item" would have it's on pros and cons.  I'll list some examples below.

Healing Hypnotics - A sleep aid used by doctors to treat patients.  Add: Regen and Sleep.

Psychotic Burst - A lethal concoction that gives the recipient an adrenaline rush however it also causes the recipient to go berserk.  Add: Haste, Berserk, Death Sentence.

Booster - A fetid tonic that is sure to liven anyone who smells it.  Side effects are lethargy, loss of appetite, and increased anger to the person who made you smell it.  Effect: Quick  Add: Slow

Oily Ointment - This slimy ointment made from monster extract helps protect against most kinds of magic.  Add: Shell and Oil

These are just a few ideas I had but as for what class to give them to I have no idea.
Nyzer [Posts: 778]
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  • [May 06, 2018, 06:06:06 PM]
Re: Jobs and Etc. Ideas Proposal Thread
« Reply #62 on: May 06, 2018, 06:06:06 PM »
The problem with a job like that is... well, it's never going to be used. You can have both pros and cons to a skillset, but the pros need to actually be worth it, especially compared to what other jobs offer. Why would anyone choose a single target Regen/Sleep when they can just cast Regen, hit multiple targets, and not cripple their own forces to do it? Never mind that Regen is NOT a good tradeoff for Sleep - full HP restoration might be, but not Regen.

    • Modding version: PSX & WotL
  • Tskidless [Posts: 6]
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    • [May 07, 2018, 03:34:39 AM]
    Re: Jobs and Etc. Ideas Proposal Thread
    « Reply #63 on: May 07, 2018, 03:34:39 AM »
    I'll keep that in mind if I decide to make a class like that.  I did make two new jobs that I call Elementalist and Commander which replace Bard and Dancer respectively.

    Elementalist - Men who are in tune with the elements.  Uses "Elemental" magic to damage and debilitate foes.

    Stats

    HP: 10 Growth, 85 Multiplier
    MP: 9 Growth, 10 Multiplier
    Speed: 100 for both Growth and Multiplier
    PA: 50 Growth, 100 Multiplier
    MA: 45 Growth, 115 Multiplier
    Move: 4
    Jump: 3
    C-Ev%: 10

    Weapons are Poles and Flails.  They can wear clothing, robes and hats.

    The "Elemental" abilities all have the same range (5), effect area (1), vertical (3), cost 7 mp with no charge, and cost 150 JP to learn.  Damage formula is (MA+21)/2*MA.

    Hazy Flames - Deals fire damage and has a chance to inflict Confuse.
    Shock Storm - Deals lightning damage and has a chance to inflict Don't Act.
    Snow Fall - Deals ice damage and has a chance to inflict Slow.
    Storm Gust - Deals wind damage and has a chance to inflict Silence.
    Earth's Fury - Deals earth damage and has a chance to inflict Petrify.
    Toad Time - Deals water damage and has a chance to inflict Frog.
    Dark Embrace - Deals dark damage and has a chance to inflict Darkness.
    Night Light - Deals light damage and has a chance to inflict Sleep.

    All of the Reaction, Support, and Movement are the same as Bard's minus Fly.

    Commander - Warrior women who have risen through the ranks.  Uses "Authority" in battle support allies and defeat foes.

    Stats

    HP: 10 Growth 80 Multiplier
    MP: 15 Growth 75 Multiplier
    Speed: 90 Growth 110 Multiplier
    PA: 40 Growth 110 Multiplier
    MA: 50 Growth 100 Multiplier
    Move: 4
    Jump: 3
    C-Ev%: 15

    Weapons are Knives, Swords, Axes, Crossbows, Bows, and Guns.  They can only wear clothing and hats.

    "Authority" abilities are the following.

    Ethion - Heals HP and MP.  Range 3, Vertical 2.  Formula is PA*4 for HP and PA*4/2 for MP.  200 JP to learn.
    Quick Hit - Deals damage based on Speed and weapon power (Speed*WP).  Uses weapon range.  250 JP to learn.
    Killing Blow - Deals damage based on the difference between target's current HP and max HP.  Uses weapon range.  400 JP to learn.
    Overwhelm - Deals damage based on PA*(WP+3).  Only hits a single target next to you.  300 JP to learn.
    Rebuke - Lowers enemy stats by one with a 60%+PA chance to hit.  Uses weapon range.  300 JP to learn.
    Encourage - Raises Brave by 12.  Range 4, Vertical 1.  Doesn't miss.  350 JP to learn.
    Rally Cry - Plus one to all stats.  Range 4, Vertical 2.  Doesn't miss.  500 JP to learn.

    Reaction, Support, and Movement abilities are the same as Dancer's except Fly which has been removed.

    Sorry for the long post.
    « Last Edit: May 07, 2018, 04:39:07 AM by Tskidless »
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    Elric (Overseer) [Posts: 3903]
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    • [May 07, 2018, 04:42:23 AM]
    Re: Jobs and Etc. Ideas Proposal Thread
    « Reply #64 on: May 07, 2018, 04:42:23 AM »
    Isnt that Elementalist just an 'at will' Geomancer though?

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    Tskidless [Posts: 6]
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    • [May 07, 2018, 05:06:44 AM]
    Re: Jobs and Etc. Ideas Proposal Thread
    « Reply #65 on: May 07, 2018, 05:06:44 AM »
    More or less right now.  If I could change Geomancer I would but I'm pretty sure it's hard coded.  That being said I'll probably nerf the attacks to only hit a single target and lower the damage but add buffs to the class.  I also buffed Geomancer's abilities already.

    Edit:  I'm changing the class once again to but this time to Scholar and giving him the tier 2 and 3 spells from Priest and Wizard along with a few non elemental spells.
    « Last Edit: May 07, 2018, 06:55:45 AM by Tskidless »
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  • Nyzer [Posts: 778]
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    • [May 12, 2018, 04:03:36 AM]
    Re: Jobs and Etc. Ideas Proposal Thread
    « Reply #66 on: May 12, 2018, 04:03:36 AM »
    Well, while I do love the Red Mage (and the Scholar is kind of partway there) the Bard's location in the job tree is so deep that it really doesn't seem like it'd be worth it.

    You might be better off merging both concepts, changing the Elementalist from Geomancer 2.0 into something a bit more broad.
    A single-panel, stronger Holy heal that only works if the target is debuffed (but also cures those debuffs); a linear, weaker but AoE Water heal; a Dark drain; a weak Frost attack that has a chance to inflict multiple effects (slow, immobilize, doom); an instant Lightning attack; a quick, very weak Wind attack that cancels casting; a strong Fire attack; a very-wide-range Earth attack centered on the caster that will also hit allies in range (i.e. kind of hard to use without damaging your own units too). Maybe take one or two of those and turn them into weapon/PA type skills if you want the job to reach a little further into RM territory.

    It'd be a kind of gimmicky job that maybe emulates the Monk a bit too much, but it'd still be an interesting new niche to run with. Geomancer 2.0 and a very late game Scholar... aren't interesting, I'm afraid.

    Your Commander concept does a better job at being its own thing, though I'd think that maybe using the Chakra formula is a bit too much (change it to just an MP restoration skill?) and that its stat buffs shouldn't be able to be used on the caster (to support the idea of unity on the field rather than just one super strong tanky destroyer).

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  • Cool...
    Emir Tarver [Posts: 2]
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    • [May 12, 2018, 08:55:10 PM]
    Re: Jobs and Etc. Ideas Proposal Thread
    « Reply #67 on: May 12, 2018, 08:55:10 PM »
    Wiccan - A moraled Wizard
    Esper - A spirit realizer
    Pinsearcher - A precise Hunter
    Trees Man - One who stands still
    Arms Man - A weapons master/warrior
    Eye Master - One with Good Vision
    Spirit Kin - A Battle ready Spirit for all races of the World
    Spell Liner - A master of Words
    Holy Hunter - A Person of Good Nature using War arts
    Dark Mind - A seeker of Power Through the use of Ill Intentions
    Judge - Justice Bringer
    idK maybe if i give it enough time i can come up with something better !
    Nyzer [Posts: 778]
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    • [May 12, 2018, 10:06:01 PM]
    Re: Jobs and Etc. Ideas Proposal Thread
    « Reply #68 on: May 12, 2018, 10:06:01 PM »
    Those are incredibly vague descriptions, not coherent Job concepts.

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  • Feelie [Posts: 12]
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    • [May 13, 2018, 01:07:01 AM]
    Re: Jobs and Etc. Ideas Proposal Thread
    « Reply #69 on: May 13, 2018, 01:07:01 AM »
    Those are incredibly vague descriptions, not coherent Job concepts.

    Pretty much this ^ names and vague descriptions don't really tell anything about the class or what kind of skills they would have. Let alone actually planning out the class itself, as well as growth and such.
    Cool...
    Emir Tarver [Posts: 2]
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    • [May 13, 2018, 12:52:46 PM]
    Re: Jobs and Etc. Ideas Proposal Thread
    « Reply #70 on: May 13, 2018, 12:52:46 PM »
    typed thought = idea suggestion

    and if someone is a Treeist = Treesman
    there has to be a connection of their skill and class
    Such as a Treeist abilities
    ex. Wears Robes Uses Staves Cast Elemental Magic Relating to BioGeography
    Essence = recovery move
    Camouflage = Turns the User unseable for 3 Turns but can still take damage
    Wood Bend = Traps opponents to an area until the tree is cut down
    Natures grace = Heals all Surrounding Party Members
    Wood Needles = giant wooden nails burts through the ground impaling the enemy
    Stand Still = Stat Boost
    If you have any disparages i can understand !
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